X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=b76973a9390eb5a29ac9b88ea3916497de975a15;hp=3c0de06b29c5192f44cea4766e7d5410a3572445;hb=8d6bee638e6c4d0fd537413139d238ae95a6b882;hpb=fa51f49b0ea8f1d6cd378b9be83cfcbd8f37c298 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 3c0de06b29..b76973a939 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -87,7 +87,15 @@ _cl_color 102 _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -crosshair 1 +seta crosshair 3 +seta crosshair_color_red 0.6 +seta crosshair_color_green 0.8 +seta crosshair_color_blue 1 +seta crosshair_alpha 1 +seta crosshair_size 0.35 +seta crosshair_dot 1 +seta crosshair_dot_alpha 1 +seta crosshair_dot_size 1 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -241,6 +249,11 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 +cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 +cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 3 "speed of the bobfall swing" +cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -346,10 +359,10 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, set sv_friction_on_land 0 exec physicsNoQWBunny-xpmbased.cfg -set sv_player_viewoffset "0 0 35" "view offset of the player model" +set sv_player_viewoffset "0 0 42" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" -set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched" +set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -1058,13 +1071,13 @@ set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducemat set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" -set sv_vote_change 0 "set to 1 to allow to change you vote/mind" +set sv_vote_change 1 "set to 1 to allow to change you vote/mind" set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote" -set sv_vote_timeout 60 "a vote will timeout after this many seconds" +set sv_vote_timeout 30 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)" set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)" -set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" +set sv_vote_simple_majority_factor 0.667 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 alias vhelp "cmd vote help" @@ -1266,6 +1279,7 @@ set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." +set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes) @@ -1326,7 +1340,9 @@ seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also e r_textbrightness 0.2 r_textcontrast 0.8 -r_textshadow 1 +r_textshadow 0 +r_font_postprocess_blur 1 +r_font_postprocess_outline 1 // good settings for these fonts con_chat 5 @@ -1395,8 +1411,8 @@ seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_g 0.4 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background" seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" @@ -1468,6 +1484,7 @@ set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map set con_completion_vdomap map +set con_completion_playermodel models/player/*.iqm // these non-saved engine cvars shall be savedG seta cl_port $cl_port @@ -1932,6 +1949,11 @@ scr_conscroll3_y 0 scr_conscroll_x -0.1 scr_conscroll_y -0.3 +scr_loadingscreen_background 0 +scr_loadingscreen_barcolor "0 0.5 1" +scr_loadingscreen_barheight 20 +scr_loadingscreen_count 1 + // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 @@ -1951,3 +1973,10 @@ r_shadow_glossexact 1 // use fake light if map has no lightmaps r_fakelight 1 + +// strength sound settings +set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" +set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this" + +// equalize looks better than fullbright +r_equalize_entities_fullbright 1