X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=81740dfe89986d8d1da866f44a2e05dd76e886af;hp=27bf9ae2d8a2bba016cb6102ec6f4bbfd0f65265;hb=aaf7f7e2bd3ccdbf72eb8acc2385f0ab988bf8cd;hpb=42a0c75587c88d249f5795154dd9f7781e66063d diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 27bf9ae2d..81740dfe8 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -459,7 +459,7 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 0.300000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -638,11 +638,12 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" -seta g_mirrordamage 0.500000 "for teamplay 4: mirror damage factor" +seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" -seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" -seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" -seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" +seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" +seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" set deathmatch_force_teamplay 0 "Always play TDM instead of DM" seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" @@ -937,8 +938,6 @@ alias +fire2 +button3 alias -fire2 -button3 alias +attack2 +button3 // old alias from Nexuiz alias -attack2 -button3 // old alias name from Nexuiz -alias +zoom +button4 -alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" @@ -952,6 +951,12 @@ alias _weapprev_1 "impulse 16" alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" +// experimental zoom toggle (can be in wrong state at start of a game, though) +set _togglezoom + +alias +zoom "set _togglezoom -; +button4" +alias -zoom "set _togglezoom +; -button4" +alias togglezoom "${_togglezoom}zoom" + alias reload "impulse 20" // movement @@ -1417,13 +1422,13 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" -seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" -seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"