X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=a30856168a8ffc87bbfcf16a49e039176a04e3dc;hp=2c579ac49f137621eb316fe6e94c3d4db8ccd2ad;hb=90ddfe01783664be39f83c730cbbec92c5756014;hpb=477b7b3e324bdb74aee19bfee925d708c7cf9758 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2c579ac49..a30856168 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -307,7 +307,7 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -1572,6 +1572,8 @@ alias rankings "cmd rankings" set g_ballistics_materialconstant 1414213562 set g_ballistics_mindistance 16 +set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls +set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away // parameter: bullet constant: mass / area in g/qu^2 // = mass / (pi/4 * caliber^2) @@ -1749,7 +1751,7 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun" set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun" -set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" +set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" @@ -1821,3 +1823,28 @@ volume 1 // sucks less than the old one cl_decals_newsystem 1 + +// NOTE: this only replaces weapons on the map +// use g_start_weapon_* to also replace the on-startup weapons! +// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times +// set the cvars to "0" to totally disable a weapon +set g_weaponreplace_laser "" +set g_weaponreplace_shotgun "" +set g_weaponreplace_uzi "" +set g_weaponreplace_grenadelauncher "" +set g_weaponreplace_electro "" +set g_weaponreplace_crylink "" +set g_weaponreplace_nex "" +set g_weaponreplace_hagar "" +set g_weaponreplace_rocketlauncher "" +set g_weaponreplace_porto "" +set g_weaponreplace_minstanex "" +set g_weaponreplace_hook "" +set g_weaponreplace_hlac "" +set g_weaponreplace_campingrifle "" +set g_weaponreplace_tuba "" +set g_weaponreplace_fireball "" +set g_weaponreplace_seeker "" +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" + +set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"