X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=533e2546cc538ec103f85150de150f41458f7101;hp=40730b21c237fe631dfd25af6b99dbb750519773;hb=20944d6e9ddda1a515003eca8e69d61a9b1f00df;hpb=ad444437c8652444006ef4e5261c26984050dbc3 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 40730b21c..533e2546c 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -74,6 +74,11 @@ seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and do seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" +seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" +//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model +seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" + freelook 1 sensitivity 6 v_gamma 1 @@ -374,7 +379,7 @@ set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_minstagib 0 "enable minstagib" -set g_minstagib_extralives 2 "how many extra lives you will get per powerup" +set g_minstagib_extralives 1 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 @@ -385,7 +390,6 @@ set g_weaponarena_random "0" "if set to a number, only that weapon count is give set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" -set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -464,7 +468,8 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" +set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" @@ -900,7 +905,7 @@ seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_ seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon" seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon" seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon" -seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon" +seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon" seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon" seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon" // TODO change this to "use" once we can @@ -959,7 +964,7 @@ seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats" -seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta scoreboard_accuracy 0 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" @@ -989,8 +994,7 @@ seta menu_slist_showfull 1 "show servers even if they are full and have no slots seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". -// for menu weapon arena -set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" +seta menu_weaponarena "" seta menu_maxplayers 16 "maxplayers value when the menu starts a game" @@ -1103,10 +1107,8 @@ set sv_intermission_cdtrack "" set g_cdtracks_dontusebydefault "rising-of-the-phoenix" set menu_cdtrack "rising-of-the-phoenix" -// maxidle (in seconds): kick players idle for more than that amount of time -set sv_maxidle 0 -// when sv_maxidle is not 0, assume spectators are idle too -set sv_maxidle_spectatorsareidle 0 +set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" +set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1353,6 +1355,9 @@ set r_showbboxes 0 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work collision_endposnudge 1 +// FIXME remove this when the engine feature FINALLY MAYBE works +r_glsl_skeletal 0 + // animation tuning set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) @@ -1595,3 +1600,16 @@ set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_s set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" + +set g_riflearena 0 +set g_riflearena_nades 1 +set g_riflearena_nade_lifetime 3.5 +set g_riflearena_nade_damage 225 +set g_riflearena_nade_edgedamage 90 +set g_riflearena_nade_radius 300 +set g_riflearena_nade_force 650 +set g_riflearena_nade_health 25 +set g_riflearena_nade_newton_style 0 +set g_riflearena_nade_minforce 400 +set g_riflearena_nade_maxforce 2000 +set g_riflearena_nade_refire 6