X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=d26c173e1dabd78d289b5690a6222843f66f2cc7;hp=0a66a907846e277ca75aca6bccdbe8e2ef322375;hb=815ec2a3316374373d3c0a90131c60cf20ff2502;hpb=dd26dcda7539f07aae99ec9f6a7c407c7ce43ea6 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0a66a9078..d26c173e1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 600 // 0.6.0 +gameversion 700 // 0.7.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -74,6 +74,11 @@ seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and do seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" +seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" +//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model +seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files + freelook 1 sensitivity 6 v_gamma 1 @@ -385,7 +390,6 @@ set g_weaponarena_random "0" "if set to a number, only that weapon count is give set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" -set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -464,7 +468,8 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" +set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" @@ -561,6 +566,7 @@ cl_particles_smoke 1 vid_gl20 1 r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 +r_glsl_offsetmapping_lod 1 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute effects-normal.cfg to make sure that all effect settings are reset @@ -1102,10 +1108,8 @@ set sv_intermission_cdtrack "" set g_cdtracks_dontusebydefault "rising-of-the-phoenix" set menu_cdtrack "rising-of-the-phoenix" -// maxidle (in seconds): kick players idle for more than that amount of time -set sv_maxidle 0 -// when sv_maxidle is not 0, assume spectators are idle too -set sv_maxidle_spectatorsareidle 0 +set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" +set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1325,7 +1329,6 @@ set developer_csqcentities 0 "csqc entity spam" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" -set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" @@ -1529,6 +1532,7 @@ set snd_soundradius 1200 set snd_softclip 1 set snd_maxchannelvolume 0 set snd_streaming_length 2 +seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 @@ -1547,7 +1551,7 @@ snd_identicalsoundrandomization_tics 1 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 12 -scr_loadingscreen_count 14 +scr_loadingscreen_count 1 scr_loadingscreen_firstforstartup 1 scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1