X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=a92616304ee6dfe5e2f665e0ab3c08b2523fbf49;hp=1369075aa474627ce6c2e160bf45b86a8a353111;hb=ae1cfaa3b536a5c074e80d6c0396712c4c119d5b;hpb=9abf8f085ddcfdc7ed88965c6edfa812928c48c8 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1369075aa4..a92616304e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -88,9 +88,9 @@ alias movetoteam_auto "sv_cmd movetoteam $1 auto" mod_q3bsp_lightmapmergepower 4 // player defaults -_cl_color 102 +_cl_color 112 _cl_name Player -_cl_playermodel models/player/umbra.iqm +_cl_playermodel models/player/erebus.iqm _cl_playerskin 0 seta crosshair 16 seta crosshair_color "0.6 0.8 1" @@ -386,26 +386,8 @@ sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" cl_movement 1 +cl_movement_track_canjump 0 cl_stairsmoothspeed 200 -cl_forwardspeed $sv_maxspeed -cl_backspeed $sv_maxspeed -cl_sidespeed $sv_maxspeed -cl_upspeed $sv_maxspeed -cl_movement_accelerate $sv_accelerate -cl_movement_airaccel_qw $sv_airaccel_qw -cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction -cl_movement_airaccelerate $sv_airaccelerate -cl_movement_edgefriction $edgefriction -cl_movement_friction $sv_friction -cl_movement_jumpvelocity $sv_jumpvelocity -cl_movement_maxairspeed $sv_maxairspeed -cl_movement_maxspeed $sv_maxspeed -cl_movement_stepheight $sv_stepheight -cl_movement_stopspeed $sv_stopspeed -cl_movement_track_canjump 0 // till DP bug gets fixed -cl_movement_wallfriction $sv_wallfriction -cl_movement_wateraccelerate $sv_wateraccelerate -cl_movement_waterfriction $sv_waterfriction seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying" alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1" @@ -596,40 +578,56 @@ set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease // to force disable delay or waves, set them to 0.125 set g_ctf_respawn_delay 0 set g_ctf_respawn_waves 0 +set g_ctf_weapon_stay 0 set g_dm_respawn_delay 0 set g_dm_respawn_waves 0 +set g_dm_weapon_stay 0 set g_dom_respawn_delay 0 set g_dom_respawn_waves 0 +set g_dom_weapon_stay 0 set g_lms_respawn_delay 0 set g_lms_respawn_waves 0 +set g_lms_weapon_stay 0 set g_rune_respawn_delay 0 set g_rune_respawn_waves 0 +set g_rune_weapon_stay 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 +set g_tdm_weapon_stay 0 set g_kh_respawn_delay 0 set g_kh_respawn_waves 0 +set g_kh_weapon_stay 0 set g_arena_respawn_delay 0 set g_arena_respawn_waves 0 +set g_arena_weapon_stay 0 set g_ca_respawn_delay 0 set g_ca_respawn_waves 0 +set g_ca_weapon_stay 0 set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 set g_nexball_respawn_delay 0 set g_nexball_respawn_waves 0 +set g_nexball_weapon_stay 0 set g_as_respawn_delay 0 set g_as_respawn_waves 0 +set g_as_weapon_stay 0 set g_ons_respawn_delay 0 set g_ons_respawn_waves 0 +set g_ons_weapon_stay 0 set g_rc_respawn_waves 0 set g_rc_respawn_delay 0 +set g_rc_weapon_stay 0 set g_cts_respawn_waves 0 set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_weapon_stay 1 set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0 +set g_freezetag_weapon_stay 0 set g_ka_respawn_delay 0 set g_ka_respawn_waves 0 +set g_ka_weapon_stay 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -870,7 +868,7 @@ r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team m r_picmipworld 1 gl_picmip_world 0 gl_picmip_sprites 0 -gl_picmip_other 2 // so, picmip -2 is best possible quality +gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 @@ -1391,8 +1389,6 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" -seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" @@ -1627,7 +1623,7 @@ if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_set "" // aliased later alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" @@ -1645,7 +1641,6 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) alias menu_showteamselect "menu_cmd directmenu TeamSelect" alias menu_showhudexit "menu_cmd directmenu HUDExit" alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" -alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect set g_bugrigs 0 @@ -1986,6 +1981,7 @@ scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 20 scr_loadingscreen_count 1 +scr_conforcewhiledisconnected 0 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 @@ -2065,15 +2061,25 @@ set g_playerstats_uri "" // create this cvar in case the engine did not set snd_soundradius 1200 +// loading screen +scr_loadingscreen_scale 1 +scr_loadingscreen_scale_base 1 +scr_loadingscreen_scale_limit 1 + // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg exec physicsX0.cfg exec turrets.cfg +exec font-nimbussansl.cfg // hud cvar descriptions exec _hud_descriptions.cfg // exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency exec hud_luminos.cfg + +// enable menu syncing +alias menu_sync "menu_cmd sync" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"