X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=9461c669341b3372eb1e0d0ba4e156d4dc82a7fc;hp=0ae1e3dae708707bde38daea3d0cfbf6cb6a7590;hb=b834eab77489d98d5d722d67c8a96cf6c3549436;hpb=93a94476643d1790b67c1426b73b7c9b126d1b97 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0ae1e3dae7..9461c66934 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -36,6 +36,8 @@ alias +hook +button6 alias -hook -button6 alias +jetpack +button10 alias -jetpack -button10 +alias +dodge +button11 +alias -dodge -button11 alias use "impulse 21" // for backwards compatibility @@ -58,7 +60,7 @@ _cl_playerskin 0 seta cl_reticle 1 "enable zoom reticles" seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)" -seta cl_reticle_normal 1 "draw an aiminig reticle when zooming with the zoom button" +seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button" seta cl_reticle_normal_alpha 1 "alpha of the normal reticle" seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons" seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle" @@ -235,6 +237,11 @@ seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion" +seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle" +seta cl_eventchase_vehicle_viewoffset "0 0 80" +seta cl_eventchase_vehicle_distance 250 + +set _vehicles_shownchasemessage 0 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -368,24 +375,24 @@ set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aimi set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun arc crylink hlac hagar shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer shotgun shockwave vortex machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer vortex shotgun shockwave machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 2nd filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 4th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle" set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" @@ -782,19 +789,32 @@ seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" -seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}, {potential_health}" +seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" +seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ" +seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" -seta cl_damagetext_size "8" "Damage text font size" +seta cl_damagetext_size_min 8 "Damage text font size for small damage" +seta cl_damagetext_size_min_damage 0 "How much damage is considered small" +seta cl_damagetext_size_max 16 "Damage text font size for large damage" +seta cl_damagetext_size_max_damage 100 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" seta cl_damagetext_offset "0 -40 0" "Damage text offset" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" +seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" -set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" +seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" +seta cl_vehicles_hud_tactical 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_notify_time 15 +seta cl_vehicles_crosshair_size 0.5 +seta cl_vehicles_crosshair_colorize 1 + +set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups" // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1056,7 +1076,7 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." +set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice." seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." @@ -1219,6 +1239,10 @@ set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start // debug set _independent_players 0 "DO NOT TOUCH" set _notarget 0 "NO, REALLY, DON'T" +set debugdraw 0 +set debugdraw_filter "" +set debugdraw_filterout "" +set debugtrace 0 // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -1374,8 +1398,12 @@ set g_frozen_revive_falldamage_health 40 "Amount of health player has if they re set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" set g_frozen_force 0.6 "How much to multiply the force on a frozen player with" -// player statistics server URI +// player statistics set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." +set g_playerstats_gamereport_ladder "" +set g_playerstats_playerbasic_uri "http://stats.xonotic.org" +set g_playerstats_playerdetail_uri "http://stats.xonotic.org/player/me" +set g_playerstats_playerdetail_autoupdatetime 1800 // automatically update every 30 minutes anyway // autoscreenshots set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"