X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=e07bca37254171d77aabc5cfabd70379b729b83d;hp=baa3e6f2ee60009e87f6ec7e9b2d8a10c96d79ce;hb=707b95ea2f5399ce787bc7a1087d211bd851d4ff;hpb=cd5790a770717f937f0cf6d5437eaf3a76787e11 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index baa3e6f2ee..e07bca3725 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -62,6 +62,9 @@ seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" +seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" +seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" +seta cl_spawnzoom_factor 2 "factor of zoom while spawning" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -176,6 +179,9 @@ set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" +seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" +seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" +seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -247,7 +253,6 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" -set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -482,7 +487,7 @@ seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage co seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.34 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" +set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_changeteam_banned 0 "not allowed to change team" set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" @@ -813,6 +818,7 @@ set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat mes set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" +set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" @@ -862,53 +868,9 @@ alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" -seta g_waypointsprites_turrets 1 "disable turret waypoints" -seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites" - -// key hunt -set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" -set g_balance_keyhunt_delay_return 60 -set g_balance_keyhunt_delay_round 5 -set g_balance_keyhunt_delay_tracking 10 -set g_balance_keyhunt_delay_fadeout 2 -set g_balance_keyhunt_delay_collect 1.5 -set g_balance_keyhunt_maxdist 150 -set g_balance_keyhunt_score_collect 3 -set g_balance_keyhunt_score_carrierfrag 2 -set g_balance_keyhunt_score_capture 100 -set g_balance_keyhunt_score_push 60 -set g_balance_keyhunt_score_destroyed 50 -set g_balance_keyhunt_score_destroyed_ownfactor 1 -set g_balance_keyhunt_dropvelocity 300 -set g_balance_keyhunt_throwvelocity 400 -set g_balance_keyhunt_protecttime 0.8 -set g_balance_keyhunt_damageforcescale 1 -seta g_keyhunt_teams_override 0 -set g_keyhunt_teams 0 - -// keepaway -set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" -set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" -set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" -set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" -set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" -set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" -set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" -set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" -set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" -set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" -set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" -set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" -set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -seta g_keepaway_teams_override 0 -set g_keepaway_teams 0 +seta g_waypointsprite_turrets 1 "disable turret waypoints" +seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" +seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -989,6 +951,7 @@ seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" +seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats" seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" @@ -1007,6 +970,7 @@ seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" +seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" seta accuracy_color0 "1 0 0" @@ -1059,6 +1023,7 @@ set con_completion_ply *.dem set con_completion_tdem *.dem set con_completion_exec *.cfg set con_completion_chmap map +set con_completion_devmap map set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map @@ -1109,6 +1074,10 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 1 "force enable fog in regular intervals" +set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" +set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" +set g_physical_items_reset 1 "return map items to their original lotation after being picked up" + // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" @@ -1351,7 +1320,7 @@ set loddebug 0 "force this LOD level" set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation" set g_mutatormsg "" "mutator message" set speedmeter 0 "print landing speeds" -set developer_shtest 0 "experimental speedhack detection" +set developer_csqcentities 0 "csqc entity spam" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds"