X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=004397a0992167d14e080fff1bdf91f9f49752af;hp=8359b2416ab26b3464970ca6f177a1434a412580;hb=c45067564a27d2d3148775446992db29d8e41e32;hpb=8ec8f6a02e8a9d5f3d2f962b9d91d76a22a4818f diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8359b2416a..004397a099 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -169,10 +169,10 @@ seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" -seta crosshair_campingrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the campingrifle" -seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" -seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" +seta crosshair_sniperrifle "" "crosshair to display when wielding the sniperrifle" +seta crosshair_sniperrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the sniperrifle" +seta crosshair_sniperrifle_alpha 1 "crosshair alpha value to display when wielding the sniperrifle" +seta crosshair_sniperrifle_size 0.65 "crosshair size when wielding the sniperrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -186,7 +186,7 @@ seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_ring_alpha 0.2 "ring alpha" -seta crosshair_ring_campingrifle_alpha 0.15 +seta crosshair_ring_sniperrifle_alpha 0.15 seta crosshair_ring_nex_outer_alpha 0.15 seta crosshair_ring_nex_inner_alpha 0.15 @@ -401,16 +401,16 @@ seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" // general bot AI cvars set bot_ai_thinkinterval 0.05 -set bot_ai_strategyinterval 3 "How often a new objective is chosen" -set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target" +set bot_ai_strategyinterval 5 "How often a new objective is chosen" +set bot_ai_enemydetectioninterval 3 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" -set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use." -set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen" -set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near" +set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." +set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" +set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near" set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 -set bot_ai_aimskill_firetolerance_distdegrees 180 +set bot_ai_aimskill_firetolerance_distdegrees 100 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" @@ -419,17 +419,17 @@ set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro campingrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex sniperrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi sniperrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro sniperrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" -set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" +set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" -set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" +set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance" +set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" @@ -461,6 +461,7 @@ locs_enable 0 pausable 0 seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign" @@ -565,7 +566,8 @@ set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze team seta g_freezetag_warmup 5 "Time players get to run around before the round starts" seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate" +seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" +seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" @@ -642,6 +644,7 @@ seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only" seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" @@ -1273,23 +1276,25 @@ set g_keyhunt_teams 0 // keepaway set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" -set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" -set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" -set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" -set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" -set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" -set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" -set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" -set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" -set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" -set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" +set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" +set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" +set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" +set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" +set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" +set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" +set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" -set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" seta g_keepaway_teams_override 0 set g_keepaway_teams 0 @@ -1360,6 +1365,7 @@ seta slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" +set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 r_textcontrast 0.8 @@ -1422,7 +1428,10 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image or blur instead when hurt" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_damage_image 1 "Enable the drawing of an image for damage. This allows you to disable the image if you want to only have damage blur" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" @@ -1435,6 +1444,22 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" +seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be" +seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be" + +seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler or blur when inside the liquid" +seta hud_contents_blur 0 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents_factor 1 "factor at which to multiply the current faded value." +seta hud_contents_fadetime 0.1 "factor of time for average alpha level to go to the actual content value" +seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" +seta hud_contents_lava_color "0.8 0.1 0" +seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" +seta hud_contents_slime_color "0 0.5 0.2" +seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" +seta hud_contents_water_color "0 0.5 0.7" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1591,9 +1616,6 @@ set capturelimit 0 seta hud_fontsize 11 seta scr_centersize 12 seta hud_width 560 -// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" -alias sbar_font "set _requested_sbar_font \"${*}\"" -sbar_font gfx/vera-sans 8 12 16 24 32 // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1605,12 +1627,12 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" @@ -1817,6 +1839,7 @@ alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka +alias cl_hook_gamestart_freezetag alias cl_hook_gameend alias cl_hook_activeweapon @@ -1838,6 +1861,7 @@ alias sv_hook_gamestart_rc alias sv_hook_gamestart_nexball alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka +alias sv_hook_gamestart_freezetag alias sv_hook_gamerestart alias sv_hook_gameend @@ -1960,7 +1984,7 @@ set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac "" -set g_weaponreplace_campingrifle "" +set g_weaponreplace_sniperrifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" set g_weaponreplace_seeker "" @@ -1985,13 +2009,15 @@ scr_conscroll_y -0.3 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" -scr_loadingscreen_barheight 20 +scr_loadingscreen_barheight 12 scr_loadingscreen_count 1 scr_conforcewhiledisconnected 0 +scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_logfailure 0 // this engine feature SUCKS // particles optimization r_drawparticles_nearclip_min 8 @@ -2064,6 +2090,7 @@ set g_weapon_charge_colormod_blue_full -1 // player statistics server URI set g_playerstats_uri "" +set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 @@ -2079,7 +2106,7 @@ exec ctfscoring-ai.cfg exec effects-normal.cfg exec physicsX0.cfg exec turrets.cfg -exec font-nimbussansl.cfg +exec font-xolonium.cfg // hud cvar descriptions exec _hud_descriptions.cfg