X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=5cb8439c742c8b8f43da62b0d8a08142ceb9d8d3;hp=326b59c77a2eb7051ca2727f5ab45466a4c9a7f6;hb=6f6a9d3ce8a4fd3c10f7421ba27e4bfc944c8f9b;hpb=adc2ccb667877be27ae75cffa5989593a7ce4209 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 326b59c77..5cb8439c7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -250,7 +250,7 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // we want to use sRGB for our maps! exec sRGB-disable.cfg vid_sRGB_fallback 2 -r_hdr_glowintensity 2 +r_hdr_glowintensity 1 // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition @@ -399,8 +399,8 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" -seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" +seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" @@ -543,11 +543,45 @@ seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" +set g_grab_range 200 "distance at which dragable objects can be grabbed" + set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 +set g_sandbox 0 "allow players to spawn and edit objects around the map" +set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" +set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" +set g_sandbox_storage_name default "name of the selected storage to use" +set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" +set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" +set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" +set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" +set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" +set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" +set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" +set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" +set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" +set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" +set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" +set cl_sandbox_clipboard "" + +seta menu_sandbox_spawn_model "" +seta menu_sandbox_attach_bone "" +seta menu_sandbox_edit_skin 0 +seta menu_sandbox_edit_alpha 1 +seta menu_sandbox_edit_color_main "1 1 1" +seta menu_sandbox_edit_color_glow "1 1 1" +seta menu_sandbox_edit_frame 0 +seta menu_sandbox_edit_scale 1 +seta menu_sandbox_edit_physics 1 +seta menu_sandbox_edit_force 1 +seta menu_sandbox_edit_material "" + +alias menu_showsandboxtools "menu_cmd directmenu SandboxTools" +bind f7 menu_showsandboxtools + set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -607,8 +641,8 @@ seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lo seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" -// 50% of the spawns shall be far away from any players -set g_spawn_furthest 0.5 +set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" @@ -1001,6 +1035,8 @@ alias togglezoom "${_togglezoom}zoom" alias reload "impulse 20" +alias sandbox "cmd g_sandbox $*" + // movement bind w +forward bind a +moveleft @@ -1047,6 +1083,7 @@ bind r reload bind BACKSPACE dropweapon bind g dropweapon bind f +use +bind v +button8 // drag object // misc bind e +hook @@ -1291,6 +1328,9 @@ alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" +seta g_waypointsprites_turrets 1 "disable turret waypoints" +seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites" + // command extension alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd alias adminmsg "sv_cmd adminmsg $*"