X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=725510d95f7a3610976aed0ceaa816cb0f4840c2;hp=1c6942d0b5e393ab9b15902d5657d218a8a9e14e;hb=1f5d48dd87aaf7d479958202f3960de01ac877d2;hpb=ffbcc8a1f016da5a7e2441c29c1597f68735fbb9 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1c6942d0b5..725510d95f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1,17 +1,5 @@ set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)" -//!showbrand - // changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" @@ -252,7 +240,28 @@ cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works i cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" +cl_leanmodel_side_limit 35 "gun leaning sideways limit" +cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s" +cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s" +cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s" +cl_leanmodel_up_speed 0.65 "gun leaning upward speed" +cl_leanmodel_up_limit 50 "gun leaning upward limit" +cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s" +cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s" +cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s" cl_followmodel 1 // enables weapon pushing / pulling effect when walking +cl_followmodel_side_speed 0.25 "gun following sideways speed" +cl_followmodel_side_limit 6 "gun following sideways limit" +cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s" +cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s" +cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s" +cl_followmodel_up_speed 0.5 "gun following upward speed" +cl_followmodel_up_limit 5 "gun following upward limit" +cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s" +cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s" +cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" + cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 @@ -319,7 +328,7 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -342,9 +351,9 @@ set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" -set sv_jumpspeedcap_min "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max_disable_on_ramps 0 "disable max jumpspeedcap on ramps to preserve the old rampjump style" +set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" +set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" +set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -1584,6 +1593,8 @@ alias rankings "cmd rankings" set g_ballistics_materialconstant 1414213562 set g_ballistics_mindistance 16 +set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls +set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away // parameter: bullet constant: mass / area in g/qu^2 // = mass / (pi/4 * caliber^2) @@ -1761,7 +1772,7 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun" set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun" -set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" +set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" @@ -1833,3 +1844,28 @@ volume 1 // sucks less than the old one cl_decals_newsystem 1 + +// NOTE: this only replaces weapons on the map +// use g_start_weapon_* to also replace the on-startup weapons! +// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times +// set the cvars to "0" to totally disable a weapon +set g_weaponreplace_laser "" +set g_weaponreplace_shotgun "" +set g_weaponreplace_uzi "" +set g_weaponreplace_grenadelauncher "" +set g_weaponreplace_electro "" +set g_weaponreplace_crylink "" +set g_weaponreplace_nex "" +set g_weaponreplace_hagar "" +set g_weaponreplace_rocketlauncher "" +set g_weaponreplace_porto "" +set g_weaponreplace_minstanex "" +set g_weaponreplace_hook "" +set g_weaponreplace_hlac "" +set g_weaponreplace_campingrifle "" +set g_weaponreplace_tuba "" +set g_weaponreplace_fireball "" +set g_weaponreplace_seeker "" +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" + +set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"