X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=d725d5e1f9e1a8a1c83103cea64a866079a40626;hp=02ed0918e06e6e2bc2102eed0101370d73f62f5c;hb=01bfb087092f257025957a55535b777634a31790;hpb=030032f54428e49aa258f89e7bad3bb06d87933a diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 02ed0918e..d725d5e1f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -316,6 +316,11 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" +seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_distance 140 "final camera distance" +seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -402,6 +407,8 @@ net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" +seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" + cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 @@ -1185,13 +1192,10 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" -set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" +set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" -seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)" -set sv_allow_shownames 1 - set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" @@ -1425,10 +1429,16 @@ seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" +seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars" +seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" +seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" +seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" + seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" seta hud_panel_radar_scale 4096 "distance you can see on the team radar" @@ -1436,13 +1446,24 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" +seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" + seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" -seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" +seta hud_panel_physics_speed_unit_show 1 "also show speed unit" +seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)" +seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis" +seta hud_panel_physics_topspeed 1 "also show top speed" +seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out" +seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)" +seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis" + +seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" @@ -1471,6 +1492,18 @@ seta hud_contents_slime_color "0 0.4 0.1" seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" seta hud_contents_water_color "0.4 0.3 0.3" +seta hud_shownames 1 "draw names and health/armor of nearby players" +seta hud_shownames_enemies 2 "1 = draw names of enemies you point at, 2 = draw names of all enemies in view" +seta hud_shownames_status 2 "1 = draw health/armor status of teammates, 2 = same as 1, but draw health/armor icons with a question mark on enemies in teamgames" +seta hud_shownames_height 15 "height of icons" +seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" +seta hud_shownames_fontsize 13 "font size" +seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" +seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" +seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" +seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1774,25 +1807,6 @@ seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set t seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" -seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" -seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" -seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center" - -seta cl_showspeed 0 "show the XY speed of the player" -seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" -seta cl_showspeed_z 0 "include the speed on the Z-axis" -seta cl_showspeed_size 30 "size of the numbers" -seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" - -seta cl_showacceleration 0 "show the XY acceleration of the player" -seta cl_showacceleration_z 0 "include the speed on the Z-axis" -seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 1 "X-axis scale of the bar" -seta cl_showacceleration_alpha 0.5 "alpha of the bar" -seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" -seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" -seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar" - set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."