X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=7ed41440f88ebbc56a349ee841a6194804cda7fe;hp=50e0ad7e724bcf15dc9466f4940d0e08563a1a9a;hb=252f4ca05841fb1d01caa95e266fd8fe1db68c58;hpb=724a41faf2cbfd86d41f3ab59ff8326a831a8326 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 50e0ad7e7..7ed41440f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -161,12 +161,12 @@ cl_bobfallcycle 3 "speed of the bobfall swing" cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_bobmodel_side 0.2 // amount the gun sways to the sides -cl_bobmodel_speed 5 // rate at which the gun sways +cl_bobmodel_speed 10 // rate at which the gun sways cl_bobmodel_up 0.1 // amount the gun sways up and down cl_followmodel 1 // enables weapon pushing / pulling effect when walking seta cl_followmodel_speed 0.3 "gun following speed" -seta cl_followmodel_limit 1000 "gun following limit" +seta cl_followmodel_limit 135 "gun following limit" seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)" seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time" seta cl_followmodel_highpass 0.05 "gun following highpass averaging time" @@ -174,7 +174,7 @@ seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time" cl_leanmodel 1 // enables weapon leaning effect when looking around seta cl_leanmodel_speed 0.3 "gun leaning speed" -seta cl_leanmodel_limit 1000 "gun leaning limit" +seta cl_leanmodel_limit 30 "gun leaning limit" seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" @@ -1340,7 +1340,7 @@ set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will d set g_frozen_force 0.6 "How much to multiply the force on a frozen player with" // player statistics server URI -set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." +set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." // autoscreenshots set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed" @@ -1389,7 +1389,6 @@ exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg -exec vehicles.cfg exec crosshairs.cfg exec gamemodes.cfg exec mutators.cfg