X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=edfa00f4d1a6005ffb51de56c98fbb5e7c145faf;hp=02ed0918e06e6e2bc2102eed0101370d73f62f5c;hb=62be2a57fa6ca4306e25c5c4400f56af865487e4;hpb=efa01dd5c6a50061a9cbf601ec17e468e5dd283d diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 02ed0918e0..edfa00f4d1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -173,10 +173,10 @@ seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_sniperrifle "" "crosshair to display when wielding the sniperrifle" -seta crosshair_sniperrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the sniperrifle" -seta crosshair_sniperrifle_alpha 1 "crosshair alpha value to display when wielding the sniperrifle" -seta crosshair_sniperrifle_size 0.65 "crosshair size when wielding the sniperrifle" +seta crosshair_rifle "" "crosshair to display when wielding the rifle" +seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" +seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" +seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -205,6 +205,9 @@ seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta crosshair_ring_minelayer 1 seta crosshair_ring_minelayer_alpha 0.15 +seta crosshair_ring_hagar 1 +seta crosshair_ring_hagar_alpha 0.15 + seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" @@ -216,7 +219,7 @@ fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" -seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom" +seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 @@ -316,6 +319,11 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 1 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_distance 140 "final camera distance" +seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -378,6 +386,7 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -402,6 +411,8 @@ net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" +seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" + cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 @@ -439,9 +450,9 @@ set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex sniperrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi sniperrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro sniperrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -1175,23 +1186,20 @@ alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" -alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" -alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" -alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" +alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" +alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 300 -sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" -set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" +cl_curl_maxspeed 400 +sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" +set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" -seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)" -set sv_allow_shownames 1 - set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" @@ -1425,10 +1433,16 @@ seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" +seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars" +seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" +seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" +seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" + seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" seta hud_panel_radar_scale 4096 "distance you can see on the team radar" @@ -1436,13 +1450,24 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" +seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" + seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" -seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" +seta hud_panel_physics_speed_unit_show 1 "also show speed unit" +seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)" +seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis" +seta hud_panel_physics_topspeed 1 "also show top speed" +seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out" +seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)" +seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis" + +seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" @@ -1471,6 +1496,21 @@ seta hud_contents_slime_color "0 0.4 0.1" seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" seta hud_contents_water_color "0.4 0.3 0.3" +seta hud_shownames 1 "draw names and health/armor of nearby players" +seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_status 1 "1 = draw health/armor status of teammates" +seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" +seta hud_shownames_fontsize 12 "font size" +seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" +seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" +seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" +seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" +seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" +seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1490,8 +1530,8 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" -seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" @@ -1502,7 +1542,7 @@ seta accuracy_color2 "0 1 0" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" -set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now". +seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". // for menu weapon arena set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" @@ -1590,7 +1630,7 @@ gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right" +seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" @@ -1638,12 +1678,12 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink rifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" @@ -1774,25 +1814,6 @@ seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set t seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" -seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" -seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" -seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center" - -seta cl_showspeed 0 "show the XY speed of the player" -seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" -seta cl_showspeed_z 0 "include the speed on the Z-axis" -seta cl_showspeed_size 30 "size of the numbers" -seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" - -seta cl_showacceleration 0 "show the XY acceleration of the player" -seta cl_showacceleration_z 0 "include the speed on the Z-axis" -seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 1 "X-axis scale of the bar" -seta cl_showacceleration_alpha 0.5 "alpha of the bar" -seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" -seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" -seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar" - set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." @@ -1990,7 +2011,7 @@ set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac "" -set g_weaponreplace_sniperrifle "" +set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" set g_weaponreplace_seeker "" @@ -2013,16 +2034,12 @@ scr_conscroll3_y 0 scr_conscroll_x -0.1 scr_conscroll_y -0.3 -scr_loadingscreen_background 0 -scr_loadingscreen_barcolor "0 0.5 1" -scr_loadingscreen_barheight 12 -scr_loadingscreen_count 1 scr_conforcewhiledisconnected 0 scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection -r_texture_dds_load_dxt1_noalpha 1 -r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_alphamode 2 +r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it r_texture_dds_load_logfailure 0 // this engine feature SUCKS set vid_netwmfullscreen 0 // doesn't support non-native res @@ -2105,9 +2122,13 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" set snd_soundradius 1200 // loading screen -scr_loadingscreen_scale 1 +scr_loadingscreen_background 0 +scr_loadingscreen_barcolor "0 0.5 1" +scr_loadingscreen_barheight 12 +scr_loadingscreen_count 12 +scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 -scr_loadingscreen_scale_limit 1 +scr_loadingscreen_scale_limit 2 // sRGB configuration (EXPERIMENTAL, needs maps to be relit) alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart" @@ -2117,7 +2138,7 @@ alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0 exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsX0.cfg +exec physicsX.cfg exec turrets.cfg // hud cvar descriptions @@ -2129,9 +2150,3 @@ exec hud_luminos.cfg // enable menu syncing alias menu_sync "menu_cmd sync" alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" - -// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER) -alias balanceSamual "exec balanceSamual.cfg; restart" -alias balanceFruitieX "exec balanceXonotic.cfg; restart" -bind f7 balanceSamual -bind f8 balanceFruitieX