X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=c51dfc1a26d29a261d76defc752415d489eecadc;hp=756ab235571eec7f27c2a40529a55591204e81c3;hb=e95082e3dbb7cb2b54189dc05fb923c768babad7;hpb=12272b26539adfd5dd62c4c59c397ab12b1114be diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 756ab2355..c51dfc1a2 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -72,7 +72,7 @@ seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" seta cl_spawnzoom_factor 2 "factor of zoom while spawning" -seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" +seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -234,10 +234,12 @@ seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" +seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" +seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -288,14 +290,9 @@ set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" -// fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display" -set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" -set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)" -set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)" - // use default physics set sv_friction_on_land 0 +set sv_friction_slick 0.5 set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -442,6 +439,9 @@ seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" +set g_items_mindist 0 "starting distance for the fading of items" +set g_items_maxdist 0 "maximum distance at which an item can be viewed, after which it will be invisible" + set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_cloaked 0 "display all players mostly invisible" @@ -480,6 +480,7 @@ set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_sma set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again" set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" +set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" // overtime @@ -512,10 +513,6 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" -set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" -set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" -set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" - set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" @@ -544,6 +541,7 @@ gl_picmip_sprites 0 gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 +gl_max_lightmapsize 4096 r_shadow_realtime_world_lightmaps 1 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 @@ -642,7 +640,6 @@ alias weapon_group_7 "impulse 7" alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons -exec weapons.cfg // score log set sv_logscores_console 0 "print scores to server console" @@ -757,6 +754,7 @@ seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" @@ -778,6 +776,8 @@ seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1101,7 +1101,6 @@ seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); set g_jetpack 0 "Jetpack mutator" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." -set g_bastet 0 "don't try" set _urllib_nextslot 0 "temp variable" set cl_warpzone_usetrace 1 "do not touch" @@ -1131,11 +1130,6 @@ set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)" seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" -seta cl_vehicle_spiderbot_cross_alpha 0.6 -seta cl_vehicle_spiderbot_cross_size 1 -seta cl_vehicles_hudscale 0.5 -seta cl_vehicles_hudalpha 0.75 -seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1399,6 +1393,7 @@ exec gamemodes.cfg exec mutators.cfg exec notifications.cfg exec monsters.cfg +exec minigames.cfg exec physics.cfg // load console command aliases and settings @@ -1424,11 +1419,11 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 -set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" +seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" +seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_simple_items 1 "allow or forbid client use of simple items" -set cl_simple_items 0 "enable simple items (if server allows)" -set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled" +seta cl_simple_items 0 "enable simple items (if server allows)" +set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"