X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=c6f14bcb692ba83d78ec645dff400a1d51583ec6;hp=d2cf3b76886b00a6cf699fe2837f63ba125beb07;hb=de6fba426fc18363fbddf04526c37ee69378c3a2;hpb=0563a5021497063d0f1a5f46a2a2f6d2d02f0840 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d2cf3b7688..c6f14bcb69 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -90,9 +90,7 @@ _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 seta crosshair 3 -seta crosshair_color_red 0.6 -seta crosshair_color_green 0.8 -seta crosshair_color_blue 1 +seta crosshair_color "0.6 0.8 1" seta crosshair_alpha 1 seta crosshair_size 0.35 seta crosshair_dot 1 @@ -102,117 +100,82 @@ seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" +seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" seta crosshair_laser "" "crosshair to display when wielding the laser" -seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser" -seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser" -seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser" +seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser" seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" -seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun" -seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun" -seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun" +seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun" seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" seta crosshair_uzi "" "crosshair to display when wielding the machinegun" -seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun" -seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun" -seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun" +seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun" seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" -seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" +seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar" seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" seta crosshair_minelayer "" "crosshair to display when wielding the mortar" -seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar" -seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar" -seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar" +seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar" seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" -seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" -seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" -seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro" +seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro" seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" seta crosshair_crylink "" "crosshair to display when wielding the crylink" -seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink" -seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink" -seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink" +seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink" seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" seta crosshair_nex "" "crosshair to display when wielding the nex gun" -seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun" -seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun" -seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun" +seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun" seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" seta crosshair_hagar "" "crosshair to display when wielding the hagar" -seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar" -seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar" -seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar" +seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar" seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher" +seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" seta crosshair_porto "" "crosshair to display when wielding the porto" -seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto" -seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto" -seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto" +seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto" seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" -seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun" +seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun" seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" seta crosshair_hook "" "crosshair to display when wielding the hook" -seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook" -seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook" -seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook" +seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook" seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" -seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." +seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C." seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" -seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" -seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" -seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" +seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" -seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" +seta crosshair_campingrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the campingrifle" seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" -seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba" -seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba" -seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba" +seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" seta crosshair_fireball "" "crosshair to display when wielding the fireball" -seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball" -seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball" -seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" +seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" @@ -292,7 +255,7 @@ cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 @@ -369,11 +332,11 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-xpmbased.cfg -set sv_player_viewoffset "0 0 42" "view offset of the player model" +set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" +set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -526,7 +489,7 @@ set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you car set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer" +set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" @@ -698,8 +661,6 @@ set g_ctf_flag_pickup_effects 1 set g_ctf_flag_capture_effects 1 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too" -exec ctfscoring-ai.cfg - // runematch set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)" set g_runematch_pointrate 5 @@ -795,10 +756,10 @@ set g_ca_warmup 10 "how long the players will have time to run around the map be // onslaught set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" -set g_onslaught_gen_health 5000 +set g_onslaught_gen_health 2500 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 -set g_onslaught_cp_buildtime 10 +set g_onslaught_cp_buildtime 5 set g_onslaught_cp_regen 20 // assault @@ -871,11 +832,6 @@ set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 2 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -// server game balance settings -// powerup balance settings -// weapon balance settings follow -exec balanceXonotic.cfg - set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" @@ -923,7 +879,6 @@ r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute effects-normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later -exec effects-normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files @@ -1380,21 +1335,11 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// hud cvar descriptions -exec _hud_descriptions.cfg -// exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_luminos.cfg - // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" -seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" -seta hud_panel_weapons_accuracy_color0 "1 0 0" -seta hud_panel_weapons_accuracy_color1 "1 1 0" -seta hud_panel_weapons_accuracy_color2 "0 1 0" -seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars" seta hud_panel_weapons_ammo 1 "show ammo as a status bar" seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" @@ -1423,12 +1368,21 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_pain_treshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_treshold_lower 1 "how much we lower pain_treshold with when nearing 0 health (if pain_treshold gets negative then we always draw a flash at alpha = fabs(pain_treshold)" +seta hud_damage_pain_treshold_lower_health 50 "at which health we start lowering pain_treshold" +seta hud_damage_pain_treshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_treshold_pulsating_period 0.8 "one pulse every X seconds" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" -seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard" +seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" @@ -1446,6 +1400,11 @@ seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" +seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta accuracy_color0 "1 0 0" +seta accuracy_color1 "1 1 0" +seta accuracy_color2 "0 1 0" + // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" @@ -1454,7 +1413,7 @@ set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = // for menu weapon arena set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" -seta menu_maxplayers 8 "maxplayers value when the menu starts a game" +seta menu_maxplayers 16 "maxplayers value when the menu starts a game" // command executed before loading a map by the menu // makes sure maxplayers is at least minplayers or bot_number + 1 @@ -1624,8 +1583,6 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting)" -exec turrets.cfg - // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -2014,3 +1971,37 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" + +// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) +r_polygonoffset_submodel_offset 0 +r_polygonoffset_submodel_factor 0 +// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much +r_polygonoffset_decals_offset -28 +r_polygonoffset_decals_factor 0 +// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals +mod_q3shader_default_polygonoffset -14 +mod_q3shader_default_polygonfactor 0 + +// allow fullbright +set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" + +// auto-teams (team selection by player ID) +// any player not listed is forced to spectate +set g_forced_team_red "" "list of player IDs for red team" +set g_forced_team_blue "" "list of player IDs for blue team" +set g_forced_team_yellow "" "list of player IDs for yellow team" +set g_forced_team_pink "" "list of player IDs for pink team" +set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" + +// other config files +exec balanceXonotic.cfg +exec ctfscoring-ai.cfg +exec effects-normal.cfg +exec physicsNoQWBunny-xpmbased.cfg +exec turrets.cfg + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg