X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=c9e968c31f12d4817d973cf6ce3136d306fbee1c;hp=5dcfb3f7c3e94a55cc73fe74cdeb2860c4146a25;hb=c6c371883dde697e1f237d498c08e09788b6af6b;hpb=6796c18deac69d942dfc65b88efb2a5d9b258608;ds=sidebyside diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5dcfb3f7c3..c9e968c31f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -367,6 +367,12 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set cl_damageeffect_player 0.05 "enable weapon damage effects on players, value specifies how often to show the effect" +set cl_damageeffect_gibs 0.125 "enable weapon damage effects on gibs, value specifies how often to show the effect" +set cl_damageeffect_gibs_randomize 0.5 "probability for effects to show on gibs each tick, used so gibs don't generate particles at the same time and look ugly" +set cl_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount" +set cl_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"