X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=13e5b7d673bb6d3856e9d57fb063f4ac2ec84580;hp=72a1ded11efc7d975ac1693cb205fae2f9497ccb;hb=26c8963b7747f4c53fc541df0dd71b7024d1d496;hpb=9a65bdc31122541c466f1fd3466fd77e050fbc0c diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 72a1ded11e..13e5b7d673 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -89,13 +89,14 @@ _cl_color 102 _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -seta crosshair 3 +seta crosshair 16 seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 1 -seta crosshair_size 0.35 +seta crosshair_alpha 0.3 +seta crosshair_size 0.5 seta crosshair_dot 1 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 1 +seta crosshair_dot_size 0.6 +seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" @@ -181,6 +182,7 @@ seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" +seta crosshair_ring_alpha 0.2 "ring alpha" seta crosshair_ring_campingrifle_alpha 0.15 @@ -567,6 +569,14 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only" seta g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" +seta g_freezetag_warmup 5 "Time players get to run around before the round starts" +seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate" +seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" + // 50% of the spawns shall be far away from any players set g_spawn_furthest 0.5 // respawn delay @@ -606,6 +616,8 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_freezetag_respawn_waves 0 +set g_freezetag_respawn_delay 0.25 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1348,6 +1360,11 @@ seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this a seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" +seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" + +seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full" +seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full" + seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" @@ -1367,6 +1384,8 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" + seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -1699,7 +1718,7 @@ seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" seta cl_showacceleration 0 "show the XY acceleration of the player" seta cl_showacceleration_z 0 "include the speed on the Z-axis" seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 5 "X-axis scale of the bar" +seta cl_showacceleration_scale 1 "X-axis scale of the bar" seta cl_showacceleration_alpha 0.5 "alpha of the bar" seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" @@ -1997,11 +2016,14 @@ set g_forced_team_yellow "" "list of player IDs for yellow team" set g_forced_team_pink "" "list of player IDs for pink team" set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" +// player statistics server URI +set g_playerstats_uri "" + // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsNoQWBunny-xpmbased.cfg +exec physicsX0.cfg exec turrets.cfg // hud cvar descriptions