X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=64a542c8636a336c59b6f204759ad841d374ff1e;hp=7ba487f6efb94f069e68532bc9721f045e4ab2f1;hb=bc20da5a3271b337049a25f68ddecad472b8db98;hpb=56e378ae75002cadb9e8908a6562817b682220d4;ds=inline diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 7ba487f6ef..64a542c863 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -237,7 +237,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1" -set g_warmup_allguns 1 "if set players start with all guns in warmup mode" +set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" @@ -1436,7 +1436,7 @@ sv_cullentities_trace 1 r_cullentities_trace 0 // less "lagging" of other players, but also less PL tolerant... let's try this -sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames +sv_clmovement_inputtimeout 0.04 // more than 1, less than 2 server frames // exact gloss looks better, e.g. on g-23 r_shadow_glossexact 1