X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=0eee2cf1523c2a3f51ff0b24f479d1c60f11d412;hp=fa093b04721433b92a930f0288c6a1ed4864c391;hb=63841ddfb9349787f6380b9e9e2606e6d7ed9eb6;hpb=bd84ca6fa3aa22e2100db210e7a4d7de8442d71f diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index fa093b0472..0eee2cf152 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 801 // 0.8.1 +gameversion 802 // 0.8.2 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -321,7 +321,7 @@ seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" -seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" +seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" @@ -375,14 +375,14 @@ set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aimi set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun arc crylink hlac hagar shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer shotgun shockwave vortex machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer vortex shotgun shockwave machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" @@ -398,10 +398,16 @@ set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" +set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" +set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" // waypoint editor enable set g_waypointeditor 0 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" +set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" +set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" +set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" +set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -478,6 +484,7 @@ set g_playerclip_collisions 1 "0 = disable collision testing against playerclips set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" @@ -781,19 +788,22 @@ alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" -// key for that? + seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" seta g_waypointsprite_turrets 1 "disable turret waypoints" -seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" -seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ" +seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" -seta cl_damagetext_size "8" "Damage text font size" +seta cl_damagetext_size_min 10 "Damage text font size for small damage" +seta cl_damagetext_size_min_damage 25 "How much damage is considered small" +seta cl_damagetext_size_max 16 "Damage text font size for large damage" +seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" @@ -803,6 +813,15 @@ seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" +seta cl_damagetext_2d_pos "0.47 0.47 0" "2D damage text initial position (X and Y between 0 and 1)" +seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" +seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" +seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds" +seta cl_damagetext_2d_velocity "-15 0 0" "2D damage text move direction (screen coordinates)" +seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" +seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" +seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen" + seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1 seta cl_vehicles_hudscale 0.5 @@ -850,6 +869,7 @@ con_chatwidth 0.6 con_notify 0 con_notifysize 10 con_notifyalign 0 +con_textsize 10 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" @@ -1072,7 +1092,7 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." +set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice." seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." @@ -1140,7 +1160,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" -seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" set g_jetpack 0 "Jetpack mutator" @@ -1224,7 +1244,7 @@ seta cl_forceplayercolors 0 "make enemies look like your own color (requires ser seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" -seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" // campaign internal, set when loading a campaign map1G @@ -1486,12 +1506,12 @@ seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the c set sv_simple_items 1 "allow or forbid client use of simple items" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" +set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" -set sv_showspectators 0 "Show who's spectating who in the player info panel. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" -seta cl_showspectators 1 +set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" +seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled" // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg.