X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=a4880039cf48ad9c534c0236a7d95981d0691f05;hp=aa5030e13fe209477f81b2310aa2942e0c9f0b41;hb=d3dd60b4ab7b66105190d5572ebd248c95fc04b0;hpb=7be898773112dd495d80f405a03405465cadf663 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index aa5030e13..a4880039c 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -213,12 +213,15 @@ seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair ring seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" +seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" -seta cl_velocityzoomtime 0.3 "time value for averaging speed values" +seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" +seta cl_velocityzoom_speed 1000 "target speed for fov factoring" +seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -364,10 +367,10 @@ set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" -set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" -set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" +set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" +set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" +set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" // use default physics set sv_friction_on_land 0 @@ -542,8 +545,34 @@ set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 set g_sandbox 0 "allow players to spawn and edit objects around the map" -set g_sandbox_info 1 "print non-critical information to the server" -set g_sandbox_editor_distance 150 "distance by which objects spawn in front of the player" +set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" +set g_sandbox_storage_name default "name of the selected storage to use" +set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" +set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" +set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" +set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" +set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" +set g_sandbox_editor_distance_edit 350 "distance at which players can edit or remove objects they are looking at" +set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" +set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" +set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" +set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" +set cl_sandbox_clipboard "" + +seta menu_sandbox_spawn_model "" +seta menu_sandbox_attach_bone "" +seta menu_sandbox_edit_skin 0 +seta menu_sandbox_edit_alpha 1 +seta menu_sandbox_edit_color_main "1 1 1" +seta menu_sandbox_edit_color_glow "1 1 1" +seta menu_sandbox_edit_frame 0 +seta menu_sandbox_edit_scale 1 +seta menu_sandbox_edit_physics 1 +seta menu_sandbox_edit_force 1 +seta menu_sandbox_edit_material "" + +alias menu_showsandboxtools "menu_cmd directmenu SandboxTools" +bind f7 menu_showsandboxtools set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -958,10 +987,11 @@ cl_sound_ric3 weapons/ric3.wav cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" -seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" -seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" +seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again" +seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" +seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg @@ -997,6 +1027,8 @@ alias togglezoom "${_togglezoom}zoom" alias reload "impulse 20" +alias sandbox "cmd g_sandbox $*" + // movement bind w +forward bind a +moveleft @@ -1043,6 +1075,7 @@ bind r reload bind BACKSPACE dropweapon bind g dropweapon bind f +use +bind v +button8 // drag object // misc bind e +hook @@ -1432,126 +1465,8 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -// hud variables -set _hud_configure 0 "1 = configure the HUD" -seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" -seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" -seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" -seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" - seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// user preference cvars (i.e. shouldn't be adjusted by a skin config) -seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" -seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" -seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" -seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars" -seta hud_panel_weapons_ammo 1 "show ammo as a status bar" -seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_onlyowned 1 "show only owned weapons" - -seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" - -seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" -seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" -seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars" -seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" -seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" -seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" - -seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" -seta hud_panel_notify_fadetime 3 "fade out time" - -seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" - -seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" - -seta hud_panel_radar_scale 4096 "distance you can see on the team radar" -seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" -seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized" -seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized" -alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1" -alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0" -alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized" - -seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" - -seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" -seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" - -seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" -seta hud_panel_physics_speed_unit_show 1 "also show speed unit" -seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)" -seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis" -seta hud_panel_physics_topspeed 1 "also show top speed" -seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out" -seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)" -seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis" - -seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" -seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" - -seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" - -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" -seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" -seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" -seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" -seta hud_damage_color "1 0 0" "color of flash" -seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" -seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" -seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" -seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" -seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" -seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" -seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" -seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" - -seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" - -seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" -seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" - -seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" -seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" -seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" -seta hud_contents_factor 1 "factor at which to multiply the current faded value." -seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" -seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" -seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" -seta hud_contents_lava_color "0.8 0.1 0" -seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" -seta hud_contents_slime_color "0 0.4 0.1" -seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" -seta hud_contents_water_color "0.4 0.3 0.3" - -seta hud_shownames 1 "draw names and health/armor of nearby players" -seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" -seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" -seta hud_shownames_status 1 "1 = draw health/armor status of teammates" -seta hud_shownames_statusbar_height 4 "height of status bar" -seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" -seta hud_shownames_fontsize 12 "font size" -seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" -seta hud_shownames_alpha 0.7 "alpha" -seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" -seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" -seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" -seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" -seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" - // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1571,8 +1486,9 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge" -seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" +seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" @@ -1705,10 +1621,6 @@ set sv_maxidle_spectatorsareidle 0 // CTF capture limit placeholder cvar set capturelimit 0 -// hud: font size -seta hud_fontsize 11 -seta hud_width 560 - // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" @@ -1742,8 +1654,7 @@ set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" -alias ons_map "cl_cmd radar" // legacy alias -alias radar "cl_cmd radar" +alias radar "cl_cmd hud_panel_radar_maximized" alias scoreboard_columns_set "" // aliased later alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" @@ -2011,6 +1922,7 @@ set _campaign_name "" // debug set _independent_players 0 "DO NOT TOUCH" +set _notarget 0 "NO, REALLY, DON'T" // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -2170,6 +2082,9 @@ set g_weapon_charge_colormod_blue_full -1 set g_playerstats_uri "" set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" +// session locking +locksession 1 + // create this cvar in case the engine did not set snd_soundradius 1200 set snd_softclip 1 @@ -2210,10 +2125,11 @@ exec physicsX.cfg exec turrets.cfg exec vehicles.cfg -// hud cvar descriptions +// hud cvar descriptions and common settings +exec _hud_common.cfg exec _hud_descriptions.cfg // exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency exec hud_luminos.cfg // enable menu syncing