X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=538e3549fc5cc41ca4d8bebb03226129243a0f4a;hp=348f6f06f362be2ec1e40c9ff0b0183a8fc1eb5b;hb=20979a07b8efdbb333749292ef151c76e7008f41;hpb=6585b5a8ef2ce4ee66826df826a6c759bd815cb8 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 348f6f06f..538e3549f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -833,6 +833,34 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // scoreboard seta scoreboard_columns default +// keep old scoreboard cvars for compatibility's sake +// they've been replaced by hud_panel_scoreboard_* cvars +// TODO remove them after a future release (0.8.2+) +seta scoreboard_border_thickness 1 "scoreboard border thickness" +seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" +seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" +seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats" +seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background" +seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background" +seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background" +seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background" +seta scoreboard_alpha_bg 0.7 "scoreboard background alpha" +seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" +seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" +seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" +seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value" +seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" +seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" +seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" +seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard" +seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard" + seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" seta accuracy_color0 "1 0 0" seta accuracy_color1 "1 1 0" @@ -996,13 +1024,13 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" +seta cl_weaponpriority "vaporizer hmg rpc vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" -seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" +seta cl_weaponpriority0 "rpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy" seta cl_weaponpriority2 "vaporizer vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" +seta cl_weaponpriority3 "vaporizer hmg vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" +seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun" seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun" @@ -1053,7 +1081,7 @@ set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" -set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" +set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2