X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=3b54b0c365687d1c85581561e59c66d6a459ea92;hp=43280aba9174f84f6f6de6722378ee73b23173d5;hb=2c022461b9a9a44b84dbf8fd1b8b3063b5160141;hpb=551f9bb17fc380e5f067f655a973c12249a1fa0b diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 43280aba9..3b54b0c36 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -178,16 +178,19 @@ seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" + +// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" -seta crosshair_campingrifle_bulletcounter_alpha 0.15 -seta crosshair_nexvelocity_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_scale 30 -seta crosshair_nexvelocity_currentcharge_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_color_red 0.8 -seta crosshair_nexvelocity_currentcharge_color_green 0 -seta crosshair_nexvelocity_currentcharge_color_blue 0 -seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 +seta crosshair_ring_campingrifle_alpha 0.15 + +seta crosshair_ring_nex_outer_alpha 0.15 +seta crosshair_ring_nex_inner_alpha 0.15 +seta crosshair_ring_nex_inner_color_red 0.8 +seta crosshair_ring_nex_inner_color_green 0 +seta crosshair_ring_nex_inner_color_blue 0 +seta crosshair_ring_nex_currentcharge_scale 30 +seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" @@ -255,7 +258,7 @@ cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 @@ -353,7 +356,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 @@ -484,8 +487,7 @@ set g_minstagib_extralives 2 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup" -set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup" +set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" @@ -604,6 +606,8 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -711,12 +715,9 @@ set g_balance_rune_regen_combo_limitmod 1 set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 -set g_balance_rune_speed_moverate 1.25 -set g_balance_curse_slow_moverate 0.8 -set g_balance_rune_speed_combo_moverate 0.9 -set g_balance_rune_speed_jumpheight 1.4 -set g_balance_curse_slow_jumpheight 1.0 -set g_balance_rune_speed_combo_jumpheight 1.0 +set g_balance_rune_speed_highspeed 1.5 +set g_balance_curse_slow_highspeed 0.6 +set g_balance_rune_speed_combo_highspeed 0.9 // domination set g_domination 0 "Domination: capture and hold control points to gain points" @@ -756,10 +757,10 @@ set g_ca_warmup 10 "how long the players will have time to run around the map be // onslaught set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" -set g_onslaught_gen_health 5000 +set g_onslaught_gen_health 2500 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 -set g_onslaught_cp_buildtime 10 +set g_onslaught_cp_buildtime 5 set g_onslaught_cp_regen 20 // assault @@ -812,7 +813,7 @@ set g_nexball_basketball_delay_hold 20 "time before a player who ca set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long" set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow" -set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier" +set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier" set g_nexball_meter_period 1 "time to make a full cycle on the power meter" set g_nexball_basketball_meter 1 "use the power meter for basketball" @@ -1122,14 +1123,14 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3" -alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4" -alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14" -alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0" -alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" -alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" -alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" -alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" +alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3" +alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" +alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" +alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" +alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" +alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" +alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -1244,6 +1245,28 @@ set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +// keepaway +set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" +set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" +set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" +set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" +set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" +set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" +set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" +set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" +set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" +set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_trail_color 254 "particle trail color from player/ball" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +seta g_keepaway_teams_override 0 +set g_keepaway_teams 0 + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1368,6 +1391,19 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" +seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" +seta hud_damage_color "1 0 0" "color of flash" +seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" +seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1672,6 +1708,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1748,6 +1785,7 @@ alias cl_hook_gamestart_as alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts +alias cl_hook_gamestart_ka alias cl_hook_gameend alias cl_hook_activeweapon @@ -1768,6 +1806,7 @@ alias sv_hook_gamestart_as alias sv_hook_gamestart_rc alias sv_hook_gamestart_nexball alias sv_hook_gamestart_cts +alias sv_hook_gamestart_ka alias sv_hook_gamerestart alias sv_hook_gameend @@ -1988,7 +2027,7 @@ set g_forced_team_otherwise "default" "action if a non listed player joins (can exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsNoQWBunny-xpmbased.cfg +exec physicsX0.cfg exec turrets.cfg // hud cvar descriptions