X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=ef878d4d483643707a8a633c7a1a2d0ee50be11e;hp=fd4c100ceb2a164ad643eb2b9dbcbdba95490c8e;hb=689b7ee828b7f54aae938c96e4660642ace67d84;hpb=1f27398e6b469fee0b07704fc135f12359b9bde5 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index fd4c100ceb..ef878d4d48 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -206,6 +206,9 @@ seta crosshair_fireball_color_green 1.0 "crosshair color green component to disp seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" +seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -460,7 +463,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" @@ -501,7 +504,6 @@ set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" -set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -547,6 +549,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set leadlimit 0 +set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -910,40 +913,25 @@ alias sv_loadconfig "exec $serverconfig" alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self" // aliases: -alias +attack2 +button3 -alias -attack2 -button3 +alias +fire +attack +alias -fire -attack +alias +fire2 +button3 +alias -fire2 -button3 +alias +attack2 +button3 // old alias from Nexuiz +alias -attack2 -button3 // old alias name from Nexuiz alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 -alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapnext_000 "impulse 10" -alias _weapnext_001 "impulse 10" -alias _weapnext_010 "impulse 10" -alias _weapnext_011 "impulse 10" -alias _weapnext_020 "impulse 10" -alias _weapnext_021 "impulse 10" -alias _weapnext_100 "impulse 10" -alias _weapnext_101 "impulse 15" -alias _weapnext_110 "impulse 18" -alias _weapnext_111 "impulse 15" -alias _weapnext_120 "impulse 18" -alias _weapnext_121 "impulse 15" +alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" +alias _weapnext_0 "impulse 18" +alias _weapnext_1 "impulse 15" +alias _weapnext_2 "impulse 10" alias weaplast "impulse 11" -alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapprev_000 "impulse 12" -alias _weapprev_001 "impulse 12" -alias _weapprev_010 "impulse 12" -alias _weapprev_011 "impulse 12" -alias _weapprev_020 "impulse 12" -alias _weapprev_021 "impulse 12" -alias _weapprev_100 "impulse 12" -alias _weapprev_101 "impulse 16" -alias _weapprev_110 "impulse 19" -alias _weapprev_111 "impulse 16" -alias _weapprev_120 "impulse 19" -alias _weapprev_121 "impulse 16" -set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect" +alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}" +alias _weapprev_0 "impulse 19" +alias _weapprev_1 "impulse 16" +alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" alias reload "impulse 20" @@ -973,8 +961,8 @@ bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 14" // cycles the superweapons bind q weaplast -bind MOUSE1 +attack -bind MOUSE2 +attack2 +bind MOUSE1 +fire +bind MOUSE2 +fire2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook @@ -1001,7 +989,6 @@ bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready -bind m radar bind ALT +showaccuracy // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. @@ -1009,8 +996,8 @@ bind JOY1 "+crouch" bind JOY2 "+jump" bind JOY3 "weapprev" bind JOY4 "weapnext" -bind JOY5 "+attack2" -bind JOY6 "+attack" +bind JOY5 "+fire2" +bind JOY6 "+fire" bind JOY7 "+zoom" bind JOY8 "dropweapon" bind JOY9 "menu_showteamselect" @@ -1055,7 +1042,7 @@ bind kp_minus "+userbind 18" set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted" set sv_vote_only_commands "" set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)" -set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" +set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" @@ -1335,34 +1322,60 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -sbar_info_pos 50 -seta sbar_alpha_bg 0.8 "alpha value of the HUD background" -seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" -seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness" -seta sbar_accuracy_doublerows 0 "use two rows instead of one" -seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow" -seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons" -seta sbar_color_bg_r 0 "red color component of the HUD background" -seta sbar_color_bg_g 0.25 "green color component of the HUD background" -seta sbar_color_bg_b 0.17 "blue color component of the HUD background" -seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background" -seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" -seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha" -seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" -seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" -seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" -seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" -seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" -seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)" -seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display" -seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon" -seta sbar_showweaponicons 1 "1 = show icons of weapons that you have" -seta sbar_timer_increment 0 "1 = show elapsed time on the timer" -seta sbar_timer_scale 1 "scale multiplier of the timer" -seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" +// hud variables +set _hud_configure 0 "1 = configure the HUD" +seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" +seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" +seta hud_configure_grid 1 "snap to grid when moving/resizing panels" +seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth" +seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight" +seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" + +seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" + +exec hud_wickedhud_default.cfg + +// user preference cvars (i.e. shouldn't be adjusted by a skin config) +seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time" +seta hud_weaponicons_accuracy_yellow 20 "percentage at which the accuracy color is yellow" + +seta hud_notify_time 10 "time that a new entry stays until it fades out" +seta hud_notify_fadetime 3 "fade out time" + +seta hud_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_radar_scale 4096 "distance you can see on the team radar" +seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4" + +seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" + +// scoreboard +seta scoreboard_columns default +seta scoreboard_border_thickness 1 "scoreboard border thickness" +seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" +seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" +seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the HUD background" +seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" +seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" +seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" +seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" +seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1474,17 +1487,16 @@ set sv_maxidle_spectatorsareidle 0 // CTF capture limit placeholder cvar set capturelimit 0 -// sbar: font size -seta sbar_fontsize 11 -seta sbar_fontsize_spec 16 +// hud: font size +seta hud_fontsize 11 +seta hud_fontsize_spec 16 seta scr_centersize 11 -seta sbar_width 560 -// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set" +seta hud_width 560 +// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" -seta sbar_columns default sbar_font gfx/vera-sans 8 12 16 24 32 -seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" -seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" +seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" +seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1496,9 +1508,8 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh. seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" -seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list" +seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" @@ -1513,17 +1524,6 @@ seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in w seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" - -seta cl_teamradar 1 "show radar in teammatches when available" -seta cl_teamradar_background_alpha 0 "set to -1 to disable" -seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" -seta cl_teamradar_scale 4096 "distance you can see on the team radar" -seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_teamradar_size "128 128" "size of the team radar in pixels" -seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" - set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" @@ -1532,8 +1532,8 @@ seta g_start_delay 0 "delay before the game starts, so everyone can join; recomm alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias sbar_columns_set "cl_cmd sbar_columns_set $*" -alias sbar_columns_help "cl_cmd sbar_columns_help $*" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" @@ -1550,6 +1550,8 @@ exec turrets.cfg // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" +alias menu_showhudexit "menu_cmd directmenu HUDExit" +alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect @@ -1638,8 +1640,10 @@ set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if ca set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood -seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" -seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" +seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" +seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1717,6 +1721,7 @@ alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts alias cl_hook_gameend +alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}" @@ -1813,9 +1818,6 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// FIXME temporary -set menu_font_size_snapping_fix 1 - // player ID seta _cl_userid "" "player ID (e.g. for tournaments)"