X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=9976b8e3952d8afd533e20eb182667e9180f0232;hp=165c53dddf668079f3b0c3e98a2afd8f0b185057;hb=9301604b1b5894e57227d32785b9a9460e9a3f51;hpb=07e8b303c05dcd49270ec80a27ba93c14554042f diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 165c53dddf..9976b8e395 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -319,7 +319,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physics26.cfg +exec physicsNoQWBunny.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -512,6 +512,19 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_dodging 0 "set to 1 to enable dodging in games" + +seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" + +set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_up_speed 200 "the jump velocity of the dodge" +set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" +set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" +set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" +set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" +set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" + set leadlimit 0 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. @@ -1151,8 +1164,6 @@ set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat mes set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" -set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding" -set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding" set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" @@ -1470,6 +1481,7 @@ seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun" seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun" +seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order" seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" @@ -1780,3 +1792,13 @@ seta _cl_userid "" "player ID (e.g. for tournaments)" // FIXME workaround for engine bug sv_gameplayfix_nudgeoutofsolid 0 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again + +// otherwise, antilag breaks +sv_gameplayfix_consistentplayerprethink 1 + +// support Q1BSP maps +mod_q1bsp_polygoncollisions 1 + +// improve some minor details +sv_gameplayfix_gravityunaffectedbyticrate 1 +sv_gameplayfix_nogravityonground 1