X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=7ab3f4c03601840d01bb4d452f516db8078db478;hp=307f58fa78b76005964d1a54f514d599d9baac6a;hb=8433a77e9e8d1987ce1a473385a3f8c5306bc9c7;hpb=4bef2cd934377b15182a705bfa3639967e331678 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 307f58fa7..7ab3f4c03 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1324,16 +1324,52 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" +seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid 1 "snap to grid when moving/resizing panels" -seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth" -seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight" +seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth" +seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -exec hud_wickedhud_default.cfg +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +exec hud_luminos_default.cfg + +// user preference cvars (i.e. shouldn't be adjusted by a skin config) +seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time" +seta hud_weaponicons_accuracy 1 "show accuracy color as the weapon icon background" +seta hud_weaponicons_accuracy_color0 "1 0 0" +seta hud_weaponicons_accuracy_color1 "1 1 0" +seta hud_weaponicons_accuracy_color2 "0 1 0" +seta hud_weaponicons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_weaponicons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_weaponicons_ammo 1 "show ammo as a status bar" +seta hud_weaponicons_ammo_full_shells 40 "show 100% of the status bar at this ammo count" +seta hud_weaponicons_ammo_full_nails 100 "show 100% of the status bar at this ammo count" +seta hud_weaponicons_ammo_full_cells 60 "show 100% of the status bar at this ammo count" +seta hud_weaponicons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count" +seta hud_weaponicons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" + +seta hud_notify_time 10 "time that a new entry stays until it fades out" +seta hud_notify_fadetime 3 "fade out time" + +seta hud_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_radar_scale 4096 "distance you can see on the team radar" +seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4" + +seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" // scoreboard seta scoreboard_columns default @@ -1618,8 +1654,10 @@ set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if ca set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood -seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" -seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" +seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" +seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1847,3 +1885,5 @@ set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" + +set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"