X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=de15b2482a1f6f5d6d7ebc64a68b2c75153a281e;hp=e549ca62a11658c6fb8588bc3b966a28b14f5aba;hb=890ad6767b4fc2b4c9283774c76cd03ef35895f8;hpb=cc24d285b362855fc948dac893de36afb6b5264c diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index e549ca62a..de15b2482 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -56,7 +56,7 @@ _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" -seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)" seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 100 @@ -544,12 +544,12 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 cl_decals_fadetime 5 -cl_decals_time 2 +cl_decals_time 1 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 5 "average lifetime of gibs" +seta cl_gibs_lifetime 2.5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" seta cl_gibs_velocity_up 1 "extra z velocity for gibs" @@ -561,7 +561,7 @@ seta cl_casings_shell_time 30 "shell casing lifetime" seta cl_casings_bronze_time 10 "bullet casings lifetime" seta cl_casings_ticrate 0.1 "ticrate for casings" seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" -seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls" +seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 vid_gl20 1 @@ -1056,7 +1056,7 @@ set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map set con_completion_vdomap map -set con_completion_playermodel models/player/*.iqm +set con_completion_playermodel "models/player/*.iqm" // helper // these non-saved engine cvars shall be saved @@ -1258,7 +1258,7 @@ set bot_sound_monopoly 0 "when enabled, only bots can make any noise" set cl_loddistance1 1024 set cl_loddistance2 3072 -seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)" +seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" @@ -1436,6 +1436,7 @@ r_shadow_glossintensity 1 r_fakelight 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water +r_water_refractdistort 0.019 // strength sound settings set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"