X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=ea4b42fcc7510436b16b57fa3fff6724226473f2;hp=84157c2bf78089c1f3f9ac64adfc08f2ff012029;hb=fe3d394464669b17362be0ea0a2dd306bee8a322;hpb=182c29e16af46d7604372126913d09477615aa1b diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 84157c2bf..ea4b42fcc 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -217,7 +217,15 @@ seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_campingrifle_bulletcounter_alpha 0.15 + seta crosshair_nexvelocity_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_scale 30 +seta crosshair_nexvelocity_currentcharge_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_color_red 0.8 +seta crosshair_nexvelocity_currentcharge_color_green 0 +seta crosshair_nexvelocity_currentcharge_color_blue 0 +seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 + seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -630,8 +638,9 @@ set g_ons_respawn_waves 0 set g_rc_respawn_waves 0 set g_rc_respawn_delay 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 +set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" +set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1657,6 +1666,7 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe alias records "cmd records" alias rankings "cmd rankings" +alias ladder "cmd ladder" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 @@ -2001,3 +2011,18 @@ r_font_size_snapping 2 // database management set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)" set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)" + +// uid2name +seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" + +// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) +r_polygonoffset_submodel_offset 0 +r_polygonoffset_submodel_factor 0 +// workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone +// this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer) +// once the issue is found, please revert back to the default of -14 +r_polygonoffset_decals_offset -100 +r_polygonoffset_decals_factor 0 +// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals +mod_q3shader_default_polygonoffset -50 +mod_q3shader_default_polygonfactor 0