X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=3735e55349da0713a11e59317ead64ebe0d13610;hp=798da0913b92a318de37cea67cfacbaeddeb1f59;hb=3ae1efa7401791e42e3171f4db2cc2d38adde088;hpb=867ce0406b74601b6d74a4ac412ac30063490d88 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 798da0913b..3735e55349 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -305,6 +305,7 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -439,6 +440,9 @@ seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" +set g_items_mindist 0 "starting distance for the fading of items" +set g_items_maxdist 0 "maximum distance at which an item can be viewed, after which it will be invisible" + set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_cloaked 0 "display all players mostly invisible" @@ -477,6 +481,7 @@ set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_sma set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again" set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" +set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" // overtime @@ -509,10 +514,6 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" -set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" -set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" -set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" - set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" @@ -541,6 +542,7 @@ gl_picmip_sprites 0 gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 +gl_max_lightmapsize 4096 r_shadow_realtime_world_lightmaps 1 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 @@ -639,6 +641,7 @@ alias weapon_group_7 "impulse 7" alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons +// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers exec weapons.cfg // score log @@ -1101,7 +1104,6 @@ seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); set g_jetpack 0 "Jetpack mutator" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." -set g_bastet 0 "don't try" set _urllib_nextslot 0 "temp variable" set cl_warpzone_usetrace 1 "do not touch" @@ -1394,6 +1396,7 @@ exec gamemodes.cfg exec mutators.cfg exec notifications.cfg exec monsters.cfg +exec minigames.cfg exec physics.cfg // load console command aliases and settings @@ -1419,11 +1422,11 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 -set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" +seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" +seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_simple_items 1 "allow or forbid client use of simple items" -set cl_simple_items 0 "enable simple items (if server allows)" -set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled" +seta cl_simple_items 0 "enable simple items (if server allows)" +set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"