X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=784e5499f461e76f7c896391955cf04b782c5d56;hp=4d25b246469f068cadfc11ecd7fdb3929765b130;hb=71e6c75bc408ae5a116f296797c49c0cef7be113;hpb=387861a0bee1121b0869bfaf8cff5b703ffc1ad2 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 4d25b24646..784e5499f4 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -44,8 +44,6 @@ alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 -bind f6 team_auto - // merge lightmaps up to 2048x2048 textures mod_q3bsp_lightmapmergepower 4 @@ -56,11 +54,12 @@ _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" -seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" -seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)" +seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" -fov 90 -seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" +fov 100 +seta cl_velocityzoom_enabled 0 "velocity based zooming of fov" +seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" @@ -141,6 +140,9 @@ set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul d // q3map_skylight 9.32523632 3 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:" +set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)" +set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled" + // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) @@ -217,10 +219,14 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" +seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" +seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" +seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" @@ -253,8 +259,8 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" -seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" +set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam" +seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)" set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -356,9 +362,9 @@ set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun crylink hlac hagar shotgun blaster rifle tuba minelayer arc shockwave" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer shotgun vortex machinegun hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer arc shockwave" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -412,9 +418,7 @@ set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" -set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" -set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" +set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -452,7 +456,9 @@ seta menu_sandbox_edit_physics 1 seta menu_sandbox_edit_force 1 seta menu_sandbox_edit_material "" -bind f7 menu_showsandboxtools +seta menu_monsters_edit_spawn "" +seta menu_monsters_edit_skin 0 +seta menu_monsters_edit_movetarget 1 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -460,10 +466,13 @@ set g_botclip_collisions 1 "0 = disable collision testing against botclips, migh set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" -set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" +set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay -set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" +set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again" +set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." +set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again" +set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" @@ -476,7 +485,7 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" -seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" +seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*" seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" @@ -497,8 +506,6 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" -set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" - set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" @@ -533,12 +540,12 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 cl_decals_fadetime 5 -cl_decals_time 2 +cl_decals_time 1 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 5 "average lifetime of gibs" +seta cl_gibs_lifetime 2.5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" seta cl_gibs_velocity_up 1 "extra z velocity for gibs" @@ -550,7 +557,7 @@ seta cl_casings_shell_time 30 "shell casing lifetime" seta cl_casings_bronze_time 10 "bullet casings lifetime" seta cl_casings_ticrate 0.1 "ticrate for casings" seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" -seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls" +seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 vid_gl20 1 @@ -617,19 +624,6 @@ alias togglezoom "${_togglezoom}zoom" alias reload "impulse 20" -// movement -bind w +forward -bind a +moveleft -bind s +back -bind d +moveright -bind UPARROW +forward -bind LEFTARROW +moveleft -bind DOWNARROW +back -bind RIGHTARROW +moveright -bind SHIFT +crouch -bind ENTER +jump -bind SPACE +jump - // weapons alias weapon_group_1 "impulse 1" alias weapon_group_2 "impulse 2" @@ -642,102 +636,6 @@ alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons exec weapons.cfg -bind 0 weapon_group_0 -bind 1 weapon_group_1 -bind 2 weapon_group_2 -bind 3 weapon_group_3 -bind 4 weapon_group_4 -bind 5 weapon_group_5 -bind 6 weapon_group_6 -bind 7 weapon_group_7 -bind 8 weapon_group_8 -bind 9 weapon_group_9 -bind q weaplast -bind MOUSE1 +fire -bind MOUSE2 +fire2 -bind MOUSE3 togglezoom -bind MOUSE4 weaplast -bind MOUSE5 +hook -bind MWHEELUP weapnext -bind MWHEELDOWN weapprev -bind r reload -bind BACKSPACE dropweapon -bind g dropweapon -bind f +use -bind v +button8 // drag object - -// misc -bind e +hook -bind ` toggleconsole -bind ~ toggleconsole -bind TAB +showscores -bind ESCAPE togglemenu -bind t messagemode -bind y messagemode2 -bind z messagemode2 -bind u "+con_chat_maximize" -bind m +hud_panel_radar_maximized -bind i +show_info -bind PAUSE pause -bind F10 menu_showquitdialog -bind F11 disconnect -bind F12 screenshot -bind F4 ready -bind ALT +showaccuracy - -// Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. -bind JOY1 "+crouch" -bind JOY2 "+jump" -bind JOY3 "weapprev" -bind JOY4 "weapnext" -bind JOY5 "+fire2" -bind JOY6 "+fire" -bind JOY7 "+zoom" -bind JOY8 "dropweapon" -bind JOY9 "menu_showteamselect" -bind JOY10 "+show_info" -bind JOY11 "+showscores" -bind JOY12 "+con_chat_maximize" -seta joyadvanced "1" -seta joyadvaxisr "2" -seta joyadvaxisx "3" -seta joyadvaxisy "1" -seta joyadvaxisz "4" -seta joysidesensitivity "1.0" -seta joypitchsensitivity "0.9" -seta joyyawsensitivity "-1.8" -// SDL only -seta joy_deadzoneforward "0.05" -seta joy_deadzonepitch "0.05" -seta joy_deadzoneside "0.05" -seta joy_deadzoneup "0.05" -seta joy_deadzoneyaw "0.05" -seta joy_sensitivitypitch "0.9" -seta joy_sensitivityyaw "-1.8" - -// team say -bind kp_ins messagemode -bind kp_del messagemode2 -bind kp_end "+userbind 1" -bind kp_downarrow "+userbind 2" -bind kp_pgdn "+userbind 3" -bind kp_leftarrow "+userbind 4" -bind kp_5 "+userbind 6" -bind kp_rightarrow "+userbind 7" -bind kp_home "+userbind 9" -bind kp_uparrow "+userbind 10" -bind kp_pgup "+userbind 11" -bind kp_multiply "+userbind 12" -bind kp_slash "+userbind 13" -bind kp_enter "+userbind 16" -bind kp_plus "+userbind 17" -bind kp_minus "+userbind 18" - -bind F1 vyes -bind F2 vno - -//used for spectate/observer mode -bind F3 spec // score log set sv_logscores_console 0 "print scores to server console" @@ -802,6 +700,12 @@ seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of al seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" +set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" +set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen" +set sv_vote_gametype_options "dm ctf ca lms tdm ft" +set sv_vote_gametype_timeout 20 +set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" + set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding" set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once" set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines" @@ -877,43 +781,7 @@ set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards -// usercommands. These can be edited and bound by the menu. -seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon" -seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" -seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" -seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative" -seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive" -seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon" -seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon" -seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon" -seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon" -seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon" -seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon" -seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon" -seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon" -seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon" -// TODO change this to "use" once we can -seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon" -seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one" -seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game" -seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck" -seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history" -seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi" -seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen" -seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" "" -seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" "" -seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" "" -seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" "" -seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" "" -seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" "" -seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" "" -seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" "" -seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" "" -seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" "" -seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" "" -alias _userbind_call "${$1}" -alias +userbind "_userbind_call userbind${1}_press" -alias -userbind "_userbind_call userbind${1}_release" +exec binds-default.cfg // we must change its default from 1.0 to 1 to be consistent with menuqc set slowmo 1 @@ -997,7 +865,7 @@ seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL" seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL" seta menu_slist_categories_CAT_MODIFIED_override "" seta menu_slist_categories_CAT_OVERKILL_override "" -seta menu_slist_categories_CAT_MINSTAGIB_override "" +seta menu_slist_categories_CAT_INSTAGIB_override "" seta menu_slist_categories_CAT_DEFRAG_override "" seta menu_weaponarena "" @@ -1045,7 +913,7 @@ set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map set con_completion_vdomap map -set con_completion_playermodel models/player/*.iqm +set con_completion_playermodel "models/player/*.iqm" // helper // these non-saved engine cvars shall be saved @@ -1074,6 +942,8 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 +cl_gameplayfix_fixedcheckwatertransition 1 + // delay for "kill" to prevent abuse set g_balance_kill_delay 2 set g_balance_kill_antispam 5 @@ -1127,14 +997,14 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list" +seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" -seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" -seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" -seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" +seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" +seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" +seta cl_weaponpriority2 "vaporizer vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" +seta cl_weaponpriority5 "blaster shockwave hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun" @@ -1159,8 +1029,6 @@ seta cl_clippedspectating 1 "movement collision for spectators so that you can't seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." // must be at the bottom of this file: -// alias for switching the teamselect menu -bind f5 menu_showteamselect set g_bugrigs 0 set g_bugrigs_planar_movement 1 "BROTRR bug emulation" @@ -1191,32 +1059,9 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe // Quake-Joule: 1 qJ = 1 qN * 1 qu // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 -set g_ballistics_materialconstant 1414213562 -set g_ballistics_mindistance 16 +set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls -// unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away -// parameter: bullet constant: mass / area in g/qu^2 -// = mass / (pi/4 * caliber^2) -// with caliber in inches, mass in grams: -// = 1.273239544735163 * mass / caliber^2 -// with caliber in inches, mass in grains: -// = 0.082633246453312 * mass / caliber^2 - -// bullet max travel distance inside solid: -// 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant - -// some bullet constants: -// http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml -// second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813 -// third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592 -// fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399 -// http://en.wikipedia.org/wiki/.50_BMG -// caliber .5, 360 grains, bullet constant 118.9918748927693 -// AK-47: -// caliber .3, 62 grains, bullet constant 56.92512533450383 -// .3 winchester magnum: -// caliber .3, 150 grains, bullet constant 137.7220774221867 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" @@ -1270,7 +1115,7 @@ set bot_sound_monopoly 0 "when enabled, only bots can make any noise" set cl_loddistance1 1024 set cl_loddistance2 3072 -seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)" +seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" @@ -1318,8 +1163,6 @@ set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden" set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match" -set developer_fteqccbugs 0 "check fteqcc bugs on startup" -set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)" set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints" set loddebug 0 "force this LOD level" set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation" @@ -1383,25 +1226,9 @@ volume 1 // sucks less than the old one cl_decals_newsystem 1 -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook "" -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball "" -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" +seta cl_cubemaps_extra 1 + +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1448,6 +1275,7 @@ r_shadow_glossintensity 1 r_fakelight 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water +r_water_refractdistort 0.019 // strength sound settings set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" @@ -1554,8 +1382,7 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files -exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins -exec balanceXonotic.cfg +exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg @@ -1564,6 +1391,7 @@ exec crosshairs.cfg exec gamemodes.cfg exec mutators.cfg exec notifications.cfg +exec monsters.cfg // load console command aliases and settings exec commands.cfg @@ -1596,3 +1424,8 @@ set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple it set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" + +// Facility for config.cfg use ONLY. +// Interpreted in post-config.cfg. +seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status" +set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."