X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=f591fe31f9684d86facd08f53bc8ce49a8afc195;hp=afcb1a9c65d94abe1a7bc7f9e0a667c85c54930f;hb=94588f208d5a2320813cd5caddfc6bfd8584fe98;hpb=85933809fc8288e7f0c59fb6bc4fa4d053597446 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index afcb1a9c6..f591fe31f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -25,6 +25,9 @@ gameversion_max 65535 // git builds see all versions // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" +seta cl_firststart "" "how many times the client has been run" +seta cl_startcount 0 "how many times the client has been run" + // detect dedicated server or client alias "_detect_dedicated_$qport" "${* asis}" alias "_detect_dedicated_0" "" @@ -100,8 +103,7 @@ seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" -seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" -seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair" +seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" @@ -182,6 +184,7 @@ seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" +seta crosshair_ring_alpha 0.2 "ring alpha" seta crosshair_ring_campingrifle_alpha 0.15 @@ -263,6 +266,14 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 +r_bloom_blur 8 +r_bloom_brighten 3 +r_bloom_colorexponent 1 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.25 +r_bloom_resolution 320 +r_hdr_range 4 + seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: // "" run as usual @@ -426,9 +437,9 @@ set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher minelayer grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker minelayer grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink minelayer grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro campingrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -568,6 +579,14 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only" seta g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" +seta g_freezetag_warmup 5 "Time players get to run around before the round starts" +seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate" +seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" + // 50% of the spawns shall be far away from any players set g_spawn_furthest 0.5 // respawn delay @@ -607,6 +626,10 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_freezetag_respawn_waves 0 +set g_freezetag_respawn_delay 0.25 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -616,7 +639,7 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all // common team values set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" -seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" +seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" seta g_mirrordamage 0.300000 "for teamplay 4: mirror damage factor" seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" @@ -1058,8 +1081,8 @@ alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vlogin "cmd vote login $*" alias vdo "cmd vote do $*" -alias vyes "cmd vote yes" -alias vno "cmd vote no" +alias vyes "cl_cmd vyes" +alias vno "cl_cmd vno" alias vdontcare "cmd vote dontcare" alias vabstain "cmd vote abstain" @@ -1075,8 +1098,8 @@ alias vdoend "vdo endmatch" alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap) alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts) -bind F1 cl_cmd vyes -bind F2 cl_cmd vno +bind F1 vyes +bind F2 vno //used for spectate/observer mode alias spec "cmd spectate" @@ -1244,6 +1267,28 @@ set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +// keepaway +set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" +set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" +set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" +set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" +set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" +set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" +set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" +set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" +set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" +set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_trail_color 254 "particle trail color from player/ball" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +seta g_keepaway_teams_override 0 +set g_keepaway_teams 0 + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1373,6 +1418,8 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" + seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -1767,6 +1814,7 @@ alias cl_hook_gamestart_as alias cl_hook_gamestart_rc alias cl_hook_gamestart_nexball alias cl_hook_gamestart_cts +alias cl_hook_gamestart_ka alias cl_hook_gameend alias cl_hook_activeweapon @@ -1787,6 +1835,7 @@ alias sv_hook_gamestart_as alias sv_hook_gamestart_rc alias sv_hook_gamestart_nexball alias sv_hook_gamestart_cts +alias sv_hook_gamestart_ka alias sv_hook_gamerestart alias sv_hook_gameend @@ -1865,9 +1914,6 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// player ID -seta _cl_userid "" "player ID (e.g. for tournaments)" - // FIXME workaround for engine bug sv_gameplayfix_nudgeoutofsolid 0 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again @@ -2003,9 +2049,21 @@ set g_forced_team_yellow "" "list of player IDs for yellow team" set g_forced_team_pink "" "list of player IDs for pink team" set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" +// random charge stuff :P +set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector" +set g_weapon_charge_colormod_red_half 0 +set g_weapon_charge_colormod_green_half 0.5 +set g_weapon_charge_colormod_blue_half 1 +set g_weapon_charge_colormod_red_full 1 +set g_weapon_charge_colormod_green_full -0.5 +set g_weapon_charge_colormod_blue_full -1 + // player statistics server URI set g_playerstats_uri "" +// create this cvar in case the engine did not +set snd_soundradius 1200 + // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg