X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=6a31b99ad55d7335c97d309aeeb087df3eae695d;hp=5bcf8823309dd7e1ea5f4c33c0d29a84c2cce0dc;hb=cdf8d22631c0acdf97bd69bdd00ab86e96b30b73;hpb=1977289753ace53b56568e20858073379b3a4f6e diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5bcf882330..6a31b99ad5 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -89,13 +89,14 @@ _cl_color 102 _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -seta crosshair 3 +seta crosshair 16 seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 1 -seta crosshair_size 0.35 +seta crosshair_alpha 0.3 +seta crosshair_size 0.5 seta crosshair_dot 1 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 1 +seta crosshair_dot_size 0.6 +seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" @@ -177,16 +178,20 @@ seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" + +// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" -seta crosshair_campingrifle_bulletcounter_alpha 0.15 +seta crosshair_ring_alpha 0.2 "ring alpha" + +seta crosshair_ring_campingrifle_alpha 0.15 -seta crosshair_nexvelocity_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_scale 30 -seta crosshair_nexvelocity_currentcharge_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_color_red 0.8 -seta crosshair_nexvelocity_currentcharge_color_green 0 -seta crosshair_nexvelocity_currentcharge_color_blue 0 -seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 +seta crosshair_ring_nex_outer_alpha 0.15 +seta crosshair_ring_nex_inner_alpha 0.15 +seta crosshair_ring_nex_inner_color_red 0.8 +seta crosshair_ring_nex_inner_color_green 0 +seta crosshair_ring_nex_inner_color_blue 0 +seta crosshair_ring_nex_currentcharge_scale 30 +seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" @@ -254,10 +259,18 @@ cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 +r_bloom_blur 8 +r_bloom_brighten 3 +r_bloom_colorexponent 1 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.25 +r_bloom_resolution 320 +r_hdr_range 4 + seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: // "" run as usual @@ -352,7 +365,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 @@ -483,8 +496,7 @@ set g_minstagib_extralives 2 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup" -set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup" +set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" @@ -564,6 +576,14 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only" seta g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" +seta g_freezetag_warmup 5 "Time players get to run around before the round starts" +seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate" +seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" + // 50% of the spawns shall be far away from any players set g_spawn_furthest 0.5 // respawn delay @@ -603,6 +623,10 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_freezetag_respawn_waves 0 +set g_freezetag_respawn_delay 0.25 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -710,12 +734,9 @@ set g_balance_rune_regen_combo_limitmod 1 set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 -set g_balance_rune_speed_moverate 1.25 -set g_balance_curse_slow_moverate 0.8 -set g_balance_rune_speed_combo_moverate 0.9 -set g_balance_rune_speed_jumpheight 1.4 -set g_balance_curse_slow_jumpheight 1.0 -set g_balance_rune_speed_combo_jumpheight 1.0 +set g_balance_rune_speed_highspeed 1.5 +set g_balance_curse_slow_highspeed 0.6 +set g_balance_rune_speed_combo_highspeed 0.9 // domination set g_domination 0 "Domination: capture and hold control points to gain points" @@ -755,10 +776,10 @@ set g_ca_warmup 10 "how long the players will have time to run around the map be // onslaught set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" -set g_onslaught_gen_health 5000 +set g_onslaught_gen_health 2500 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 -set g_onslaught_cp_buildtime 10 +set g_onslaught_cp_buildtime 5 set g_onslaught_cp_regen 20 // assault @@ -811,7 +832,7 @@ set g_nexball_basketball_delay_hold 20 "time before a player who ca set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long" set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow" -set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier" +set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier" set g_nexball_meter_period 1 "time to make a full cycle on the power meter" set g_nexball_basketball_meter 1 "use the power meter for basketball" @@ -1057,8 +1078,8 @@ alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vlogin "cmd vote login $*" alias vdo "cmd vote do $*" -alias vyes "cmd vote yes" -alias vno "cmd vote no" +alias vyes "cl_cmd vyes" +alias vno "cl_cmd vno" alias vdontcare "cmd vote dontcare" alias vabstain "cmd vote abstain" @@ -1121,14 +1142,14 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3" -alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4" -alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14" -alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0" -alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" -alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" -alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" -alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" +alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3" +alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" +alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" +alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" +alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" +alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" +alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -1243,6 +1264,28 @@ set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +// keepaway +set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" +set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" +set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" +set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" +set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" +set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" +set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" +set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" +set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" +set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_trail_color 254 "particle trail color from player/ball" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +seta g_keepaway_teams_override 0 +set g_keepaway_teams 0 + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1348,6 +1391,11 @@ seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this a seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" +seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" + +seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full" +seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full" + seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" @@ -1367,6 +1415,21 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" + +seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" +seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" +seta hud_damage_color "1 0 0" "color of flash" +seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" +seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1671,6 +1734,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1685,7 +1749,7 @@ seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" seta cl_showacceleration 0 "show the XY acceleration of the player" seta cl_showacceleration_z 0 "include the speed on the Z-axis" seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 5 "X-axis scale of the bar" +seta cl_showacceleration_scale 1 "X-axis scale of the bar" seta cl_showacceleration_alpha 0.5 "alpha of the bar" seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" @@ -1747,6 +1811,7 @@ alias cl_hook_gamestart_as alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts +alias cl_hook_gamestart_ka alias cl_hook_gameend alias cl_hook_activeweapon @@ -1767,6 +1832,7 @@ alias sv_hook_gamestart_as alias sv_hook_gamestart_rc alias sv_hook_gamestart_nexball alias sv_hook_gamestart_cts +alias sv_hook_gamestart_ka alias sv_hook_gamerestart alias sv_hook_gameend @@ -1983,11 +2049,14 @@ set g_forced_team_yellow "" "list of player IDs for yellow team" set g_forced_team_pink "" "list of player IDs for pink team" set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" +// player statistics server URI +set g_playerstats_uri "" + // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsNoQWBunny-xpmbased.cfg +exec physicsX0.cfg exec turrets.cfg // hud cvar descriptions @@ -1995,3 +2064,11 @@ exec _hud_descriptions.cfg // exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency exec hud_luminos.cfg + +set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector" +set g_weapon_charge_colormod_red_half 0 +set g_weapon_charge_colormod_green_half 0.5 +set g_weapon_charge_colormod_blue_half 1 +set g_weapon_charge_colormod_red_full 1 +set g_weapon_charge_colormod_green_full -0.5 +set g_weapon_charge_colormod_blue_full -1