X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=c5e6872a629fc06b89fdd0e8c1b2bc3761467e63;hp=1a3138908f63f2227fa4e67bb012c2d7442dfb22;hb=94db0bdbb20203c5675c8e6f1ab3bdf6a105b20f;hpb=6ea23ab3d26fa5769b21c7886b7dc8ed55111059 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1a3138908..c5e6872a6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -9,6 +9,7 @@ // // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" + gameversion 100 // 0.1.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -102,6 +103,9 @@ seta crosshair_dot_size 0.600000 seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 +seta crosshair_hitindication 0.5 +seta crosshair_hitindication_color "10 -10 -10" +seta crosshair_hitindication_speed 5 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -181,6 +185,7 @@ seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" @@ -197,8 +202,8 @@ seta crosshair_ring_nex_currentcharge_scale 30 seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" -seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" -seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -287,7 +292,7 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta sv_taunt 1 "allow taunts on the server" seta sv_autotaunt 1 "allow autotaunts on the server" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" -seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared" +seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" // server settings hostname "Xonotic $g_xonoticversion Server" @@ -415,7 +420,7 @@ set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" -set bot_ai_keyboard_treshold 0.57 +set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" @@ -431,7 +436,7 @@ set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this di set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" -set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack" +set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" @@ -644,6 +649,7 @@ seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only" seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" @@ -1275,23 +1281,25 @@ set g_keyhunt_teams 0 // keepaway set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" -set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" -set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" -set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" -set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" -set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" -set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" -set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" -set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" -set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" -set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" +set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" +set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" +set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" +set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" +set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" +set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" +set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" -set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" seta g_keepaway_teams_override 0 set g_keepaway_teams 0 @@ -1362,7 +1370,6 @@ seta slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" -set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 r_textcontrast 0.8 @@ -1425,7 +1432,7 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" @@ -1438,6 +1445,17 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" +seta hud_contents_factor 1 "factor at which to multiply the current faded value." +seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" +seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" +seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" +seta hud_contents_lava_color "0.8 0.1 0" +seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" +seta hud_contents_slime_color "0 0.4 0.1" +seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" +seta hud_contents_water_color "0.4 0.3 0.3" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1486,8 +1504,8 @@ set timelimit_increment 5 set timelimit_decrement 5 set timelimit_min 5 set timelimit_max 60 -alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def" -alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def" +alias extendmatchtime "sv_cmd extendmatchtime" +alias reducematchtime "sv_cmd reducematchtime" alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily @@ -1594,9 +1612,6 @@ set capturelimit 0 seta hud_fontsize 11 seta scr_centersize 12 seta hud_width 560 -// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" -alias sbar_font "set _requested_sbar_font \"${*}\"" -sbar_font gfx/vera-sans 8 12 16 24 32 // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1731,7 +1746,7 @@ set camera_speed_roll 0.9 "Camera rotation speed" set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player" set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode" set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements" -set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" +set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)" set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode" set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother" @@ -1873,8 +1888,7 @@ set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplie seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" -set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file" -set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file" +set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file" seta cl_noantilag 0 "turn this on if you believe antilag is bad" @@ -1990,13 +2004,15 @@ scr_conscroll_y -0.3 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" -scr_loadingscreen_barheight 20 +scr_loadingscreen_barheight 12 scr_loadingscreen_count 1 scr_conforcewhiledisconnected 0 +scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_logfailure 0 // this engine feature SUCKS // particles optimization r_drawparticles_nearclip_min 8 @@ -2036,6 +2052,8 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" +seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" +// FIXME set to -1 before release, once we have a dialog for this! // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 @@ -2069,6 +2087,7 @@ set g_weapon_charge_colormod_blue_full -1 // player statistics server URI set g_playerstats_uri "" +set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200