X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=81740dfe89986d8d1da866f44a2e05dd76e886af;hp=e273cac46741f076095ee9d45df988dddcb03bd0;hb=6ae67162d032e07c05b798721d417711f2d067c7;hpb=8f1900cecab47b015eeac137dd7f542164862adc diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index e273cac46..81740dfe8 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -88,17 +88,17 @@ alias movetoteam_auto "sv_cmd movetoteam $1 auto" mod_q3bsp_lightmapmergepower 4 // player defaults -_cl_color 102 +_cl_color 112 _cl_name Player -_cl_playermodel models/player/umbra.iqm +_cl_playermodel models/player/erebus.iqm _cl_playerskin 0 seta crosshair 16 seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.3 -seta crosshair_size 0.5 +seta crosshair_alpha 0.300000 +seta crosshair_size 0.500000 seta crosshair_dot 1 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 0.6 +seta crosshair_dot_size 0.600000 seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 @@ -386,26 +386,8 @@ sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" cl_movement 1 +cl_movement_track_canjump 0 cl_stairsmoothspeed 200 -cl_forwardspeed $sv_maxspeed -cl_backspeed $sv_maxspeed -cl_sidespeed $sv_maxspeed -cl_upspeed $sv_maxspeed -cl_movement_accelerate $sv_accelerate -cl_movement_airaccel_qw $sv_airaccel_qw -cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction -cl_movement_airaccelerate $sv_airaccelerate -cl_movement_edgefriction $edgefriction -cl_movement_friction $sv_friction -cl_movement_jumpvelocity $sv_jumpvelocity -cl_movement_maxairspeed $sv_maxairspeed -cl_movement_maxspeed $sv_maxspeed -cl_movement_stepheight $sv_stepheight -cl_movement_stopspeed $sv_stopspeed -cl_movement_track_canjump 0 // till DP bug gets fixed -cl_movement_wallfriction $sv_wallfriction -cl_movement_wateraccelerate $sv_wateraccelerate -cl_movement_waterfriction $sv_waterfriction seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying" alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1" @@ -477,7 +459,7 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 0.300000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -596,7 +578,7 @@ set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease // to force disable delay or waves, set them to 0.125 set g_ctf_respawn_delay 0 set g_ctf_respawn_waves 0 -set g_ctf_weapon_stay 1 +set g_ctf_weapon_stay 0 set g_dm_respawn_delay 0 set g_dm_respawn_waves 0 set g_dm_weapon_stay 0 @@ -628,7 +610,7 @@ set g_nexball_respawn_waves 0 set g_nexball_weapon_stay 0 set g_as_respawn_delay 0 set g_as_respawn_waves 0 -set g_as_weapon_stay 1 +set g_as_weapon_stay 0 set g_ons_respawn_delay 0 set g_ons_respawn_waves 0 set g_ons_weapon_stay 0 @@ -642,7 +624,7 @@ set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start li set g_cts_weapon_stay 1 set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0 -set g_freezetag_weapon_stay 1 +set g_freezetag_weapon_stay 0 set g_ka_respawn_delay 0 set g_ka_respawn_waves 0 set g_ka_weapon_stay 0 @@ -656,10 +638,12 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" -seta g_mirrordamage 0.300000 "for teamplay 4: mirror damage factor" -seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" -seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" -seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" +seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" +seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" +seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" +seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" set deathmatch_force_teamplay 0 "Always play TDM instead of DM" seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" @@ -886,7 +870,7 @@ r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team m r_picmipworld 1 gl_picmip_world 0 gl_picmip_sprites 0 -gl_picmip_other 2 // so, picmip -2 is best possible quality +gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 @@ -954,8 +938,6 @@ alias +fire2 +button3 alias -fire2 -button3 alias +attack2 +button3 // old alias from Nexuiz alias -attack2 -button3 // old alias name from Nexuiz -alias +zoom +button4 -alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" @@ -969,6 +951,12 @@ alias _weapprev_1 "impulse 16" alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" +// experimental zoom toggle (can be in wrong state at start of a game, though) +set _togglezoom + +alias +zoom "set _togglezoom -; +button4" +alias -zoom "set _togglezoom +; -button4" +alias togglezoom "${_togglezoom}zoom" + alias reload "impulse 20" // movement @@ -1151,7 +1139,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the // singleplayer campaign set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" -seta g_campaign_name "xonotic25" +seta g_campaign_name "xonoticbeta" set g_campaign_skill 0 set g_campaignxonotic20_index 0 set g_campaignxonotic25_index 1 @@ -1407,8 +1395,6 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" -seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" @@ -1436,13 +1422,13 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" -seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" -seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" @@ -1643,7 +1629,7 @@ if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_set "" // aliased later alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" @@ -1661,7 +1647,6 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) alias menu_showteamselect "menu_cmd directmenu TeamSelect" alias menu_showhudexit "menu_cmd directmenu HUDExit" alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" -alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect set g_bugrigs 0 @@ -2002,6 +1987,7 @@ scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 20 scr_loadingscreen_count 1 +scr_conforcewhiledisconnected 0 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 @@ -2092,9 +2078,14 @@ exec ctfscoring-ai.cfg exec effects-normal.cfg exec physicsX0.cfg exec turrets.cfg +exec font-nimbussansl.cfg // hud cvar descriptions exec _hud_descriptions.cfg // exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency exec hud_luminos.cfg + +// enable menu syncing +alias menu_sync "menu_cmd sync" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"