X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=8a241f75a121dd140669fef42089d9b715e19019;hp=13e5b7d673bb6d3856e9d57fb063f4ac2ec84580;hb=84de176ec42eeaeaa7f9b415b0f2b67adb1aa708;hpb=aa09855edb4f5a7520f536fc54ce2502e3a398e5 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 13e5b7d673..8a241f75a1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -618,6 +618,8 @@ set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0.25 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1255,6 +1257,28 @@ set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +// keepaway +set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" +set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" +set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" +set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" +set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" +set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" +set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" +set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" +set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" +set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_trail_color 254 "particle trail color from player/ball" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +seta g_keepaway_teams_override 0 +set g_keepaway_teams 0 + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1780,6 +1804,7 @@ alias cl_hook_gamestart_as alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts +alias cl_hook_gamestart_ka alias cl_hook_gameend alias cl_hook_activeweapon @@ -1800,6 +1825,7 @@ alias sv_hook_gamestart_as alias sv_hook_gamestart_rc alias sv_hook_gamestart_nexball alias sv_hook_gamestart_cts +alias sv_hook_gamestart_ka alias sv_hook_gamerestart alias sv_hook_gameend