X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=c392e9a1580728f922da3abfadfce58a2e25d1f3;hp=31fe29a1a583492db6e0e53cfadee6caba82835e;hb=86d9b761627776d055446617f71472c30370523b;hpb=032aa825a2db956597458450406f90eb273f1bf7 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 31fe29a1a..c392e9a15 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -37,6 +37,8 @@ alias -hook -button6 alias use "impulse 21" // for backwards compatibility +// TODO Remove after 0.8 release! +cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" alias +show_info +button7 @@ -1042,19 +1044,22 @@ set con_completion_vnextmap map set con_completion_vdomap map set con_completion_playermodel models/player/*.iqm +// helper // these non-saved engine cvars shall be saved -seta cl_port $cl_port -seta r_showsurfaces $r_showsurfaces -seta r_ambient $r_ambient -seta skill 4 -seta gl_finish $gl_finish -seta v_kicktime $v_kicktime -seta r_subdivisions_tolerance $r_subdivisions_tolerance -seta vid_gl20 $vid_gl20 -seta vid_gl13 $vid_gl13 -seta r_drawviewmodel $r_drawviewmodel -seta v_idlescale $v_idlescale -seta net_slist_queriespersecond $net_slist_queriespersecond +alias makesaved "seta $1 \"${$1 ?}\" +makesaved cl_maxfps_alwayssleep +makesaved cl_port +makesaved gl_finish +makesaved net_slist_queriespersecond +makesaved r_ambient +makesaved r_drawviewmodel +makesaved r_showsurfaces +makesaved r_subdivisions_tolerance +makesaved skill +makesaved vid_gl13 +makesaved vid_gl20 +makesaved v_idlescale +makesaved v_kicktime // ticrate //sys_ticrate 0.0166667 @@ -1329,7 +1334,6 @@ set developer_csqcentities 0 "csqc entity spam" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" -set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" @@ -1533,7 +1537,7 @@ set snd_soundradius 1200 set snd_softclip 1 set snd_maxchannelvolume 0 set snd_streaming_length 2 -seta menu_snd_sliderscale 0 "0: decibels; 1: linear percent; 2: 0..10 scale" +seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2