X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=effectinfo.txt;h=129dba36e2c6a09ec35974649391ee051a7a9853;hp=49ae480df70446fc0cb98c73737b180621089922;hb=750f4d1b8394736fbaeb8d36a087b28443dc0c0d;hpb=879241d7cb263094b5ac485fed4bf88b9f2aea86 diff --git a/effectinfo.txt b/effectinfo.txt index 49ae480df7..129dba36e2 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -1,9417 +1,8357 @@ -// item respawn effect -// flare particle and light -// used in qcsrc/server/bots.qc: //te_wizspike(e.origin) -// used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint) -// used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin) +// ********************************************** // +// ** WARNING - DO NOT MANUALLY EDIT THIS FILE ** // +// ** ** // +// ** This file is automatically generated by ** // +// ** code with the command 'dumpeffectinfo'. ** // +// ** ** // +// ** If you modify an effect, please ** // +// ** regenerate this file with that command. ** // +// ** ** // +// ********************************************** // + effect TE_WIZSPIKE -countabsolute 1 -type static -color 0x63F2EA 0x63f2EA -size 20 20 -alpha 128 128 128 -lightradius 200 -lightradiusfade 200 -lightcolor 0.4 0.9 0.9 -// cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 128 128 + color 0x63F2EA 0x63f2EA + countabsolute 1 + lightcolor 0.4 0.9 0.9 + lightradiusfade 200 + lightradius 200 + size 20 20 effect TE_WIZSPIKE -count 50 -type static -color 0x63F2EA 0x63f2EA -size 2 2 -alpha 64 64 64 -airfriction 2 -liquidfriction 2 -originjitter 16 16 16 -velocityjitter 32 32 32 - -// laser impact -// decal -// used in qcsrc/server/w_seeker.qc: te_knightspike(org2) + type static + airfriction 2 + alpha 64 64 64 + color 0x63F2EA 0x63f2EA + count 50 + liquidfriction 2 + originjitter 16 16 16 + size 2 2 + velocityjitter 32 32 32 effect TE_KNIGHTSPIKE -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 16 16 16 -lightradius 200 -lightradiusfade 1000 -lightcolor 4 0.2 0.2 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 0.2 0.2 + lightradiusfade 1000 + lightradius 200 + originjitter 16 16 16 + size 24 24 + tex 47 47 effect TE_KNIGHTSPIKE -countabsolute 1 -type static -tex 39 39 -color 0xFF2010 0xFF2010 -alpha 256 256 1024 -size 24 24 -// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + type static + alpha 256 256 1024 + color 0xFF2010 0xFF2010 + countabsolute 1 + size 24 24 + tex 39 39 effect TE_KNIGHTSPIKE -count 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 1024 -size 4 4 -//bounce 1.5 -airfriction 6 -liquidfriction 6 -//originjitter 32 32 32 -velocityjitter 256 256 256 - -// machinegun bullet impact -// bullet impact decal -// used nowhere in code + type spark + airfriction 6 + alpha 256 256 1024 + color 0x800000 0xFF8020 + count 128 + liquidfriction 6 + size 4 4 + velocityjitter 256 256 256 effect TE_SPIKE -countabsolute 1 -type decal -tex 56 59 -size 5 5 -alpha 256 256 0 -originjitter 6 6 6 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 5 5 + tex 56 59 effect TE_SPIKE -count 4 -type smoke -tex 0 8 -color 0x101010 0x101010 -size 3 3 -sizeincrease 3 -alpha 255 255 256 -originjitter 0 0 0 -velocityjitter 8 8 8 -// dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SPIKE -count 0.5 -type smoke -tex 0 8 -color 0x505050 0x505050 -size 4 4 -sizeincrease 4 -alpha 255 255 128 -originjitter 0 0 0 -velocityjitter 0 0 0 -// bouncing sparks + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SPIKE -count 10 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 0 256 256 -gravity 1 -bounce 1.5 -velocityoffset 0 0 80 -velocityjitter 64 64 64 - -// electro combo explosion -// decal -// used nowhere in code + type spark + alpha 0 256 256 + bounce 1.500000 + color 0x8f4333 0xfff31b + count 10 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_SPIKEQUAD -countabsolute 1 -type decal -tex 59 59 -size 64 64 -alpha 256 256 0 -originjitter 34 34 34 -lightradius 400 -lightradiusfade 200 -lightcolor 2 2.5 3 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 2 2.5 3 + lightradiusfade 200 + lightradius 400 + originjitter 34 34 34 + size 64 64 + tex 59 59 effect TE_SPIKEQUAD -countabsolute 1 -type static -tex 38 38 -color 0x80C0FF 0x80C0FF -size 48 48 -alpha 256 256 128 -// large sparks + type static + alpha 256 256 128 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 48 48 + tex 38 38 effect TE_SPIKEQUAD -count 10 -type static -color 0x2030FF 0x80C0FF -size 32 32 -alpha 256 256 256 -//gravity 1 -bounce 1.5 -airfriction 4 -liquidfriction 16 -//velocityoffset 0 0 120 -velocityjitter 512 512 512 - -// quake effect -// decal -// used nowhere in code + type static + airfriction 4 + alpha 256 256 256 + bounce 1.500000 + color 0x2030FF 0x80C0FF + count 10 + liquidfriction 16 + size 32 32 + velocityjitter 512 512 512 effect TE_SUPERSPIKE -countabsolute 1 -type decal -tex 56 59 -size 3 3 -alpha 256 256 0 -originjitter 6 6 6 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_SUPERSPIKE -count 4 -type smoke -tex 0 8 -color 0x101010 0x101010 -size 3 3 -sizeincrease 3 -alpha 255 255 256 -originjitter 0 0 0 -velocityjitter 8 8 8 -// dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SUPERSPIKE -count 0.5 -type smoke -tex 0 8 -color 0x505050 0x505050 -size 4 4 -sizeincrease 4 -alpha 255 255 128 -originjitter 0 0 0 -velocityjitter 0 0 0 -// sparks that disappear on impact + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SUPERSPIKE -count 15 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 0 256 768 -gravity 1 -bounce -1 -velocityoffset 0 0 80 -velocityjitter 64 64 64 - -// quake effect -// decal -// used nowhere in code + type spark + alpha 0 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 15 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_SUPERSPIKEQUAD -countabsolute 1 -type decal -tex 56 59 -size 3 3 -alpha 256 256 0 -originjitter 6 6 6 -lightradius 100 -lightradiusfade 500 -lightcolor 0.15 0.15 1.5 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 0.2 0.2 1.5 + lightradiusfade 500 + lightradius 100 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_SUPERSPIKEQUAD -count 4 -type smoke -tex 0 8 -color 0x101010 0x101010 -size 3 3 -sizeincrease 3 -alpha 255 255 256 -originjitter 0 0 0 -velocityjitter 8 8 8 -// dust/smoke staying at the impact + type smoke + alpha 255 255 256 + color 0x101010 0x101010 + count 4 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_SUPERSPIKEQUAD -count 0.5 -type smoke -tex 0 8 -color 0x505050 0x505050 -size 4 4 -sizeincrease 4 -alpha 255 255 128 -originjitter 0 0 0 -velocityjitter 0 0 0 -// sparks that disappear on impact + type smoke + alpha 255 255 128 + color 0x505050 0x505050 + count 0.500000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_SUPERSPIKEQUAD -count 15 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 0 256 768 -gravity 1 -bounce -1 -velocityoffset 0 0 80 -velocityjitter 64 64 64 - -// shotgun pellet impact -// decal -// used nowhere in code + type spark + alpha 0 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 15 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_GUNSHOT -countabsolute 1 -type decal -tex 56 59 -size 3 3 -alpha 256 256 0 -originjitter 6 6 6 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 3 3 + tex 56 59 effect TE_GUNSHOT -count 0.8 -type smoke -tex 0 8 -color 0x101010 0x101010 -size 3 3 -sizeincrease 3 -alpha 128 128 64 -originjitter 0 0 0 -velocityjitter 8 8 8 -// dust/smoke staying at the impact + type smoke + alpha 128 128 64 + color 0x101010 0x101010 + count 0.800000 + sizeincrease 3 + size 3 3 + tex 0 8 + velocityjitter 8 8 8 effect TE_GUNSHOT -count 0.2 -type smoke -tex 0 8 -color 0x505050 0x505050 -size 4 4 -sizeincrease 4 -alpha 128 128 64 -originjitter 0 0 0 -velocityjitter 0 0 0 -// bouncing sparks + type smoke + alpha 128 128 64 + color 0x505050 0x505050 + count 0.200000 + sizeincrease 4 + size 4 4 + tex 0 8 effect TE_GUNSHOT -count 2.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 0 64 64 -gravity 1 -bounce 1.5 -velocityoffset 0 0 80 -velocityjitter 64 64 64 - -// crylink impact effect -// decal -// used nowhere in code + type spark + alpha 0 64 64 + bounce 1.500000 + color 0x8f4333 0xfff31b + count 2.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocityoffset 0 0 80 effect TE_GUNSHOTQUAD -countabsolute 1 -type decal -tex 47 47 -size 8 8 -alpha 256 256 0 -originjitter 12 12 12 -//lightradius 100 -//lightradiusfade 300 -//lightcolor 0.5 0.5 0.5 -// purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 8 8 + tex 47 47 effect TE_GUNSHOTQUAD -countabsolute 1 -type static -tex 39 39 -color 0x504060 0x504060 -size 8 8 -alpha 256 256 512 -// purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 8 8 + tex 39 39 effect TE_GUNSHOTQUAD -count 6 -type spark -color 0xA040C0 0xFFFFFF -size 1 1 -alpha 128 128 384 -gravity 1 -bounce 1.5 -velocityoffset 0 0 80 -velocityjitter 128 128 128 - -// mortar/hagar explosion (smaller than rocket) -// decal -// used in qcsrc/server/cl_client.qc: te_explosion(org) + type spark + alpha 128 128 384 + bounce 1.500000 + color 0xA040C0 0xFFFFFF + count 6 + gravity 1 + size 1 1 + velocityjitter 128 128 128 + velocityoffset 0 0 80 effect TE_EXPLOSION -countabsolute 1 -type decal -tex 8 16 -size 48 48 -alpha 256 256 0 -originjitter 40 40 40 -lightradius 150 -lightradiusfade 300 -lightcolor 4 2 0.5 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 300 + lightradius 150 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_EXPLOSION -countabsolute 1 -type static -tex 35 37 -color 0x404040 0x404040 -size 48 48 -alpha 192 192 64 -// fire effect which expands then slows + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 48 48 + tex 35 37 effect TE_EXPLOSION -notunderwater -count 64 -type static -tex 48 55 -color 0x902010 0xFFD080 -size 16 16 -alpha 128 128 256 -bounce 1.5 -airfriction 4 -liquidfriction 4 -originjitter 8 8 8 -velocityjitter 256 256 256 -// underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 64 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect TE_EXPLOSION -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_EXPLOSION -notunderwater -count 16 -type spark -color 0x903010 0xFFD030 -size 2 2 -alpha 256 256 384 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 256 256 256 - -// quake effect -// decal -// used nowhere in code + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_EXPLOSIONQUAD -countabsolute 1 -type decal -tex 8 16 -size 48 48 -alpha 256 256 0 -originjitter 40 40 40 -lightradius 350 -lightradiusfade 700 -lightcolor 4 2 8 -// smoke cloud + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 8 + lightradiusfade 700 + lightradius 350 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_EXPLOSIONQUAD -notunderwater -count 16 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 12 12 -alpha 32 32 64 -velocityjitter 48 48 48 -// underwater bubbles + type smoke + alpha 32 32 64 + color 0x202020 0x404040 + count 16 + notunderwater + size 12 12 + tex 0 8 + velocityjitter 48 48 48 effect TE_EXPLOSIONQUAD -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 -// sparks which go through walls + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_EXPLOSIONQUAD -notunderwater -count 64 -type spark -color 0x903010 0xFFD030 -size 1 1 -alpha 0 256 512 -gravity 1 -airfriction 0.2 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 256 256 256 - -// quake effect -// decal -// used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin) + type spark + airfriction 0.200000 + alpha 0 256 512 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 1 1 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_TAREXPLOSION -countabsolute 1 -type decal -tex 8 16 -size 48 48 -alpha 256 256 0 -originjitter 40 40 40 -lightradius 600 -lightradiusfade 1200 -lightcolor 1.6 0.8 2 -// smoke cloud + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 1.6 0.8 2 + lightradiusfade 1200 + lightradius 600 + originjitter 40 40 40 + size 48 48 + tex 8 16 effect TE_TAREXPLOSION -notunderwater -count 16 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 12 12 -alpha 32 32 64 -velocityjitter 48 48 48 -// underwater bubbles + type smoke + alpha 32 32 64 + color 0x202020 0x404040 + count 16 + notunderwater + size 12 12 + tex 0 8 + velocityjitter 48 48 48 effect TE_TAREXPLOSION -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 -// sparks which go through walls + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect TE_TAREXPLOSION -notunderwater -count 64 -type spark -color 0x903010 0xFFD030 -size 1 1 -alpha 0 256 512 -gravity 1 -airfriction 0.2 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 256 256 256 - -// bloody impact effect indicating damage -// used nowhere in code + type spark + airfriction 0.200000 + alpha 0 256 512 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 1 1 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect TE_BLOOD -count 0.167 -type blood -tex 24 32 -size 8 8 -alpha 256 256 64 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 -staintex 16 24 - - - -// sparks (quake effect) -// used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32) -// used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK" + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + count 0.167000 + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 1 effect TE_SPARK -count 0.5 -type spark -tex 40 40 -color 0x8f4333 0xfff31b -size 0.4 0.6 -alpha 64 256 768 -gravity 1 -bounce -1 -velocityoffset 0 0 80 -velocityjitter 64 64 64 -velocitymultiplier 1 - -// nex impact -// decal -// used in qcsrc/server/bots.qc: te_plasmaburn(org) + type spark + alpha 64 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.600000 + tex 40 40 + velocityjitter 64 64 64 + velocitymultiplier 1 + velocityoffset 0 0 80 effect TE_PLASMABURN -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 16 16 16 -lightradius 200 -lightradiusfade 400 -lightcolor 1 1 1 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 1 1 1 + lightradiusfade 400 + lightradius 200 + originjitter 16 16 16 + size 24 24 + tex 47 47 effect TE_PLASMABURN -countabsolute 1 -type static -tex 37 37 -color 0x80C0FF 0x80C0FF -size 8 8 -alpha 256 256 512 -// small sparks which form a sphere as they slow down + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 8 8 + tex 37 37 effect TE_PLASMABURN -count 128 -type spark -color 0x2030FF 0x80C0FF -size 1 2 -alpha 256 256 1024 -bounce 2 -airfriction 8 -liquidfriction 8 -velocityjitter 128 128 128 - -// quake effect -// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) -// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) + type spark + airfriction 8 + alpha 256 256 1024 + bounce 2 + color 0x2030FF 0x80C0FF + count 128 + liquidfriction 8 + size 1 2 + velocityjitter 128 128 128 effect TE_SMALLFLASH -lightradius 200 -lightradiusfade 1000 -lightcolor 2 2 2 - -// quake effect -// used nowhere in code + lightcolor 2 2 2 + lightradiusfade 1000 + lightradius 200 effect TE_FLAMEJET -count 0.5 -type smoke -color 0x6f0f00 0xe3974f -size 4 4 -alpha 64 128 384 -gravity -1 -bounce 1.1 -airfriction 1 -liquidfriction 4 -velocityjitter 128 128 128 -velocitymultiplier 1 - -// quake effect -// used nowhere in code + type smoke + airfriction 1 + alpha 64 128 384 + bounce 1.100000 + color 0x6f0f00 0xe3974f + count 0.500000 + gravity -1 + liquidfriction 4 + size 4 4 + velocityjitter 128 128 128 + velocitymultiplier 1 effect TE_LAVASPLASH -count 32 -type alphastatic -color 0x6f0f00 0xe3974f -size 12 12 -alpha 256 256 256 -gravity 0.05 -originoffset 0 0 32 -originjitter 128 128 32 -velocityoffset 0 0 256 -velocityjitter 128 128 0 - -// player teleport effect -// used nowhere in code + type alphastatic + alpha 256 256 256 + color 0x6f0f00 0xe3974f + count 32 + gravity 0.050000 + originjitter 128 128 32 + originoffset 0 0 32 + size 12 12 + velocityjitter 128 128 0 + velocityoffset 0 0 256 effect TE_TELEPORT -count 56 -type static -color 0xA0A0A0 0xFFFFFF -size 10 10 -alpha 64 128 256 -airfriction 1 -liquidfriction 4 -originoffset 0 0 28 -originjitter 16 16 28 -velocityjitter 0 0 256 - -// nex beam -// used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos) -// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos) + type static + airfriction 1 + alpha 64 128 256 + color 0xA0A0A0 0xFFFFFF + count 56 + liquidfriction 4 + originjitter 16 16 28 + originoffset 0 0 28 + size 10 10 + velocityjitter 0 0 256 effect TE_TEI_G3 -countabsolute 1 -type beam -tex 200 200 -color 0xFFFFFF 0xFFFFFF -size 4 4 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0xFFFFFF 0xFFFFFF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3 -trailspacing 4 -type static -color 0x202020 0x404040 -size 1 1 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 8 8 8 -type smoke - -// smoke effect -// used nowhere in code + type smoke + airfriction -4 + alpha 256 256 512 + color 0x202020 0x404040 + size 1 1 + trailspacing 4 + velocityjitter 8 8 8 effect TE_TEI_SMOKE -count 0.167 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 1 - -// rocket explosion (bigger than mortar and hagar) -// decal -// used nowhere in code + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 0.167000 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 1 effect TE_TEI_BIGEXPLOSION -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 40 40 40 -lightradius 500 -lightradiusfade 500 -lightcolor 4 2 0.5 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 500 + lightradius 500 + originjitter 40 40 40 + size 72 72 + tex 8 16 effect TE_TEI_BIGEXPLOSION -countabsolute 1 -type static -tex 35 37 -color 0x404040 0x404040 -size 72 72 -alpha 192 192 64 -// fire effect + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 72 72 + tex 35 37 effect TE_TEI_BIGEXPLOSION -notunderwater -count 128 -type static -tex 48 55 -color 0x902010 0xFFD080 -size 16 16 -alpha 128 128 256 -bounce 1.5 -airfriction 4 -liquidfriction 4 -originjitter 8 8 8 -velocityjitter 512 512 512 -// underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 128 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 512 512 512 effect TE_TEI_BIGEXPLOSION -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 144 144 144 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect TE_TEI_BIGEXPLOSION -notunderwater -count 64 -type spark -color 0x903010 0xFFD030 -size 2 2 -alpha 256 256 384 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 384 384 384 - -// electro explosion -// decal -// used nowhere in code + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 384 384 384 + velocityoffset 0 0 80 effect TE_TEI_PLASMAHIT -countabsolute 1 -type decal -tex 59 59 -size 32 32 -alpha 256 256 0 -originjitter 20 20 20 -lightradius 200 -lightradiusfade 600 -lightcolor 2.4 4.8 8 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 2.4 4.8 8 + lightradiusfade 600 + lightradius 200 + originjitter 20 20 20 + size 32 32 + tex 59 59 effect TE_TEI_PLASMAHIT -countabsolute 1 -type static -tex 38 38 -color 0x80C0FF 0x80C0FF -size 32 32 -alpha 256 256 512 -// cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 32 32 + tex 38 38 effect TE_TEI_PLASMAHIT -count 0.5 -type spark -color 0x2030FF 0x80C0FF -size 2 4 -alpha 256 256 1024 -//gravity 1 -bounce 1.5 -//velocityoffset 0 0 120 -velocityjitter 512 512 512 - - - - - - - - - -////////////////////////////////////////////////// -// New effects in 2.4 -////////////////////////////////////////////////// - - - -// bloody impact effect indicating damage -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) + type spark + alpha 256 256 1024 + bounce 1.500000 + color 0x2030FF 0x80C0FF + count 0.500000 + size 2 4 + velocityjitter 512 512 512 effect blood -count 0.4 -type spark -blend invmod -tex 24 32 -size 5 11 -alpha 1560 2560 7000 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 0.4 -velocityjitter 99 99 55 -//velocitymultiplier 2 -staincolor 0x808080 0x808080 -staintex 16 24 -stainsize 1 2 -stretchfactor 20 -sizeincrease 20 -//blood mist + type spark + airfriction 0.400000 + alpha 1560 2560 7000 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.400000 + sizeincrease 20 + size 5 11 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 20 + tex 24 32 + velocityjitter 99 99 55 effect blood -countabsolute 1 -type alphastatic -blend invmod -tex 24 32 -size 25 30 -sizeincrease 20 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 11 11 11 - - -// player teleport effect -// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1) -// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1) + type alphastatic + alpha 100 256 400 + blend invmod + color 0x000000 0x420000 + countabsolute 1 + originjitter 11 11 11 + sizeincrease 20 + size 25 30 + tex 24 32 effect teleport -count 500 -type spark -tex 64 64 -color 0x807aff 0x4463d5 -size 1 1 -alpha 0 256 100 -stretchfactor 2 -//gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 1000 1000 1500 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect teleport -countabsolute 1 -type smoke -tex 65 65 -size 150 150 -alpha 190 190 180 -sizeincrease -80 -color 0x807aff 0x4463d5 - - - -// normal super gory blood trail (used by gibs) -// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) + type smoke + alpha 190 190 180 + color 0x807aff 0x4463d5 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect TR_BLOOD -trailspacing 20 -type spark -blend invmod -color 0xA8FFFF 0xA8FFFF -tex 24 32 -size 4 19 -alpha 384 984 1492 -bounce -1 -gravity 0.4 -airfriction -2 -liquidfriction 1 -velocityjitter 64 64 64 -velocitymultiplier -0.1 -staincolor 0x808080 0x808080 -staintex 16 24 -stainsize 1 2 -stretchfactor 7 -sizeincrease -5 -// splash around gib + type spark + airfriction -2 + alpha 384 984 1492 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFF + gravity 0.400000 + liquidfriction 1 + sizeincrease -5 + size 4 19 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 7 + tex 24 32 + trailspacing 20 + velocityjitter 64 64 64 + velocitymultiplier -0.100000 effect TR_BLOOD -trailspacing 42 -type blood -color 0xA8FFFF 0xA8FFFF -tex 24 32 -size 4 6 -alpha 684 684 7492 -sizeincrease 500 - -// thinner blood trail (used by quake zombies) -// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) + type blood + alpha 684 684 7492 + color 0xA8FFFF 0xA8FFFF + sizeincrease 500 + size 4 6 + tex 24 32 + trailspacing 42 +effect TR_BLOOD + type blood + alpha 684 684 7492 + color 0xA8FFFF 0xA8FFFF + sizeincrease 500 + size 4 6 + tex 24 32 + trailspacing 42 effect TR_SLIGHTBLOOD -trailspacing 64 -type blood -color 0xA8FFFF 0xA8FFFF -tex 24 32 -size 8 8 -alpha 384 384 192 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 -staintex 16 24 - - - -// func_stardust effect, used in some maps to indicate teleporters -// used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST -// used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xA8FFFF 0xA8FFFF + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect EF_STARDUST -count 37.5 -type static -color 0xfff368 0xfff368 -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// flare particle and light -// used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1) -// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1) + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xfff368 0xfff368 + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect item_respawn -countabsolute 1 -type static -color 0x63F2EA 0x63f2EA -size 32 32 -alpha 128 128 128 -// cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 128 128 + color 0x63F2EA 0x63f2EA + countabsolute 1 + size 32 32 effect item_respawn -count 128 -type spark -tex 41 41 -color 0x63F2EA 0x63f2EA -size 2 2 -alpha 256 256 1280 -//originjitter 24 24 24 -velocityjitter 256 256 256 - - - -// used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1) + type spark + alpha 256 256 1280 + color 0x63F2EA 0x63f2EA + count 128 + size 2 2 + tex 41 41 + velocityjitter 256 256 256 effect jumppad_activate -lightradius 200 -lightradiusfade 2000 -lightcolor 2 2 2 - - - -// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + lightcolor 2 2 2 + lightradiusfade 2000 + lightradius 200 effect laser_muzzleflash -// glow and light -countabsolute 1 -type smoke -color 0xcc0000 0xff0000 -tex 65 65 -size 10 15 -alpha 256 512 6280 -airfriction 10 -sizeincrease -100 -stretchfactor 2 -lightradius 200 -lightradiusfade 2000 -lightcolor 3 0.1 0.1 -// electricity + type smoke + airfriction 10 + alpha 256 512 6280 + color 0xcc0000 0xff0000 + countabsolute 1 + lightcolor 3 0.1 0.1 + lightradiusfade 2000 + lightradius 200 + sizeincrease -100 + size 10 15 + stretchfactor 2 + tex 65 65 effect laser_muzzleflash -count 3 -type spark -color 0xb44215 0xff0000 -tex 43 43 -size 5 7 -alpha 256 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2.3 -rotate -180 180 4000 -4000 -// fire + type spark + airfriction 10 + alpha 256 512 6280 + color 0xb44215 0xff0000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 5 7 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_muzzleflash -count 6 -type spark -color 0xff4200 0xff0000 -tex 8 15 -size 7 9 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 100 100 100 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2 - - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect laser_impact -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 14 14 14 -lightradius 200 -lightradiusfade 500 -lightcolor 8 0.4 0.4 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 0.4 0.4 + lightradiusfade 500 + lightradius 200 + originjitter 14 14 14 + size 24 24 + tex 47 47 effect laser_impact -countabsolute 1 -type static -tex 39 39 -color 0xFF2010 0xFF2010 -alpha 256 256 1024 -size 24 24 -// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect + type static + alpha 256 256 1024 + color 0xFF2010 0xFF2010 + countabsolute 1 + size 24 24 + tex 39 39 effect laser_impact -count 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 1024 -size 4 4 -//bounce 1.5 -airfriction 6 -liquidfriction 6 -//originjitter 32 32 32 -velocityjitter 256 256 256 + type spark + airfriction 6 + alpha 256 256 1024 + color 0x800000 0xFF8020 + count 128 + liquidfriction 6 + size 4 4 + velocityjitter 256 256 256 effect laser_impact -count 4 -type smoke -tex 48 55 -color 0x800000 0xFF8020 -size 12 12 -alpha 128 256 256 -originjitter 1 1 1 -velocitymultiplier 0.01 -velocityjitter 16 16 16 -sizeincrease 6 - - - -// used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1) -// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo")) -// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo")) -effect shotgun_muzzleflash -count 1.5 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 -sizeincrease 12 -velocitymultiplier 0.05 + type smoke + alpha 128 256 256 + color 0x800000 0xFF8020 + count 4 + originjitter 1 1 1 + sizeincrease 6 + size 12 12 + tex 48 55 + velocityjitter 16 16 16 + velocitymultiplier 0.010000 effect shotgun_muzzleflash -count 16 -type spark -tex 48 55 -color 0xffdb96 0xff5400 -size 10 20 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 100 100 100 -airfriction 5 -stretchfactor 2.5 -velocitymultiplier 0.5 - -// shotgun pellet impact -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1) + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 1.500000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease 12 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.050000 +effect shotgun_muzzleflash + type spark + airfriction 5 + alpha 0 128 1024 + color 0xffdb96 0xff5400 + count 16 + originjitter 1 1 1 + size 10 20 + stretchfactor 2.500000 + tex 48 55 + velocityjitter 100 100 100 + velocitymultiplier 0.500000 effect shotgun_impact -countabsolute 1 -type decal -tex 56 59 -size 5 8 -alpha 256 256 0 -originjitter 10 10 10 -//lightradius 30 -//lightradiusfade 90 -//lightcolor 1 1 1 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 10 10 10 + size 5 8 + tex 56 59 effect shotgun_impact -type alphastatic -notunderwater -tex 0 8 -count 1 -size 10 20 -sizeincrease 25 -alpha 300 550 756 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -airfriction 5 -color 0x473a37 0x0b0a07 -rotate 0 360 -50 50 -// dust/smoke staying at the impact + type alphastatic + airfriction 5 + alpha 300 550 756 + color 0x473a37 0x0b0a07 + count 1 + notunderwater + rotate 0 360 -50 50 + sizeincrease 25 + size 10 20 + tex 0 8 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect shotgun_impact -type alphastatic -notunderwater -tex 36 36 -count 0.2 -size 10 11 -sizeincrease 74 -alpha 200 350 500 -velocityjitter 11 11 11 -airfriction 5 -color 0x201d1a 0x000000 -bounce 6 -velocitymultiplier 0.03 -rotate 0 360 -50 50 -// sparks + type alphastatic + airfriction 5 + alpha 200 350 500 + bounce 6 + color 0x201d1a 0x000000 + count 0.200000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 74 + size 10 11 + tex 36 36 + velocityjitter 11 11 11 + velocitymultiplier 0.030000 effect shotgun_impact -notunderwater -count 0.5 -type spark -tex 40 40 -color 0xFDFFD9 0xFDFFD9 -size 0.6 0.6 -alpha 0 356 268 -gravity 1 -bounce 1.5 -airfriction 1.1 -originjitter 1 1 1 -velocityjitter 200 200 200 -velocitymultiplier 0.2 - - -// used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 1.100000 + alpha 0 356 268 + bounce 1.500000 + color 0xFDFFD9 0xFDFFD9 + count 0.500000 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.600000 0.600000 + tex 40 40 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect uzi_muzzleflash -count 1 -type static -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 1 1 1 -velocitymultiplier 0.03 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 -gravity -0.1 + type static + alpha 256 256 512 + color 0x202020 0x404040 + count 1 + gravity -0.100000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 1 1 1 + velocitymultiplier 0.030000 effect uzi_muzzleflash -count 3 -type spark -tex 40 40 -color 0xff9c00 0xffd200 -size 0.3 0.4 -alpha 0 256 6000 -originjitter 1 1 1 -velocityjitter 555 555 555 -velocitymultiplier 3 -stretchfactor 0.15 -airfriction 12 - - -// used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) -// decal + type spark + airfriction 12 + alpha 0 256 6000 + color 0xff9c00 0xffd200 + count 3 + originjitter 1 1 1 + size 0.300000 0.400000 + stretchfactor 0.150000 + tex 40 40 + velocityjitter 555 555 555 + velocitymultiplier 3 effect machinegun_impact -countabsolute 1 -type decal -tex 56 59 -size 5 5 -alpha 256 256 0 -originjitter 10 10 10 -lightradius 80 -lightradiusfade 800 -lightcolor 6 3.6 0.6 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 6 3.6 0.6 + lightradiusfade 800 + lightradius 80 + originjitter 10 10 10 + size 5 5 + tex 56 59 effect machinegun_impact -type alphastatic -notunderwater -tex 0 8 -count 1.5 -size 10 20 -sizeincrease 15 -alpha 300 550 456 -velocityjitter 150 150 150 -velocitymultiplier 0.1 -airfriction 5 -color 0x473a37 0x0b0a07 -rotate 0 360 -50 50 -// dust/smoke staying at the impact + type alphastatic + airfriction 5 + alpha 300 550 456 + color 0x473a37 0x0b0a07 + count 1.500000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 15 + size 10 20 + tex 0 8 + velocityjitter 150 150 150 + velocitymultiplier 0.100000 effect machinegun_impact -type alphastatic -notunderwater -tex 36 36 -count 0.5 -size 10 11 -sizeincrease 74 -alpha 200 350 500 -velocityjitter 11 11 11 -airfriction 5 -color 0x201d1a 0x000000 -bounce 6 -velocitymultiplier 0.03 -rotate 0 360 -50 50 -//debris + type alphastatic + airfriction 5 + alpha 200 350 500 + bounce 6 + color 0x201d1a 0x000000 + count 0.500000 + notunderwater + rotate 0 360 -50 50 + sizeincrease 74 + size 10 11 + tex 36 36 + velocityjitter 11 11 11 + velocitymultiplier 0.030000 effect machinegun_impact -type alphastatic -notunderwater -tex 66 68 -count 1 -size 1 5 -airfriction 1 -gravity 1.4 -alpha 300 550 256 -velocityjitter 350 350 350 -velocitymultiplier 0.2 -bounce 1.7 -color 0x63493e 0xffffff -rotate 0 360 -500 500 -// sparks + type alphastatic + airfriction 1 + alpha 300 550 256 + bounce 1.700000 + color 0x63493e 0xffffff + count 1 + gravity 1.400000 + notunderwater + rotate 0 360 -500 500 + size 1 5 + tex 66 68 + velocityjitter 350 350 350 + velocitymultiplier 0.200000 effect machinegun_impact -notunderwater -count 1 -type spark -tex 40 40 -color 0xFDFFD9 0xFDFFD9 -size 0.3 0.3 -alpha 256 256 168 -gravity 1 -bounce 1 -airfriction 2 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.2 - - - - -// used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 2 + alpha 256 256 168 + bounce 1 + color 0xFDFFD9 0xFDFFD9 + count 1 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.300000 0.300000 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.200000 effect grenadelauncher_muzzleflash -count 1.5 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -airfriction 12 -velocityjitter 20 20 20 -velocitymultiplier 0.03 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 + type smoke + airfriction 12 + alpha 256 256 512 + color 0x202020 0x404040 + count 1.500000 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 20 20 20 + velocitymultiplier 0.030000 effect grenadelauncher_muzzleflash -count 16 -type spark -tex 48 55 -color 0xffdb96 0xff5400 -size 10 20 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 100 100 100 -velocitymultiplier 0.5 -airfriction 5 -stretchfactor 2.5 - - - -// mortar trail -// smoke -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) + type spark + airfriction 5 + alpha 0 128 1024 + color 0xffdb96 0xff5400 + count 16 + originjitter 1 1 1 + size 10 20 + stretchfactor 2.500000 + tex 48 55 + velocityjitter 100 100 100 + velocitymultiplier 0.500000 effect TR_GRENADE -trailspacing 4 -type smoke -color 0x101010 0x000000 -tex 0 8 -size 3 2 -bounce 1 -sizeincrease 10 -alpha 300 400 780 -originjitter 1 1 1 -velocityjitter 1 1 1 -velocitymultiplier -0.02 -//gravity -0.11 -// fire + type smoke + alpha 300 400 780 + bounce 1 + color 0x101010 0x000000 + originjitter 1 1 1 + sizeincrease 10 + size 3 2 + tex 0 8 + trailspacing 4 + velocityjitter 1 1 1 + velocitymultiplier -0.020000 effect TR_GRENADE -notunderwater -trailspacing 4 -type static -color 0xffdf72 0x811200 -tex 48 55 -size 5 2 -sizeincrease -15 -alpha 100 144 988 -airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.0 -// bubbles + type static + airfriction 8 + alpha 100 144 988 + color 0xffdf72 0x811200 + notunderwater + sizeincrease -15 + size 5 2 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1 effect TR_GRENADE -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - - - -// hookbomb trail -// smoke -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) -effect TR_KNIGHTSPIKE // used for MF_TRACER2 -notunderwater -trailspacing 6 -type smoke -color 0x303030 0x000000 -tex 0 8 -size 3 3 -bounce 1 -sizeincrease 11 -alpha 300 400 600 -originjitter 2 2 2 -velocityjitter 3 3 3 -velocitymultiplier -0.02 -gravity -0.11 -//marker -effect TR_KNIGHTSPIKE // used for MF_TRACER2 -type alphastatic -color 0x666666 0x000000 -tex 62 62 -size 1 1 -sizeincrease -0.1 -trailspacing 2 -alpha 256 256 720 -// bubbles -effect TR_KNIGHTSPIKE // used for MF_TRACER2 -underwater -trailspacing 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - - - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1) + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 +effect TR_KNIGHTSPIKE + type smoke + alpha 300 400 600 + bounce 1 + color 0x303030 0x000000 + gravity -0.110000 + notunderwater + originjitter 2 2 2 + sizeincrease 11 + size 3 3 + tex 0 8 + trailspacing 6 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 +effect TR_KNIGHTSPIKE + type alphastatic + alpha 256 256 720 + color 0x666666 0x000000 + sizeincrease -0.100000 + size 1 1 + tex 62 62 + trailspacing 2 +effect TR_KNIGHTSPIKE + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect grenade_explode -countabsolute 1 -type decal -tex 8 16 -size 48 48 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 250 -lightradiusfade 400 -lightcolor 8 4 1 -// fire effect which expands then slows + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 250 + originjitter 26 26 26 + size 48 48 + tex 8 16 effect grenade_explode -notunderwater -count 40 -type static -tex 48 55 -color 0xe03f00 0x5e0000 -size 16 26 -sizeincrease 20 -alpha 128 228 356 -bounce 4.5 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 256 256 256 -// fire effect which make brigt dot inside + type static + airfriction 8 + alpha 128 228 356 + bounce 4.500000 + color 0xe03f00 0x5e0000 + count 40 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 20 + size 16 26 + tex 48 55 + velocityjitter 256 256 256 effect grenade_explode -notunderwater -count 15 -type static -tex 48 55 -color 0xe03f00 0xffdf92 -size 6 16 -sizeincrease 40 -alpha 228 328 756 -bounce 1 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 256 256 256 -// smoke + type static + airfriction 8 + alpha 228 328 756 + bounce 1 + color 0xe03f00 0xffdf92 + count 15 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 40 + size 6 16 + tex 48 55 + velocityjitter 256 256 256 effect grenade_explode -type alphastatic -notunderwater -tex 0 8 -count 10 -size 20 40 -sizeincrease 34 -alpha 300 550 556 -velocityjitter 256 256 256 -airfriction 5 -color 0x000000 0x111111 -bounce 6 -// underwater bubbles + type alphastatic + airfriction 5 + alpha 300 550 556 + bounce 6 + color 0x000000 0x111111 + count 10 + notunderwater + sizeincrease 34 + size 20 40 + tex 0 8 + velocityjitter 256 256 256 effect grenade_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect grenade_explode -underwater -type smoke -countabsolute 1 -tex 33 33 -size 5 5 -sizeincrease 1500 -alpha 40 40 300 -velocitymultiplier 0.3 -// bouncing sparks + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1500 + size 5 5 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect grenade_explode -notunderwater -count 16 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 0.1 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect grenade_explode -notunderwater -count 12 -type alphastatic -tex 66 68 -color 0x6a3d25 0xcac5b4 -size 2 6 -alpha 644 956 684 -gravity 1.3 -airfriction 0.5 -bounce 1.6 -velocityjitter 324 324 524 -rotate -180 180 -1000 1000 - - - -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type alphastatic + airfriction 0.500000 + alpha 644 956 684 + bounce 1.600000 + color 0x6a3d25 0xcac5b4 + count 12 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 2 6 + tex 66 68 + velocityjitter 324 324 524 effect electro_muzzleflash -countabsolute 1 -type smoke -color 0x283880 0x283880 // 0x202020 0x404040 -tex 65 65 -size 15 15 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease -10 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 1.5 3 6 - + type smoke + alpha 256 256 512 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 15 15 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect electro_muzzleflash -count 7 -type spark -tex 8 15 -color 0xD9FDFF 0xD9FDFF -size 5 15 -alpha 110 228 2024 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 1.5 - + type spark + airfriction 2 + alpha 110 228 2024 + color 0xD9FDFF 0xD9FDFF + count 7 + originjitter 1 1 1 + size 5 15 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect electro_muzzleflash -count 5 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 7 6 -alpha 110 228 1024 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 2.5 -airfriction 8 -gravity 1.3 -stretchfactor 0.1 - - -// electro trail -// glowing vapor trail -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to) + type spark + airfriction 8 + alpha 110 228 1024 + color 0xD9FDFF 0xD9FDFF + count 5 + gravity 1.300000 + originjitter 1 1 1 + size 7 6 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect TR_NEXUIZPLASMA -trailspacing 2 -type static -color 0x283880 0x283880 -size 3 3 -tex 38 38 -alpha 256 256 968 -//velocityjitter 16 16 16 -lightradius 90 -lighttime 0 -lightcolor 1.5 3 6 -velocitymultiplier -0.1 -// bright sparks + type static + alpha 256 256 968 + color 0x283880 0x283880 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 effect TR_NEXUIZPLASMA -trailspacing 12 -count 1.5 -type snow -tex 42 42 -color 0x629dff 0x0018ff -size 2 4 -sizeincrease -20 -alpha 444 512 1866 -bounce 1 -velocityoffset 0 0 15 -airfriction 12 -originjitter 1 1 1 -velocityjitter 50 50 50 - - - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x629dff 0x0018ff + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect electro_impact -countabsolute 1 -type decal -tex 59 59 -size 32 32 -alpha 256 256 0 -originjitter 17 17 17 -lightradius 250 -lightradiusfade 250 -lightcolor 3.125 4.375 10 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 250 + lightradius 250 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect electro_impact -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 1000 -color 0x80C0FF 0x80C0FF -alpha 40 40 350 -velocitymultiplier 44 -// flare effect + type smoke + alpha 40 40 350 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1000 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect electro_impact -countabsolute 1 -type static -tex 38 38 -color 0x80C0FF 0x80C0FF -size 12 32 -alpha 256 256 512 -// cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 12 32 + tex 38 38 effect electro_impact -count 30 -type smoke -tex 42 42 -color 0x629dff 0x0018ff -size 36 36 -sizeincrease -50 -alpha 256 256 1024 -bounce 2 -gravity -0.3 -airfriction 6 -originjitter 1 1 1 -velocityjitter 512 512 512 -rotate -180 180 -9999 9999 -// inner cloud of smoke + type smoke + airfriction 6 + alpha 256 256 1024 + bounce 2 + color 0x629dff 0x0018ff + count 30 + gravity -0.300000 + originjitter 1 1 1 + rotate -180 180 -9999 9999 + sizeincrease -50 + size 36 36 + tex 42 42 + velocityjitter 512 512 512 effect electro_impact -count 30 -type smoke -color 0x629dff 0x0018ff -tex 0 8 -size 20 24 -sizeincrease 50 -alpha 200 256 512 -airfriction 30 -originjitter 20 20 20 -velocityjitter 320 320 320 - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1) + type smoke + airfriction 30 + alpha 200 256 512 + color 0x629dff 0x0018ff + count 30 + originjitter 20 20 20 + sizeincrease 50 + size 20 24 + tex 0 8 + velocityjitter 320 320 320 effect electro_ballexplode -countabsolute 1 -type decal -tex 59 59 -size 32 32 -alpha 256 256 0 -originjitter 17 17 17 -lightradius 250 -lightradiusfade 250 -lightcolor 3.125 4.375 10 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 250 + lightradius 250 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect electro_ballexplode -countabsolute 1 -type static -tex 38 38 -color 0x80C0FF 0x80C0FF -size 32 32 -alpha 256 256 512 -// cloud of bouncing sparks + type static + alpha 256 256 512 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 32 32 + tex 38 38 effect electro_ballexplode -count 64 -type spark -tex 41 41 -color 0xFDFFD9 0xFDFFD9 -size 1 2 -alpha 256 256 1024 -bounce 2 -stretchfactor 0.4 -//airfriction 2 -originjitter 1 1 1 -velocityjitter 512 512 512 -// inner cloud of smoke + type spark + alpha 256 256 1024 + bounce 2 + color 0xFDFFD9 0xFDFFD9 + count 64 + originjitter 1 1 1 + size 1 2 + stretchfactor 0.400000 + tex 41 41 + velocityjitter 512 512 512 effect electro_ballexplode -count 8 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 24 24 -alpha 256 256 512 -originjitter 20 20 20 -velocityjitter 32 32 32 - - - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1) + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 8 + originjitter 20 20 20 + size 24 24 + tex 0 8 + velocityjitter 32 32 32 effect electro_combo -countabsolute 1 -type decal -tex 59 59 -size 64 64 -alpha 256 256 0 -originjitter 17 17 17 -lightradius 400 -lightradiusfade 300 -lightcolor 4 5 6 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 5 6 + lightradiusfade 300 + lightradius 400 + originjitter 17 17 17 + size 64 64 + tex 59 59 effect electro_combo -countabsolute 1 -type static -tex 38 38 -color 0x80C0FF 0x80C0FF -size 48 48 -alpha 128 128 64 -// large sparks + type static + alpha 128 128 64 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 48 48 + tex 38 38 effect electro_combo -count 5 -type static -color 0x2030FF 0x80C0FF -size 32 32 -sizeincrease 50 -tex 0 7 -alpha 156 156 156 -bounce 2 -airfriction 6 -liquidfriction 16 -//velocityoffset 0 0 120 -velocityjitter 512 512 512 + type static + airfriction 6 + alpha 156 156 156 + bounce 2 + color 0x2030FF 0x80C0FF + count 5 + liquidfriction 16 + sizeincrease 50 + size 32 32 + tex 0 7 + velocityjitter 512 512 512 effect electro_combo -count 32 -type spark -tex 41 41 -color 0xa9cacf 0x0054ff -size 2 4 -stretchfactor 2 -gravity 0.3 -alpha 444 512 700 -velocitymultiplier 3 -bounce 1.6 -//airfriction 2 -originjitter 1 1 1 -velocityjitter 312 312 312 -// inner cloud of smoke + type spark + alpha 444 512 700 + bounce 1.600000 + color 0xa9cacf 0x0054ff + count 32 + gravity 0.300000 + originjitter 1 1 1 + size 2 4 + stretchfactor 2 + tex 41 41 + velocityjitter 312 312 312 + velocitymultiplier 3 effect electro_combo -count 0.125 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 24 24 -alpha 256 256 256 -originjitter 20 20 20 -velocityjitter 32 32 32 -// shockwave + type smoke + alpha 256 256 256 + color 0x202020 0x404040 + count 0.125000 + originjitter 20 20 20 + size 24 24 + tex 0 8 + velocityjitter 32 32 32 effect electro_combo -type smoke -countabsolute 1 -color 0xa9cacf 0x0054ff -tex 33 33 -size 30 30 -sizeincrease 600 -alpha 40 40 100 -velocitymultiplier 0.3 - - - -// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) -// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) + type smoke + alpha 40 40 100 + color 0xa9cacf 0x0054ff + countabsolute 1 + sizeincrease 600 + size 30 30 + tex 33 33 + velocitymultiplier 0.300000 effect crylink_muzzleflash -count 0.5 -type smoke -color 0xdd9cff 0xff0090 -tex 65 65 -size 15 20 -alpha 128 128 2024 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 1.6 0.2 2 + type smoke + alpha 128 128 2024 + color 0xdd9cff 0xff0090 + count 0.500000 + lightcolor 1.6 0.2 2 + lightradiusfade 2000 + lightradius 200 + size 15 20 + tex 65 65 + velocitymultiplier 0.010000 effect crylink_muzzleflash -count 5 -type spark -tex 35 36 -color 0xA080C0 0xA080C0 -size 5 10 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 200 200 200 -velocitymultiplier 0.3 -airfriction 12 -stretchfactor 1.5 - - -// crylink impact effect -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1) + type spark + airfriction 12 + alpha 0 128 1024 + color 0xA080C0 0xA080C0 + count 5 + originjitter 1 1 1 + size 5 10 + stretchfactor 1.500000 + tex 35 36 + velocityjitter 200 200 200 + velocitymultiplier 0.300000 effect crylink_impact -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 12 12 12 -//lightradius 200 -//lightradiusfade 800 -//lightcolor 3.2 0.4 4 -// purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_impact -countabsolute 1 -type static -tex 39 39 -color 0x504060 0x504060 -size 24 24 -alpha 256 256 512 -// purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_impact -count 40 -type spark -tex 41 41 -color 0xA040C0 0xA040C0 -bounce 2 -size 6 6 -alpha 256 256 1024 -velocityjitter 512 512 512 -// purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_impact -count 1.5 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 512 -velocityjitter 32 32 32 -// purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_impact -count 3 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 1024 -velocityjitter 256 256 256 - - - -// used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1) + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect nex_muzzleflash -count 12 -type spark -color 0x202020 0x0072ff -tex 48 55 -size 16 16 -alpha 328 328 4000 -originjitter 4 4 4 -velocityjitter 180 180 180 -velocitymultiplier 1.4 -stretchfactor 2 -sizeincrease -100 -airfriction 9 -lightradius 200 -lightradiusfade 200 -lightcolor 2 2.5 3 + type spark + airfriction 9 + alpha 328 328 4000 + color 0x202020 0x0072ff + count 12 + lightcolor 2 2.5 3 + lightradiusfade 200 + lightradius 200 + originjitter 4 4 4 + sizeincrease -100 + size 16 16 + stretchfactor 2 + tex 48 55 + velocityjitter 180 180 180 + velocitymultiplier 1.400000 effect nex_muzzleflash -count 50 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 1 1 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 600 600 600 -velocitymultiplier 1.5 -airfriction 9 - - - -//// nex beam -//effect nex_beam -//countabsolute 1 -//type beam -//tex 200 200 -//color 0xFFFFFF 0xFFFFFF -//size 6 6 -//alpha 128 128 192 -// nex beam: ring smoke -// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos) + type spark + airfriction 9 + alpha 0 128 1024 + color 0xD9FDFF 0xD9FDFF + count 50 + originjitter 1 1 1 + size 1 1 + tex 41 41 + velocityjitter 600 600 600 + velocitymultiplier 1.500000 effect nex_beam -trailspacing 64 -color 0x1680A0 0x1680A0 -size 4 4 -tex 32 32 -alpha 64 128 64 -airfriction 5 -sizeincrease 2 -type static -// nex beam: drifting smoke + type static + airfriction 5 + alpha 64 128 64 + color 0x1680A0 0x1680A0 + sizeincrease 2 + size 4 4 + tex 32 32 + trailspacing 64 effect nex_beam -trailspacing 12 -color 0x5080A0 0x5080A0 -size 1 1 -tex 0 8 -alpha 32 64 32 -airfriction 9 -sizeincrease 8 -velocityjitter 64 64 64 -type static -// nex beam: bright core + type static + airfriction 9 + alpha 32 64 32 + color 0x5080A0 0x5080A0 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect nex_beam -trailspacing 12 -color 0x80CDFF 0x80CDFF -size 4 4 -//tex 48 55 -alpha 256 256 1280 -type static -//sparks + type static + alpha 256 256 1280 + color 0x80CDFF 0x80CDFF + size 4 4 + trailspacing 12 effect nex_beam -trailspacing 16 -color 0x1680A0 0x1680A0 -size 1 1 -tex 63 63 -alpha 64 128 80 -airfriction 5 -gravity -0.01 -type snow - -// nex impact -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) + type snow + airfriction 5 + alpha 64 128 80 + color 0x1680A0 0x1680A0 + gravity -0.010000 + size 1 1 + tex 63 63 + trailspacing 16 effect nex_impact -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 14 14 14 -lightradius 200 -lightradiusfade 250 -lightcolor 4 6 8 -rotate -180 180 0 0 -// rotating something + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 6 8 + lightradiusfade 250 + lightradius 200 + originjitter 14 14 14 + rotate -180 180 0 0 + size 24 24 + tex 47 47 effect nex_impact -count 5 -type smoke -tex 46 46 -color 0x1680A0 0x1680A0 -size 25 28 -sizeincrease 20 -alpha 55 55 50 -rotate 180 -180 500 -500 -// shockwave + type smoke + alpha 55 55 50 + color 0x1680A0 0x1680A0 + count 5 + rotate 180 -180 500 -500 + sizeincrease 20 + size 25 28 + tex 46 46 effect nex_impact -countabsolute 1 -type static -tex 33 33 -color 0x1680A0 0x1680A0 -size 16 16 -alpha 50 50 400 -sizeincrease 900 -// shockwave2 + type static + alpha 50 50 400 + color 0x1680A0 0x1680A0 + countabsolute 1 + sizeincrease 900 + size 16 16 + tex 33 33 effect nex_impact -countabsolute 1 -type static -tex 65 65 -color 0x1680A0 0x1680A0 -size 5 5 -alpha 50 50 100 -sizeincrease 500 - -// flare effect + type static + alpha 50 50 100 + color 0x1680A0 0x1680A0 + countabsolute 1 + sizeincrease 500 + size 5 5 + tex 65 65 effect nex_impact -countabsolute 1 -type static -tex 37 37 -color 0x80C0FF 0x80C0FF -size 8 8 -alpha 256 256 256 -// small sparks which form a sphere as they slow down -//effect nex_impact -//count 256 -//type spark -//color 0x2030FF 0x80C0FF -//size 1 2 -//alpha 256 256 512 -//bounce 2 -//airfriction 8 -//liquidfriction 8 -//velocityjitter 384 384 384 -// small sparks which glow brightly but live briefly + type static + alpha 256 256 256 + color 0x80C0FF 0x80C0FF + countabsolute 1 + size 8 8 + tex 37 37 effect nex_impact -count 64 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 4 4 -alpha 0 128 512 -bounce 2 -stretchfactor 3 -velocityjitter 600 600 600 -velocitymultiplier 0.5 -airfriction 9 -// small sparks that live longer + type spark + airfriction 9 + alpha 0 128 512 + bounce 2 + color 0xD9FDFF 0xD9FDFF + count 64 + size 4 4 + stretchfactor 3 + tex 41 41 + velocityjitter 600 600 600 + velocitymultiplier 0.500000 effect nex_impact -count 16 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 2 2 -alpha 255 255 112 -bounce 1.6 -stretchfactor 0.7 -velocityjitter 300 300 600 -velocitymultiplier 2.5 -airfriction 2 -gravity 1 - -// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 16 + gravity 1 + size 2 2 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 300 300 600 + velocitymultiplier 2.500000 effect hagar_muzzleflash -count 2 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect hagar_muzzleflash -count 15 -type spark -tex 48 55 -color 0xff8400 0xff4200 -size 5 10 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 200 200 200 -velocitymultiplier 0.5 -airfriction 12 -stretchfactor 2 -rotate -180 180 -400 400 - - - -// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1) + type spark + airfriction 12 + alpha 0 128 1024 + color 0xff8400 0xff4200 + count 15 + originjitter 1 1 1 + rotate -180 180 -400 400 + size 5 10 + stretchfactor 2 + tex 48 55 + velocityjitter 200 200 200 + velocitymultiplier 0.500000 effect hagar_bounce -count 2 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 256 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 60 -lightradiusfade 300 -lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 256 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 300 + lightradius 60 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect hagar_bounce -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 256 256 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 600 600 600 -velocitymultiplier 0.5 -airfriction 12 - - - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) -effect hagar_explode -countabsolute 1 -type decal -tex 8 16 -size 28 38 -alpha 256 256 0 -originjitter 14 14 14 -lightradius 120 -lightradiusfade 400 -lightcolor 8 4 1 -// fire effect which make bright dot inside + type spark + airfriction 12 + alpha 0 256 256 + bounce 1.500000 + color 0xFFFDD9 0xFFFDD9 + count 15 + gravity 1 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 600 600 600 + velocitymultiplier 0.500000 effect hagar_explode -notunderwater -count 3.5 -type smoke -tex 48 55 -color 0xffe955 0xff5a00 -size 16 26 -sizeincrease 5 -alpha 80 200 356 -bounce 1.5 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 156 156 156 -// fire effect which expands then slows + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 120 + originjitter 14 14 14 + size 28 38 + tex 8 16 effect hagar_explode -notunderwater -count 12 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 26 -sizeincrease 15 -alpha 128 256 456 -bounce 1.5 -airfriction 12 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 286 286 286 - -// smoke + type smoke + airfriction 8 + alpha 80 200 356 + bounce 1.500000 + color 0xffe955 0xff5a00 + count 3.500000 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 16 26 + tex 48 55 + velocityjitter 156 156 156 effect hagar_explode -type alphastatic -notunderwater -tex 0 8 -count 7 -size 20 40 -sizeincrease 20 -alpha 200 500 600 -velocityjitter 244 244 244 -airfriction 5 -color 0x000000 0x111111 -bounce 2 - -// underwater bubbles + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 12 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 effect hagar_explode -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 -// bouncing sparks + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 7 + notunderwater + sizeincrease 20 + size 20 40 + tex 0 8 + velocityjitter 244 244 244 effect hagar_explode -notunderwater -count 4 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 0.1 -alpha 644 956 684 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 224 224 224 - - - -// used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 +effect hagar_explode + type spark + airfriction 1 + alpha 644 956 684 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 4 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 224 224 224 + velocityoffset 0 0 80 effect rocketlauncher_muzzleflash -count 10 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 1 1 -sizeincrease 20 -alpha 256 256 256 -airfriction 2 -originjitter 1.5 1.5 1.5 -velocityjitter 40 40 40 -velocitymultiplier -0.13 -//lightradius 200 -//lightradiusfade 2000 -//lightcolor 2 1.5 0.2 + type smoke + airfriction 2 + alpha 256 256 256 + color 0x202020 0x404040 + count 10 + originjitter 1.5 1.5 1.5 + sizeincrease 20 + size 1 1 + tex 0 8 + velocityjitter 40 40 40 + velocitymultiplier -0.130000 effect rocketlauncher_muzzleflash -count 6 -type smoke -tex 35 36 -color 0xFFFDD9 0xFFFDD9 -size 5 10 -sizeincrease 20 -alpha 10 25 20 -originjitter 3 3 3 -velocityjitter 100 100 100 -velocitymultiplier 0.3 -airfriction 9 -rotate -180 180 -30 30 - - - -// rocket trail -// smoke -// used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET -// used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) + type smoke + airfriction 9 + alpha 10 25 20 + color 0xFFFDD9 0xFFFDD9 + count 6 + originjitter 3 3 3 + rotate -180 180 -30 30 + sizeincrease 20 + size 5 10 + tex 35 36 + velocityjitter 100 100 100 + velocitymultiplier 0.300000 effect TR_ROCKET -trailspacing 10 -type smoke -notunderwater -color 0x000000 0x666666 -tex 0 8 -size 3 4 -bounce 1 -sizeincrease 11 -alpha 200 300 200 -lightradius 150 -lighttime 0 -lightcolor 6 3 1 -originjitter 2 2 2 -velocityjitter 3 3 3 -velocitymultiplier -0.02 -rotate -180 180 -30 30 -//gravity -0.11 -// fire + type smoke + alpha 200 300 200 + bounce 1 + color 0x000000 0x666666 + lightcolor 6 3 1 + lightradius 150 + notunderwater + originjitter 2 2 2 + rotate -180 180 -30 30 + sizeincrease 11 + size 3 4 + tex 0 8 + trailspacing 10 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 effect TR_ROCKET -trailspacing 4 -type static -color 0xffdf72 0x811200 -tex 48 55 -size 7 7 -sizeincrease -30 -alpha 100 144 588 -airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.5 -// bubbles + type static + airfriction 8 + alpha 100 144 588 + color 0xffdf72 0x811200 + sizeincrease -30 + size 7 7 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1.500000 effect TR_ROCKET -type bubble -underwater -trailspacing 16 -tex 62 62 -size 1 2 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 -velocitymultiplier -0.31 -rotate 0 0 0 0 -// sparks + type bubble + alpha 256 256 256 + bounce 1.500000 + gravity -0.125000 + liquidfriction 4 + size 1 2 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 + velocitymultiplier -0.310000 effect TR_ROCKET -notunderwater -trailspacing 20 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 0.5 0.5 -alpha 444 512 1866 -stretchfactor 0.3 -//gravity 1 -bounce 1 -//velocityoffset 0 0 15 -airfriction 5 -originjitter 1 1 1 -velocityjitter 100 100 100 -velocitymultiplier -0.31 - -// rocket explosion (bigger than mortar and hagar) + type spark + airfriction 5 + alpha 444 512 1866 + bounce 1 + color 0xFFFDD9 0xFFFDD9 + notunderwater + originjitter 1 1 1 + size 0.500000 0.500000 + stretchfactor 0.300000 + tex 40 40 + trailspacing 20 + velocityjitter 100 100 100 + velocitymultiplier -0.310000 effect rocket_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 400 -lightradiusfade 750 -lightcolor 8 4 1 -// fire effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 750 + lightradius 400 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect rocket_explode -notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 33 44 -sizeincrease 45 -alpha 200 256 512 -bounce 1.5 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 512 512 512 -// fire effect 2 + type static + airfriction 8 + alpha 200 256 512 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 45 + size 33 44 + tex 48 55 + velocityjitter 512 512 512 effect rocket_explode -notunderwater -count 14 -type smoke -tex 48 55 -color 0xea691b 0xeed05a -size 33 44 -sizeincrease 55 -alpha 200 256 612 -bounce 2.5 -airfriction 19 -liquidfriction 19 -originjitter 8 8 8 -velocityjitter 912 912 912 -// smoke + type smoke + airfriction 19 + alpha 200 256 612 + bounce 2.500000 + color 0xea691b 0xeed05a + count 14 + liquidfriction 19 + notunderwater + originjitter 8 8 8 + sizeincrease 55 + size 33 44 + tex 48 55 + velocityjitter 912 912 912 effect rocket_explode -type alphastatic -notunderwater -tex 0 8 -count 32 -size 20 40 -sizeincrease 44 -alpha 200 450 456 -velocityjitter 444 444 444 -airfriction 5 -color 0x000000 0x111111 -bounce 2 -// underwater bubbles + type alphastatic + airfriction 5 + alpha 200 450 456 + bounce 2 + color 0x000000 0x111111 + count 32 + notunderwater + sizeincrease 44 + size 20 40 + tex 0 8 + velocityjitter 444 444 444 effect rocket_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 144 144 144 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect rocket_explode -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1900 -alpha 40 40 300 -velocitymultiplier 0.3 -// bouncing sparks + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect rocket_explode -notunderwater -count 16 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 0.1 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xffa35b 0xfff2be + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect rocket_explode -notunderwater -count 12 -type alphastatic -tex 66 68 -color 0x6a3d25 0xcac5b4 -size 2 6 -alpha 644 956 684 -gravity 1.3 -airfriction 0.5 -bounce 1.6 -velocityjitter 324 324 524 -rotate -180 180 -1000 1000 - -// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) + type alphastatic + airfriction 0.500000 + alpha 644 956 684 + bounce 1.600000 + color 0x6a3d25 0xcac5b4 + count 12 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 2 6 + tex 66 68 + velocityjitter 324 324 524 effect grapple_muzzleflash -lightradius 160 -lightradiusfade 800 -lightcolor 1 0 0 - - - -// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1) + lightcolor 1 0 0 + lightradiusfade 800 + lightradius 160 effect grapple_impact -lightradius 160 -lightradiusfade 800 -lightcolor 1 0 0 - - - -// used nowhere in code + lightcolor 1 0 0 + lightradiusfade 800 + lightradius 160 effect nex242_misc_laser_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0xff0000 0xff0000 -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0xff0000 0xff0000 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - - - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_beam_fast -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 640 -color 0xff0000 0xff0000 -sizeincrease 0.1 - -// used nowhere in code + type beam + alpha 256 256 640 + color 0xff0000 0xff0000 + countabsolute 1 + sizeincrease 0.100000 + size 1 1 + tex 200 200 effect nex242_misc_laser_beam_fast_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// additional laser colors (mike) -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_green_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0x00ff00 0x00ff00 -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0x00ff00 0x00ff00 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_green_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_blue_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0x0000ff 0x0000ff -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0x0000ff 0x0000ff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_blue_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_yellow_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0xffff00 0xffff00 -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0xffff00 0xffff00 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_yellow_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_cyan_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0x00ffff 0x00ffff -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0x00ffff 0x00ffff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_cyan_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_magenta_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0xff00ff 0xff00ff -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0xff00ff 0xff00ff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_magenta_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_white_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0xffffff 0xffffff -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0xffffff 0xffffff + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_white_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_black_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0x000000 0x000000 -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0x000000 0x000000 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_black_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - -// used nowhere in code + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect nex242_misc_laser_orange_beam -countabsolute 1 -type beam -tex 200 200 -size 1 1 -alpha 256 256 64 -color 0xff6600 0xff6600 -sizeincrease 1 - -// used nowhere in code + type beam + alpha 256 256 64 + color 0xff6600 0xff6600 + countabsolute 1 + sizeincrease 1 + size 1 1 + tex 200 200 effect nex242_misc_laser_orange_beam_end -count 0.5 -type spark -color 0x8f4333 0xfff31b -size 0.4 0.4 -alpha 128 256 768 -gravity 1 -bounce -1 -velocityjitter 64 64 64 -velocitymultiplier 100 - - - - -// bigger crylink impact effect -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1) + type spark + alpha 128 256 768 + bounce -1 + color 0x8f4333 0xfff31b + count 0.500000 + gravity 1 + size 0.400000 0.400000 + velocityjitter 64 64 64 + velocitymultiplier 100 effect crylink_impactbig -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 12 12 12 -//lightradius 200 -//lightradiusfade 800 -//lightcolor 3.2 0.4 4 -// purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_impactbig -countabsolute 1 -type static -tex 39 39 -color 0x504060 0x504060 -size 24 24 -alpha 256 256 512 -// purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_impactbig -count 40 -type spark -tex 41 41 -color 0xA040C0 0xA040C0 -bounce 2 -size 6 6 -alpha 256 256 1024 -velocityjitter 512 512 512 -// purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_impactbig -count 1.5 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 512 -velocityjitter 32 32 32 -// purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_impactbig -count 3 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 1024 -velocityjitter 256 256 256 - -// Zero-violence effects - -// impact effect indicating damage -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect damage_hit -tex 48 55 -count 0.5 -type alphastatic -color 0x00FFFF 0xFF00FF -size 16 16 -sizeincrease -24 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 256 256 256 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_hit -tex 48 55 -count 0.5 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 16 16 -sizeincrease -24 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 256 256 256 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_hit -tex 48 55 -count 0.5 -type alphastatic -color 0xFFFF00 0x00FFFF -size 16 16 -sizeincrease -24 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 256 256 256 - -// effect for removing player model -// "teleport" -// NOTE: maintained by div0, make your own new effect instead of changing this one without asking! -// large sparks -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 16 16 + tex 48 55 + velocityjitter 256 256 256 effect damage_dissolve -tex 48 55 -count 15 -type alphastatic -color 0x00FFFF 0xFF00FF -size 32 32 -sizeincrease -16 -alpha 256 256 128 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 512 512 512 + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect damage_dissolve -tex 48 55 -count 15 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 32 32 -sizeincrease -16 -alpha 256 256 128 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 512 512 512 + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect damage_dissolve -tex 48 55 -count 15 -type alphastatic -color 0xFFFF00 0x00FFFF -size 32 32 -sizeincrease -16 -alpha 256 256 128 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 512 512 512 - - -// decal -// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") -// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") + type alphastatic + airfriction 3 + alpha 256 256 128 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -16 + size 32 32 + tex 48 55 + velocityjitter 512 512 512 effect laser_deadly -countabsolute 1 -type decal -tex 56 59 -size 5 5 -alpha 256 256 0 -originjitter 6 6 6 -// dust/smoke drifting away from the impact + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 5 5 + tex 56 59 effect laser_deadly -count 0.025 -type smoke -tex 48 55 -color 0xFFFFFF 0xFFFFFF -size 3 3 -alpha 0 64 64 -originjitter 1 1 1 -airfriction 7 -liquidfriction 16 -velocityjitter 15 15 15 -sizeincrease 2 -velocitymultiplier 20 -// sparks + type smoke + airfriction 7 + alpha 0 64 64 + color 0xFFFFFF 0xFFFFFF + count 0.025000 + liquidfriction 16 + originjitter 1 1 1 + sizeincrease 2 + size 3 3 + tex 48 55 + velocityjitter 15 15 15 + velocitymultiplier 20 effect laser_deadly -notunderwater -count 0.025 -type spark -tex 40 40 -color 0xFDFFD9 0xFDFFD9 -size 0.6 0.6 -alpha 256 256 768 -gravity 1 -bounce 1 -airfriction 5 -originjitter 1 1 1 -velocityjitter 100 100 100 -velocitymultiplier 100 - - -//torch -//fire -// used nowhere in code + type spark + airfriction 5 + alpha 256 256 768 + bounce 1 + color 0xFDFFD9 0xFDFFD9 + count 0.025000 + gravity 1 + notunderwater + originjitter 1 1 1 + size 0.600000 0.600000 + tex 40 40 + velocityjitter 100 100 100 + velocitymultiplier 100 effect torch_small -//notunderwater -count 8 -type smoke -tex 48 55 -size 1 11 -alpha 200 256 512 -gravity -0.5 -color 0x8f0d00 0xff5a00 -//bounce 1 -sizeincrease -1 -originjitter 5 5 5 -velocityjitter 1 1 50 -// smoke + type smoke + alpha 200 256 512 + color 0x8f0d00 0xff5a00 + count 8 + gravity -0.500000 + originjitter 5 5 5 + sizeincrease -1 + size 1 11 + tex 48 55 + velocityjitter 1 1 50 effect torch_small -type alphastatic -count 4 -tex 0 8 -size 5 10 -sizeincrease 5 -alpha 200 256 200 -color 0x000000 0x111111 -gravity -0.3 -originjitter 3 3 3 -velocityjitter 11 11 50 -//bounce 1 - -//fountain01 -// used nowhere in code + type alphastatic + alpha 200 256 200 + color 0x000000 0x111111 + count 4 + gravity -0.300000 + originjitter 3 3 3 + sizeincrease 5 + size 5 10 + tex 0 8 + velocityjitter 11 11 50 effect fountain01 -count 16 -tex 0 8 -size 10 15 -alpha 0 100 100 -gravity 0.6 -bounce 1 -sizeincrease 20 -type snow -bounce 1 -originjitter 5 5 5 -velocityjitter 81 81 150 -color 0x7cbaff 0xcfd1ff -velocitymultiplier 2 - -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1) + type snow + alpha 0 100 100 + bounce 1 + color 0x7cbaff 0xcfd1ff + count 16 + gravity 0.600000 + originjitter 5 5 5 + sizeincrease 20 + size 10 15 + tex 0 8 + velocityjitter 81 81 150 + velocitymultiplier 2 effect hookbomb_explode -count 25 -type static -tex 38 38 -color 0x807aff 0x4463d5 -size 150 200 -sizeincrease -160 -alpha 0 256 200 -//gravity 1 -bounce 1.5 -originjitter 10 10 10 -velocityjitter 550 550 550 -//velocitymultiplier -20 -airfriction 10 -// decal in the air + type static + airfriction 10 + alpha 0 256 200 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 25 + originjitter 10 10 10 + sizeincrease -160 + size 150 200 + tex 38 38 + velocityjitter 550 550 550 effect hookbomb_explode -countabsolute 3 -type static -tex 38 38 -color 0x807aff 0x4463d5 -size 160 200 -alpha 256 265 100 -sizeincrease -60 -originoffset 0 0 6 -// decal on the ground + type static + alpha 256 265 100 + color 0x807aff 0x4463d5 + countabsolute 3 + originoffset 0 0 6 + sizeincrease -60 + size 160 200 + tex 38 38 effect hookbomb_explode -countabsolute 1 -type decal -tex 39 39 -size 80 100 -alpha 256 256 0 -originjitter 6 6 6 -// some sparks + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 6 6 6 + size 80 100 + tex 39 39 effect hookbomb_explode -count 30 -type spark -tex 38 38 -color 0x807aff 0x4463d5 -size 20 30 -alpha 256 256 456 -sizeincrease -60 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 1900 1900 1300 -velocitymultiplier 0.5 -airfriction 2 - - -// smoke + type spark + airfriction 2 + alpha 256 256 456 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 30 + gravity 1 + originjitter 1 1 1 + sizeincrease -60 + size 20 30 + tex 38 38 + velocityjitter 1900 1900 1300 + velocitymultiplier 0.500000 effect EF_MGTURRETTRAIL -notunderwater -trailspacing 10 -type smoke -color 0xd0d0a0 0xffffff -tex 0 8 -size 5 4 -alpha 128 196 768 -sizeincrease -8 -gravity -0.01 -// bubbles + type smoke + alpha 128 196 768 + color 0xd0d0a0 0xffffff + gravity -0.010000 + notunderwater + sizeincrease -8 + size 5 4 + tex 0 8 + trailspacing 10 effect EF_MGTURRETTRAIL -underwater -trailspacing 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -//fire_big -//fire -// used nowhere in code + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect fire_big -//notunderwater -count 26 -type smoke -tex 48 55 -size 11 31 -alpha 200 356 512 -gravity -0.5 -color 0x8f0d00 0xff5a00 -bounce 2 -sizeincrease -3 -originjitter 33 33 33 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 200 356 512 + bounce 2 + color 0x8f0d00 0xff5a00 + count 26 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease -3 + size 11 31 + tex 48 55 + velocityjitter 22 22 50 effect fire_big -type alphastatic -count 11 -tex 0 8 -size 22 33 -sizeincrease 11 -alpha 200 256 200 -color 0x000000 0x111111 -gravity -0.3 -originjitter 44 44 44 -velocityjitter 11 11 50 -bounce 2 - -//red_flare -//smoke -// used nowhere in code + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0x111111 + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + velocityjitter 11 11 50 effect red_flare -type alphastatic -count 10.5 -tex 0 8 -size 1 11 -sizeincrease 11 -alpha 200 256 160 -color 0xff0000 0xdc7171 -gravity -0.24 -originjitter 2 2 0 -velocityjitter 15 15 30 -bounce 1 - -//blue_flare -//smoke -// used nowhere in code + type alphastatic + alpha 200 256 160 + bounce 1 + color 0xff0000 0xdc7171 + count 10.500000 + gravity -0.240000 + originjitter 2 2 0 + sizeincrease 11 + size 1 11 + tex 0 8 + velocityjitter 15 15 30 effect blue_flare -type alphastatic -count 10.5 -tex 0 8 -size 1 11 -sizeincrease 11 -alpha 200 256 160 -color 0x0000ff 0x7194dc -gravity -0.24 -originjitter 2 2 0 -velocityjitter 15 15 30 -bounce 1 - -//smoke_ring -//smoke -// used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1); + type alphastatic + alpha 200 256 160 + bounce 1 + color 0x0000ff 0x7194dc + count 10.500000 + gravity -0.240000 + originjitter 2 2 0 + sizeincrease 11 + size 1 11 + tex 0 8 + velocityjitter 15 15 30 effect smoke_ring -type smoke -count 45 -tex 0 8 -size 1 11 -sizeincrease 21 -gravity 0.1 -airfriction 3 -alpha 100 156 200 -color 0x111111 0x979797 -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.1 -notunderwater - -//smoke_large -//smoke -// used nowhere in code + type smoke + airfriction 3 + alpha 100 156 200 + bounce 1.100000 + color 0x111111 0x979797 + count 45 + gravity 0.100000 + notunderwater + sizeincrease 21 + size 1 11 + tex 0 8 + velocityjitter 190 190 50 effect smoke_large -type alphastatic -count 25 -tex 0 8 -size 11 21 -sizeincrease 21 -gravity -0.15 -airfriction 7 -alpha 140 256 190 -color 0x9e895f 0xffd39b -//originjitter 2 2 0 -velocityjitter 390 390 390 -bounce 1.1 -notunderwater - -//sparks -// used nowhere in code + type alphastatic + airfriction 7 + alpha 140 256 190 + bounce 1.100000 + color 0x9e895f 0xffd39b + count 25 + gravity -0.150000 + notunderwater + sizeincrease 21 + size 11 21 + tex 0 8 + velocityjitter 390 390 390 effect sparks -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 1 3 -alpha 0 256 256 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 200 -velocitymultiplier 1.5 -airfriction 3 - -//sparks -// used nowhere in code + type spark + airfriction 3 + alpha 0 256 256 + bounce 1.500000 + color 0xFFFDD9 0xFFFDD9 + count 15 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 200 + velocitymultiplier 1.500000 effect electricity_sparks -count 35 -type spark -tex 40 40 -color 0x807aff 0x4463d5 -size 1 3 -alpha 0 256 556 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 3 - -//steam, it needs direction -// used nowhere in code -effect steam -type smoke -count 1 -tex 0 8 -size 1 3 -sizeincrease 7 -gravity -0.25 -velocitymultiplier 14 -airfriction 5 -alpha 140 256 190 -color 0xfffbdf 0xffffff -//originjitter 2 2 0 -velocityjitter 19 19 19 -bounce 1.1 -notunderwater - -// smoke emiter -// used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0x807aff 0x4463d5 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 +effect steam + type smoke + airfriction 5 + alpha 140 256 190 + bounce 1.100000 + color 0xfffbdf 0xffffff + count 1 + gravity -0.250000 + notunderwater + sizeincrease 7 + size 1 3 + tex 0 8 + velocityjitter 19 19 19 + velocitymultiplier 14 effect smoking -count 10 -type alphastatic -tex 0 8 -color 0x292929 0x000000 -size 10 40 -sizeincrease 5 -alpha 100 256 100 -gravity -0.1 -bounce 1.5 -originjitter 10 10 10 -velocityjitter 5 5 20 -//velocitymultiplier -20 -airfriction -1 - -//golden dust (create it once per second to cover large area in small yellow particles) -// used nowhere in code + type alphastatic + airfriction -1 + alpha 100 256 100 + bounce 1.500000 + color 0x292929 0x000000 + count 10 + gravity -0.100000 + originjitter 10 10 10 + sizeincrease 5 + size 10 40 + tex 0 8 + velocityjitter 5 5 20 effect goldendust -count 25 -type snow -tex 38 38 -color 0xff9600 0xffefb8 -size 2 3 -sizeincrease -0.3 -alpha 256 256 70 -//gravity -0.1 -bounce 1.5 -originjitter 500 500 500 -velocityjitter 0.1 0.1 0.1 -//velocitymultiplier -20 -//airfriction -0.1 - -// used nowhere in code + type snow + alpha 256 256 70 + bounce 1.500000 + color 0xff9600 0xffefb8 + count 25 + originjitter 500 500 500 + sizeincrease -0.300000 + size 2 3 + tex 38 38 + velocityjitter 0.1 0.1 0.1 effect healing_fx -count 25 -type spark -tex 40 40 -color 0xff0000 0xff0000 -size 1 3 -sizeincrease -0.05 -alpha 256 256 170 -gravity -0.1 -bounce 1.5 -originjitter 5 5 100 -velocityjitter 50 50 0 -//velocitymultiplier 20 -airfriction -0.5 - -// used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0xff0000 0xff0000 + count 25 + gravity -0.100000 + originjitter 5 5 100 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect armorrepair_fx -count 25 -type spark -tex 40 40 -color 0x00ff00 0x00ff00 -size 1 3 -sizeincrease -0.05 -alpha 256 256 170 -gravity -0.1 -bounce 1.5 -originjitter 5 5 50 -velocityjitter 50 50 0 -//velocitymultiplier 20 -airfriction -0.5 - -// used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0x00ff00 0x00ff00 + count 25 + gravity -0.100000 + originjitter 5 5 50 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect ammoregen_fx -count 25 -type spark -tex 40 40 -color 0x0000ff 0x0000ff -size 1 3 -sizeincrease -0.05 -alpha 256 256 170 -gravity -0.1 -bounce 1.5 -originjitter 5 5 50 -velocityjitter 50 50 0 -//velocitymultiplier 20 -airfriction -0.5 - -// red-yellow flame like fx -// used nowhere in code + type spark + airfriction -0.500000 + alpha 256 256 170 + bounce 1.500000 + color 0x0000ff 0x0000ff + count 25 + gravity -0.100000 + originjitter 5 5 50 + sizeincrease -0.050000 + size 1 3 + tex 40 40 + velocityjitter 50 50 0 effect rage -count 2.5 -type smoke -tex 35 36 -color 0xff0000 0xff7800 -size 1 3 -sizeincrease 10 -gravity -0.06 -alpha 256 256 190 -originjitter 5 5 5 -velocityjitter 25 25 25 -airfriction 2 - -// pieces of glass or ice falling on the floor -// used nowhere in code + type smoke + airfriction 2 + alpha 256 256 190 + color 0xff0000 0xff7800 + count 2.500000 + gravity -0.060000 + originjitter 5 5 5 + sizeincrease 10 + size 1 3 + tex 35 36 + velocityjitter 25 25 25 effect iceorglass -count 15 -type alphastatic -tex 44 44 -color 0xffffff 0xb2d3e6 -size 3 7 -//sizeincrease 10 -gravity 1.3 -alpha 256 256 0 -time 1 3 -bounce 2 -originjitter 30 30 30 -velocityjitter 100 100 100 -airfriction 3 - -// cover small area in poison gas, spawn it once per second -// used nowhere in code + type alphastatic + airfriction 3 + alpha 256 256 0 + bounce 2 + color 0xffffff 0xb2d3e6 + count 15 + gravity 1.300000 + originjitter 30 30 30 + size 3 7 + tex 44 44 + time 1 3 + velocityjitter 100 100 100 effect poisonfield -count 15 -type smoke -tex 0 8 -color 0x00ff00 0x7db843 -size 1 1 -sizeincrease 30 - gravity -0.01 -alpha 256 256 50 -bounce 1.5 -originjitter 333 333 50 -velocityjitter 5 5 5 -airfriction 1 - -// cover small area in icy mist, spawn it once per second -// used nowhere in code + type smoke + airfriction 1 + alpha 256 256 50 + bounce 1.500000 + color 0x00ff00 0x7db843 + count 15 + gravity -0.010000 + originjitter 333 333 50 + sizeincrease 30 + size 1 1 + tex 0 8 + velocityjitter 5 5 5 effect icefield -count 10 -type smoke -tex 0 8 -color 0x008aff 0x75e7ff -size 1 1 -sizeincrease 10 - gravity -0.01 -alpha 256 256 50 -bounce 1.5 -originjitter 333 333 0 -velocityjitter 5 5 30 -airfriction 1 + type smoke + airfriction 1 + alpha 256 256 50 + bounce 1.500000 + color 0x008aff 0x75e7ff + count 10 + gravity -0.010000 + originjitter 333 333 0 + sizeincrease 10 + size 1 1 + tex 0 8 + velocityjitter 5 5 30 effect icefield -count 5 -type smoke -tex 48 55 -size 1 1 -sizeincrease 10 -color 0x008aff 0x75e7ff -alpha 256 256 50 -gravity -0.001 -originjitter 333 333 0 - - -// cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit ) -// flames that go up -// used nowhere in code + type smoke + alpha 256 256 50 + color 0x008aff 0x75e7ff + count 5 + gravity -0.001000 + originjitter 333 333 0 + sizeincrease 10 + size 1 1 + tex 48 55 effect firefield -count 100 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 20 - gravity -0.06 -alpha 50 256 200 -bounce 1.5 -originjitter 180 180 0 -velocityjitter 5 5 30 -airfriction 1 -//flames that stay on the ground + type smoke + airfriction 1 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 100 + gravity -0.060000 + originjitter 180 180 0 + sizeincrease 20 + size 1 1 + tex 48 55 + velocityjitter 5 5 30 effect firefield -count 50 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 40 -alpha 50 256 200 -originjitter 180 180 0 -// smoke + type smoke + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 50 + originjitter 180 180 0 + sizeincrease 40 + size 1 1 + tex 48 55 effect firefield -count 20 -type alphastatic -tex 0 8 -size 1 1 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 70 -gravity -0.02 -originjitter 180 180 0 - -//flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction -//fast fire -// used nowhere in code + type alphastatic + alpha 256 256 70 + color 0x000000 0x111111 + count 20 + gravity -0.020000 + originjitter 180 180 0 + sizeincrease 7 + size 1 1 + tex 0 8 effect flamethrower -count 3 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 250 -bounce 1.5 -velocityjitter 40 40 11 -velocitymultiplier 30 -airfriction 1.2 -//slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 11 + velocitymultiplier 30 effect flamethrower -count 2.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 40 40 40 -velocitymultiplier 20 -airfriction 1.2 -// very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 2.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 40 + velocitymultiplier 20 effect flamethrower -count 1.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 10 - gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 30 30 30 -velocitymultiplier 10 -airfriction 0.3 -//decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 1.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + velocityjitter 30 30 30 + velocitymultiplier 10 effect flamethrower -count 2 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 30 -sizeincrease -10 - gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 10 10 10 -velocitymultiplier 15 -airfriction 0.3 -//smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 2 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + velocityjitter 10 10 10 + velocitymultiplier 15 effect flamethrower -count 0.5 -type alphastatic -tex 0 8 -size 5 15 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 10 10 10 -velocitymultiplier 20 -velocityoffset 0 0 10 -airfriction 1 - -// port-o-launch trail -// glowing vapor trail -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + velocitymultiplier 20 + velocityoffset 0 0 10 effect TR_WIZSPIKE -trailspacing 4 -type static -color 0x404040 0x404040 -size 3 3 -tex 62 62 -alpha 256 256 968 -//velocityjitter 16 16 16 -lightradius 90 -lighttime 0 -lightcolor 1.5 3 6 -velocitymultiplier -0.1 -// bright sparks + type static + alpha 256 256 968 + color 0x404040 0x404040 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 62 62 + trailspacing 4 + velocitymultiplier -0.100000 effect TR_WIZSPIKE -trailspacing 12 -count 1.5 -type snow -tex 42 42 -color 0x404040 0x404040 -size 2 4 -sizeincrease -20 -alpha 444 512 1866 -bounce 1 -velocityoffset 0 0 15 -airfriction 12 -originjitter 1 1 1 -velocityjitter 50 50 50 - -// TAG trail -// glowing vapor trail -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x404040 0x404040 + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect TR_VORESPIKE -trailspacing 4 -type static -color 0x804000 0x804000 -size 3 3 -tex 62 62 -alpha 256 256 968 -//velocityjitter 16 16 16 -lightradius 90 -lighttime 0 -lightcolor 1.5 3 6 -velocitymultiplier -0.1 -// bright sparks + type static + alpha 256 256 968 + color 0x804000 0x804000 + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 62 62 + trailspacing 4 + velocitymultiplier -0.100000 effect TR_VORESPIKE -trailspacing 12 -count 1.5 -type snow -tex 42 42 -color 0xff8000 0xff8000 -size 2 4 -sizeincrease -20 -alpha 444 512 1866 -bounce 1 -velocityoffset 0 0 15 -airfriction 12 -originjitter 1 1 1 -velocityjitter 50 50 50 - -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1) + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xff8000 0xff8000 + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 effect flac_explode -countabsolute 1 -type decal -tex 8 16 -size 18 28 -alpha 256 256 0 -originjitter 40 40 40 -lightradius 150 -lightradiusfade 400 -lightcolor 8 4 1 -// fire effect which make bright dot inside + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 150 + originjitter 40 40 40 + size 18 28 + tex 8 16 effect flac_explode -notunderwater -count 3 -type smoke -tex 48 55 -color 0xffe955 0xff5a00 -size 6 16 -sizeincrease 5 -alpha 128 256 456 -bounce 1.5 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 156 156 156 -// fire effect which expands then slows + type smoke + airfriction 8 + alpha 128 256 456 + bounce 1.500000 + color 0xffe955 0xff5a00 + count 3 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 6 16 + tex 48 55 + velocityjitter 156 156 156 effect flac_explode -notunderwater -count 6 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 10 16 -sizeincrease 15 -alpha 128 256 456 -bounce 1.5 -airfriction 12 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 256 256 256 - -// smoke + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 6 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 10 16 + tex 48 55 + velocityjitter 256 256 256 effect flac_explode -type alphastatic -notunderwater -tex 0 8 -count 5 -size 10 20 -sizeincrease 20 -alpha 500 600 556 -velocityjitter 244 244 244 -airfriction 5 -color 0x000000 0x111111 -bounce 2 - -// underwater bubbles + type alphastatic + airfriction 5 + alpha 500 600 556 + bounce 2 + color 0x000000 0x111111 + count 5 + notunderwater + sizeincrease 20 + size 10 20 + tex 0 8 + velocityjitter 244 244 244 effect flac_explode -underwater -count 8 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 2 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 8 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 1 2 + tex 62 62 + underwater + velocityjitter 96 96 96 effect flac_explode -notunderwater -count 4 -type spark -color 0x903010 0xFFD030 -size 2 2 -tex 40 40 -alpha 256 256 384 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 256 256 256 - - -// bullet trail (somewhat like a tracer) -// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 4 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + tex 40 40 + velocityjitter 256 256 256 + velocityoffset 0 0 80 effect tr_bullet -trailspacing 750 -type spark -tex 70 70 -color 0xff8960 0xff8533 -alpha 256 256 2560 -size 4 4 -stretchfactor 0.2 -velocitymultiplier 3 - -// smoke emitter for small pipes -// used nowhere in code + type beam + alpha 500 600 10000 + color 0xf03000 0xff6010 + countabsolute 1 + sizeincrease -3 + size 0.6 0.8 + tex 200 200 +effect tr_bullet + type smoke + airfriction -4 + alpha 256 256 350 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 1 2 + tex 0 8 + trailspacing 16 + velocityjitter 4 4 4 +effect tr_bullet + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 0.5 0.6 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect smoking_smallemitter -count 10 -type alphastatic -tex 0 8 -color 0x292929 0x000000 -size 6 15 -sizeincrease 20 -alpha 200 256 100 -gravity -0.1 -bounce 0 -originjitter 10 10 10 -velocityjitter 5 5 20 -//velocitymultiplier -20 -airfriction -1 - -// crylink trail -// plasma smoke -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) + type alphastatic + airfriction -1 + alpha 200 256 100 + color 0x292929 0x000000 + count 10 + gravity -0.100000 + originjitter 10 10 10 + sizeincrease 20 + size 6 15 + tex 0 8 + velocityjitter 5 5 20 effect TR_CRYLINKPLASMA -trailspacing 128 -type static -color 0x5522aa 0x6622ff -size 2 2 -sizeincrease 8 -tex 32 32 -alpha 256 256 1024 -velocityjitter 8 8 8 -//lightradius 90 -//lighttime 0 -//lightcolor 1 0 1 -velocitymultiplier -0.01 -// crylink main trail + type static + alpha 256 256 1024 + color 0x5522aa 0x6622ff + sizeincrease 8 + size 2 2 + tex 32 32 + trailspacing 128 + velocityjitter 8 8 8 + velocitymultiplier -0.010000 effect TR_CRYLINKPLASMA -trailspacing 16 -type static -color 0x5522aa 0x6622ff -size 3 3 -sizeincrease 15 -tex 3 3 -alpha 256 256 2600 -velocityjitter 2 2 2 -velocitymultiplier 0.01 - + type static + alpha 256 256 2600 + color 0x5522aa 0x6622ff + sizeincrease 15 + size 3 3 + tex 3 3 + trailspacing 16 + velocityjitter 2 2 2 + velocitymultiplier 0.010000 effect cherryblossom -count 1.5 -type static -color 0xb123ff 0xb183ff -size 1.5 2 -alpha 128 256 32 -gravity 0.05 -bounce 1.5 -airfriction 1 -liquidfriction 1 -originjitter 16 16 16 -velocityjitter 32 32 0 -tex 40 40 -//lightradius 200 -//lighttime 0 - + type static + airfriction 1 + alpha 128 256 32 + bounce 1.500000 + color 0xb123ff 0xb183ff + count 1.500000 + gravity 0.050000 + liquidfriction 1 + originjitter 16 16 16 + size 1.500000 2 + tex 40 40 + velocityjitter 32 32 0 effect alien_blood -count 0.4 -type spark -blend invmod -tex 24 32 -size 5 11 -alpha 1560 2560 7000 -color 0xDC9BCD 0xDC9BCD -bounce -1 -airfriction 0.4 -velocityjitter 99 99 55 -//velocitymultiplier 2 -staincolor 0xDC9BCD 0xDC9BCD -staintex 16 24 -stainsize 1 2 -stretchfactor 25 -sizeincrease 20 -//blood mist + type spark + airfriction 0.400000 + alpha 1560 2560 7000 + blend invmod + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.400000 + sizeincrease 20 + size 5 11 + staincolor 0xDC9BCD 0xDC9BCD + stainsize 1 2 + staintex 16 24 + stretchfactor 25 + tex 24 32 + velocityjitter 99 99 55 effect alien_blood -countabsolute 1 -type smoke -blend invmod -tex 24 32 -size 25 30 -sizeincrease 20 -alpha 3000 5560 12000 -color 0xDC9BCD 0xDC9BCD -originjitter 11 11 11 - + type smoke + alpha 3000 5560 12000 + blend invmod + color 0xDC9BCD 0xDC9BCD + countabsolute 1 + originjitter 11 11 11 + sizeincrease 20 + size 25 30 + tex 24 32 effect robot_blood -count 0.167 -type spark -tex 70 70 -size 1 2 -alpha 256 256 64 -color 0xff3000 0xff7373 -bounce -1 -gravity 1 -airfriction 1 -liquidfriction 4 -velocityjitter 264 264 264 -velocityoffset 0 0 100 -//shockwave + type spark + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xff3000 0xff7373 + count 0.167000 + gravity 1 + liquidfriction 4 + size 1 2 + tex 70 70 + velocityjitter 264 264 264 + velocityoffset 0 0 100 effect robot_blood -countabsolute 1 -type smoke -tex 74 74 -size 2 2 -alpha 0 90 1000 -color 0xff8400 0xffbb72 -originjitter 11 11 11 -sizeincrease 800 -// electo sparcks + type smoke + alpha 0 90 1000 + color 0xff8400 0xffbb72 + countabsolute 1 + originjitter 11 11 11 + sizeincrease 800 + size 2 2 + tex 74 74 effect robot_blood -count 0.1 -type smoke -tex 71 73 -size 20 40 -alpha 256 256 5120 -color 0xff3000 0xff8585 -originjitter 41 41 21 -rotate -180 180 4000 -4000 - - - + type smoke + alpha 256 256 5120 + color 0xff3000 0xff8585 + count 0.100000 + originjitter 41 41 21 + rotate -180 180 4000 -4000 + size 20 40 + tex 71 73 effect alien_TR_BLOOD -trailspacing 20 -type spark -blend invmod -color 0xC080B0 0xC080B0 -tex 24 32 -size 4 19 -alpha 384 984 1492 -bounce -1 -gravity 0.4 -airfriction -2 -liquidfriction 1 -velocityjitter 64 64 64 -velocitymultiplier -0.1 -staincolor 0xC080B0 0xC080B0 -staintex 16 24 -stainsize 1 2 -stretchfactor 7 -sizeincrease -5 -// splash around gib -effect TR_BLOOD -trailspacing 42 -type blood -color 0xA8FFFF 0xA8FFFF -tex 24 32 -size 4 6 -alpha 684 684 7492 -sizeincrease 500 - + type spark + airfriction -2 + alpha 384 984 1492 + blend invmod + bounce -1 + color 0xC080B0 0xC080B0 + gravity 0.400000 + liquidfriction 1 + sizeincrease -5 + size 4 19 + staincolor 0xC080B0 0xC080B0 + stainsize 1 2 + staintex 16 24 + stretchfactor 7 + tex 24 32 + trailspacing 20 + velocityjitter 64 64 64 + velocitymultiplier -0.100000 effect robot_TR_BLOOD -trailspacing 16 -type spark -blend invmod -color 0xC0D890 0xC0D890 -tex 24 32 -size 4 13 -alpha 384 984 1892 -bounce -1 -gravity 0.4 -airfriction -2 -liquidfriction 1 -velocityjitter 64 64 64 -velocitymultiplier -0.3 -staincolor 0x808080 0x808080 -staintex 16 24 -stainsize 1 3 -stretchfactor 6 -sizeincrease -6 -// fire + type spark + airfriction -2 + alpha 384 984 1892 + blend invmod + bounce -1 + color 0xC0D890 0xC0D890 + gravity 0.400000 + liquidfriction 1 + sizeincrease -6 + size 4 13 + staincolor 0x808080 0x808080 + stainsize 1 3 + staintex 16 24 + stretchfactor 6 + tex 24 32 + trailspacing 16 + velocityjitter 64 64 64 + velocitymultiplier -0.300000 effect robot_TR_BLOOD -notunderwater -trailspacing 16 -type spark -tex 48 55 -color 0x902010 0xff3600 -size 5 20 -alpha 128 256 900 -gravity -1 -airfriction 4 -liquidfriction 4 -stretchfactor 5 -sizeincrease 10 -velocityjitter 44 44 44 -// arcs + type spark + airfriction 4 + alpha 128 256 900 + color 0x902010 0xff3600 + gravity -1 + liquidfriction 4 + notunderwater + sizeincrease 10 + size 5 20 + stretchfactor 5 + tex 48 55 + trailspacing 16 + velocityjitter 44 44 44 effect robot_TR_BLOOD -trailspacing 128 -type smoke -tex 71 73 -color 0xff3000 0xff8585 -size 25 30 -alpha 1128 1256 44900 -rotate -180 180 4000 -4000 -velocityjitter 44 44 44 - - + type smoke + alpha 1128 1256 44900 + color 0xff3000 0xff8585 + rotate -180 180 4000 -4000 + size 25 30 + tex 71 73 + trailspacing 128 + velocityjitter 44 44 44 effect alien_TR_SLIGHTBLOOD -trailspacing 64 -type blood -color 0xC080B0 0xC080B0 -tex 24 32 -size 80 80 -alpha 384 384 192 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 -staintex 16 24 - + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xC080B0 0xC080B0 + liquidfriction 4 + size 80 80 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect robot_TR_SLIGHTBLOOD -trailspacing 64 -type blood -color 0xC0D890 0xC0D890 -tex 24 32 -size 8 8 -alpha 384 384 192 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 -staintex 16 24 - -// flare particle and light -// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) + type blood + airfriction 1 + alpha 384 384 192 + bounce -1 + color 0xC0D890 0xC0D890 + liquidfriction 4 + size 8 8 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + trailspacing 64 + velocityjitter 64 64 64 + velocitymultiplier 0.500000 effect item_pickup -countabsolute 1 -type static -color 0x63F2EA 0xB0C5C4 -size 8 16 -alpha 128 64 64 -// cloud of particles which expand rapidly and then slow to form a ball + type static + alpha 128 64 64 + color 0x63F2EA 0xB0C5C4 + countabsolute 1 + size 8 16 effect item_pickup -count 32 -type spark -tex 41 41 -color 0x63F2EA 0xB0C5C4 -size 1 1 -alpha 256 256 1280 -//originjitter 24 24 24 -velocityjitter 256 256 256 - + type spark + alpha 256 256 1280 + color 0x63F2EA 0xB0C5C4 + count 32 + size 1 1 + tex 41 41 + velocityjitter 256 256 256 effect bloodshower -count 125 -type spark -blend invmod -tex 24 32 -size 8 28 -color 0xA8FFFF 0xA8FFFFF -alpha 156 656 1664 -bounce -1 -gravity 1 -stretchfactor 3 -liquidfriction 4 -velocityjitter 764 764 764 -// velocitymultiplier 1 -staincolor 0x808080 0x808080 -staintex 16 24 -stainsize 1 2 -// center blood + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 125 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0x808080 0x808080 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect bloodshower -countabsolute 0.1 -type smoke -blend invmod -tex 24 32 -size 1 28 -sizeincrease 300 -originjitter 50 50 50 -color 0xA8FFFF 0xA8FFFFF -alpha 156 656 1664 - -effect alien_bloodshower -count 125 -type spark -blend invmod -tex 24 32 -size 8 28 -color 0xC080B0 0xC080B0 -alpha 156 656 1664 -bounce -1 -gravity 1 -stretchfactor 3 -liquidfriction 4 -velocityjitter 764 764 764 -// velocitymultiplier 1 -staincolor 0xC080B0 0xC080B0 -staintex 16 24 -stainsize 1 2 -// center blood + type smoke + alpha 156 656 1664 + blend invmod + color 0xA8FFFF 0xA8FFFFF + countabsolute 0.100000 + originjitter 50 50 50 + sizeincrease 300 + size 1 28 + tex 24 32 effect bloodshower -countabsolute 0.1 -type smoke -blend invmod -tex 24 32 -size 1 28 -sizeincrease 300 -originjitter 50 50 50 -color 0xA8FFFF 0xA8FFFFF -alpha 156 656 1664 - - + type smoke + alpha 156 656 1664 + blend invmod + color 0xA8FFFF 0xA8FFFFF + countabsolute 0.100000 + originjitter 50 50 50 + sizeincrease 300 + size 1 28 + tex 24 32 +effect alien_bloodshower + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xC080B0 0xC080B0 + count 125 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0xC080B0 0xC080B0 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect robot_bloodshower -count 100 -type spark -blend invmod -tex 24 32 -size 8 28 -color 0xC0D890 0xC0D890 -alpha 156 656 1664 -bounce -1 -gravity 1 -stretchfactor 3 -liquidfriction 4 -velocityjitter 764 764 764 -// velocitymultiplier 1 -staincolor 0xC0D890 0xC0D890 -staintex 16 24 -stainsize 1 2 -// arc + type spark + alpha 156 656 1664 + blend invmod + bounce -1 + color 0xC0D890 0xC0D890 + count 100 + gravity 1 + liquidfriction 4 + size 8 28 + staincolor 0xC0D890 0xC0D890 + stainsize 1 2 + staintex 16 24 + stretchfactor 3 + tex 24 32 + velocityjitter 764 764 764 effect robot_bloodshower -count 2.5 -type smoke -tex 71 73 -color 0xff3000 0xff8585 -size 25 40 -alpha 1128 1256 4200 -rotate -180 180 99 -99 -velocityjitter 44 44 44 -originjitter 150 150 150 -// shockwave + type smoke + alpha 1128 1256 4200 + color 0xff3000 0xff8585 + count 2.500000 + originjitter 150 150 150 + rotate -180 180 99 -99 + size 25 40 + tex 71 73 + velocityjitter 44 44 44 effect robot_bloodshower -count 2.5 -type smoke -tex 74 74 -color 0xff3000 0xff8585 -size 5 50 -sizeincrease 3000 -alpha 11 125 990 - -//red_ground_quake -//smoke -// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); + type smoke + alpha 11 125 990 + color 0xff3000 0xff8585 + count 2.500000 + sizeincrease 3000 + size 5 50 + tex 74 74 effect red_ground_quake -type smoke -count 90 -tex 0 8 -size 20 50 -sizeincrease 100 -gravity 0.5 -time 5 10 -airfriction 3 -alpha 100 126 200 -color 0x111111 0xbbbbbb -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.1 -notunderwater + type smoke + airfriction 3 + alpha 100 126 200 + bounce 1.100000 + color 0x111111 0xbbbbbb + count 90 + gravity 0.500000 + notunderwater + sizeincrease 100 + size 20 50 + tex 0 8 + time 5 10 + velocityjitter 190 190 50 effect red_ground_quake -type smoke -count 40 -tex 0 8 -size 10 30 -sizeincrease 60 -gravity 0.2 -time 10 15 -airfriction 4 -alpha 100 126 200 -color 0x111111 0x979797 -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.2 -notunderwater + type smoke + airfriction 4 + alpha 100 126 200 + bounce 1.200000 + color 0x111111 0x979797 + count 40 + gravity 0.200000 + notunderwater + sizeincrease 60 + size 10 30 + tex 0 8 + time 10 15 + velocityjitter 190 190 50 effect red_ground_quake -//notunderwater -count 16 -type smoke -tex 48 55 -size 4 20 -time 15 25 -alpha 200 356 512 -gravity -0.5 -color 0x9E6A64 0x91302D -bounce 6 -sizeincrease 5 -originjitter 33 33 33 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 200 356 512 + bounce 6 + color 0x9E6A64 0x91302D + count 16 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease 5 + size 4 20 + tex 48 55 + time 15 25 + velocityjitter 22 22 50 effect red_ground_quake -type alphastatic -count 11 -tex 0 8 -size 22 33 -sizeincrease 11 -time 25 35 -alpha 200 256 200 -color 0x000000 0xffffff -gravity -0.3 -originjitter 44 44 44 -velocityjitter 11 11 50 -bounce 2 - -//blue_ground_quake -//smoke -// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0xffffff + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + time 25 35 + velocityjitter 11 11 50 effect blue_ground_quake -type smoke -count 90 -tex 0 8 -size 20 50 -sizeincrease 100 -gravity 0.5 -time 5 10 -airfriction 3 -alpha 100 126 200 -color 0x111111 0xbbbbbb -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.1 -notunderwater + type smoke + airfriction 3 + alpha 100 126 200 + bounce 1.100000 + color 0x111111 0xbbbbbb + count 90 + gravity 0.500000 + notunderwater + sizeincrease 100 + size 20 50 + tex 0 8 + time 5 10 + velocityjitter 190 190 50 effect blue_ground_quake -type smoke -count 40 -tex 0 8 -size 10 30 -sizeincrease 60 -gravity 0.2 -time 10 15 -airfriction 4 -alpha 100 126 200 -color 0x111111 0x979797 -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.2 -notunderwater + type smoke + airfriction 4 + alpha 100 126 200 + bounce 1.200000 + color 0x111111 0x979797 + count 40 + gravity 0.200000 + notunderwater + sizeincrease 60 + size 10 30 + tex 0 8 + time 10 15 + velocityjitter 190 190 50 effect blue_ground_quake -//notunderwater -count 16 -type smoke -tex 48 55 -size 4 20 -time 15 25 -alpha 200 356 512 -gravity -0.5 -color 0x64679E 0x2D4C91 -bounce 6 -sizeincrease 5 -originjitter 33 33 33 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 200 356 512 + bounce 6 + color 0x64679E 0x2D4C91 + count 16 + gravity -0.500000 + originjitter 33 33 33 + sizeincrease 5 + size 4 20 + tex 48 55 + time 15 25 + velocityjitter 22 22 50 effect blue_ground_quake -type alphastatic -count 11 -tex 0 8 -size 22 33 -sizeincrease 11 -time 25 35 -alpha 200 256 200 -color 0x000000 0xffffff -gravity -0.3 -originjitter 44 44 44 -velocityjitter 11 11 50 -bounce 2 - - - -// cl_gentle impact effect indicating damage -// maintained by morphed -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0xffffff + count 11 + gravity -0.300000 + originjitter 44 44 44 + sizeincrease 11 + size 22 33 + tex 0 8 + time 25 35 + velocityjitter 11 11 50 effect morphed_damage_hit -tex 43 43 -count 0.5 -type spark -color 0xffffff 0x9271fb -size 14 24 -sizeincrease -24 -alpha 128 128 292 -gravity -0.4 -airfriction 5 -liquidfriction 10 -velocityjitter 356 356 456 - + type spark + airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 0.500000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -24 + size 14 24 + tex 43 43 + velocityjitter 356 356 456 effect morphed_damage_hit -tex 0 8 -count 0.5 -type smoke -color 0xffffff 0x9271fb -size 24 24 -sizeincrease -24 -alpha 128 128 292 -airfriction 5 -liquidfriction 10 -originjitter 10 10 10 - - -// effect for removing player model -// "teleport" - -// cl_gentle deathfx -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) + type smoke + airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 0.500000 + liquidfriction 10 + originjitter 10 10 10 + sizeincrease -24 + size 24 24 + tex 0 8 effect morphed_damage_dissolve -tex 43 43 -count 10 -type smoke -color 0xffffff 0x9271fb -size 40 40 -sizeincrease -16 -alpha 456 456 1828 -gravity -1.9 -airfriction 8 -liquidfriction 6 -velocityjitter 256 256 512 -rotate -180 180 -399 -99 - + type smoke + airfriction 8 + alpha 456 456 1828 + color 0xffffff 0x9271fb + count 10 + gravity -1.900000 + liquidfriction 6 + rotate -180 180 -399 -99 + sizeincrease -16 + size 40 40 + tex 43 43 + velocityjitter 256 256 512 effect morphed_damage_dissolve -tex 43 43 -count 2.5 -type smoke -color 0x7bdbff 0xbed2ff -size 40 40 -sizeincrease -16 -alpha 256 256 628 -gravity -0.8 -airfriction 9 -liquidfriction 6 -velocityjitter 256 256 512 -rotate -180 180 0 0 - + type smoke + airfriction 9 + alpha 256 256 628 + color 0x7bdbff 0xbed2ff + count 2.500000 + gravity -0.800000 + liquidfriction 6 + rotate -180 180 0 0 + sizeincrease -16 + size 40 40 + tex 43 43 + velocityjitter 256 256 512 effect morphed_damage_dissolve -tex 65 65 -count 5 -type smoke -color 0xffffff 0x9271fb -size 44 44 -sizeincrease -16 -alpha 156 156 128 -airfriction 3 -liquidfriction 6 -originjitter 22 22 76 - + type smoke + airfriction 3 + alpha 156 156 128 + color 0xffffff 0x9271fb + count 5 + liquidfriction 6 + originjitter 22 22 76 + sizeincrease -16 + size 44 44 + tex 65 65 effect morphed_damage_dissolve -tex 46 46 -count 15 -type smoke -color 0xffffff 0x9271fb -size 32 32 -sizeincrease -16 -alpha 56 56 128 -gravity 1 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 400 400 0 -rotate -180 180 999 -999 - -// Team / hit minsta effects + type smoke + airfriction 3 + alpha 56 56 128 + bounce 1.500000 + color 0xffffff 0x9271fb + count 15 + gravity 1 + liquidfriction 6 + rotate -180 180 999 -999 + sizeincrease -16 + size 32 32 + tex 46 46 + velocityjitter 400 400 0 effect TE_TEI_G3RED -countabsolute 1 -type beam -tex 200 200 -color 0xFF0000 0xFF0000 -size 4 4 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0xFF0000 0xFF0011 + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3RED -trailspacing 8 -type static -color 0x200000 0x400000 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x200000 0x400000 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3RED_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xFF0000 0xFF0000 -size 8 8 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0xFF0000 0xFF0011 + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3RED_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xFF0011 -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xFF0011 + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3RED_HIT -trailspacing 40 -type static -color 0xFF0000 0xFF0011 -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFF0000 0xFF0011 + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3BLUE -countabsolute 1 -type beam -tex 200 200 -color 0x0000FF 0x1100FF -size 4 4 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0x0000FF 0x1100FF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3BLUE -trailspacing 8 -type static -color 0x000020 0x000040 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x000020 0x000040 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3BLUE_HIT -countabsolute 1 -type beam -tex 200 200 -color 0x0000FF 0x1100FF -size 8 8 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0x0000FF 0x1100FF + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3BLUE_HIT -trailspacing 20 -type static -color 0xFFFFFF 0x100FF -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0x1100FF + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3BLUE_HIT -trailspacing 40 -type static -color 0x0000FF 0x1100FF -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - -// Yellow + type smoke + airfriction -4 + alpha 256 256 512 + color 0x0000FF 0x1100FF + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3YELLOW -countabsolute 1 -type beam -tex 200 200 -color 0xffff00 0xffff11 -size 4 4 -alpha 128 128 256 + type beam + alpha 128 128 256 + color 0xffff00 0xffff11 + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3YELLOW -trailspacing 8 -type static -color 0x202000 0x404000 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -velocityjitter 3 3 3 -type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x202000 0x404000 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3YELLOW_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xffff00 0xffff11 -size 8 8 -alpha 128 128 256 + type beam + alpha 128 128 256 + color 0xffff00 0xffff11 + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3YELLOW_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xffff10 -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -velocityjitter 2 2 2 -type smoke -// rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xffff11 + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3YELLOW_HIT -trailspacing 40 -type static -color 0xffff00 0xffff11 -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - - -// Pink + type smoke + airfriction -4 + alpha 256 256 512 + color 0xffff00 0xffff11 + sizeincrease -6 + size 10 10 + trailspacing 40 effect TE_TEI_G3PINK -countabsolute 1 -type beam -tex 200 200 -color 0xFF00FF 0xFF11FF -size 4 4 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0xFF00FF 0xFF11FF + countabsolute 1 + size 4 4 + tex 200 200 effect TE_TEI_G3PINK -trailspacing 8 -type static -color 0x200020 0x400040 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - + type smoke + airfriction -4 + alpha 256 256 512 + color 0x200020 0x400040 + sizeincrease 3 + size 0.300000 0.300000 + tex 46 46 + trailspacing 8 + velocityjitter 3 3 3 effect TE_TEI_G3PINK_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xFF00FF 0xFF11FF -size 8 8 -alpha 128 128 256 -// experimental + type beam + alpha 128 128 256 + color 0xFF00FF 0xFF11FF + countabsolute 1 + size 8 8 + tex 200 200 effect TE_TEI_G3PINK_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xFF10FF -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFFFFFF 0xFF11FF + sizeincrease -2 + size 2 2 + trailspacing 20 + velocityjitter 2 2 2 effect TE_TEI_G3PINK_HIT -trailspacing 40 -type static -color 0xFF00FF 0xFF11FF -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - - - - -// cl_gentle impact effect indicating damage -// maintained by particlegibs -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) -// core decal + type smoke + airfriction -4 + alpha 256 256 512 + color 0xFF00FF 0xFF11FF + sizeincrease -6 + size 10 10 + trailspacing 40 effect particlegibs_damage_hit -type blood -count 0.5 -tex 0 8 -size 5 10 -color 0xA8FFFF 0xA8FFFFF -alpha 256 256 428 -gravity 1 -bounce -1 -airfriction 3 -liquidfriction 6 -velocityjitter 156 156 212 -staincolor 0x808080 0x808080 -staintex 16 24 -// front blood + type blood + airfriction 3 + alpha 256 256 428 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.500000 + gravity 1 + liquidfriction 6 + size 5 10 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 156 156 212 effect particlegibs_damage_hit -type blood -count 0.1 -tex 24 32 -size 10 20 -color 0xA8FFFF 0xA8FFFFF -sizeincrease -15 -alpha 256 256 328 -bounce -1 -gravity 0.5 -airfriction 1 -liquidfriction 3 -velocityjitter 6 6 30 -velocitymultiplier -1 -staincolor 0x808080 0x808080 -staintex 16 24 -// back blood + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.100000 + gravity 0.500000 + liquidfriction 3 + sizeincrease -15 + size 10 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 6 6 30 + velocitymultiplier -1 effect particlegibs_damage_hit -type blood -count 0.1 -tex 24 32 -size 5 15 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -bounce -1 -gravity 1 -airfriction 1 -liquidfriction 3 -velocityjitter 26 26 112 -originjitter 3 3 3 -velocitymultiplier 2 -staincolor 0x808080 0x808080 -staintex 16 24 - -// effect for removing player model -// "teleport" - -// cl_gentle deathfx -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) -// small core blood no decals + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.100000 + gravity 1 + liquidfriction 3 + originjitter 3 3 3 + sizeincrease 10 + size 5 15 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 26 26 112 + velocitymultiplier 2 effect particlegibs_damage_dissolve -type blood -count 32 -tex 0 8 -size 15 20 -color 0x00ffff 0x82ffff -alpha 256 256 328 -gravity 1 -airfriction 3 -liquidfriction 6 -originjitter 10 10 25 -velocityjitter 256 256 312 -staincolor 0x808080 0x808080 -staintex 16 24 -// core decal + type blood + airfriction 3 + alpha 256 256 328 + color 0x00ffff 0x82ffff + count 32 + gravity 1 + liquidfriction 6 + originjitter 10 10 25 + size 15 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 256 256 312 effect particlegibs_damage_dissolve -type blood -count 12 -tex 0 8 -size 20 40 -color 0xA8FFFF 0xA8FFFFF -alpha 256 256 528 -gravity 2 -bounce -1 -airfriction 2 -liquidfriction 6 -originjitter 10 10 25 -velocityjitter 356 356 412 -staincolor 0x808080 0x808080 -staintex 16 24 -// front blood + type blood + airfriction 2 + alpha 256 256 528 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 12 + gravity 2 + liquidfriction 6 + originjitter 10 10 25 + size 20 40 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 0 8 + velocityjitter 356 356 412 effect particlegibs_damage_dissolve -type blood -count 32 -tex 24 32 -size 10 20 -color 0xA8FFFF 0xA8FFFFF -sizeincrease -15 -alpha 256 256 328 -bounce -1 -gravity 0.5 -airfriction 1 -liquidfriction 3 -velocityjitter 56 56 212 -originjitter 5 5 10 -velocitymultiplier -0.3 -staincolor 0x808080 0x808080 -staintex 16 24 -// back blood + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 32 + gravity 0.500000 + liquidfriction 3 + originjitter 5 5 10 + sizeincrease -15 + size 10 20 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 56 56 212 + velocitymultiplier -0.300000 effect particlegibs_damage_dissolve -type blood -count 32 -tex 24 32 -size 5 15 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -bounce -1 -gravity 1 -airfriction 1 -liquidfriction 3 -velocityjitter 56 56 212 -originjitter 5 5 10 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 -staintex 16 24 -// small bits + type blood + airfriction 1 + alpha 256 256 328 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 32 + gravity 1 + liquidfriction 3 + originjitter 5 5 10 + sizeincrease 10 + size 5 15 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 56 56 212 + velocitymultiplier 0.500000 effect particlegibs_damage_dissolve -type blood -count 75 -tex 24 32 -size 1 1 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -gravity 1 -airfriction 1.5 -liquidfriction 3 -originjitter 10 10 25 -velocityjitter 656 656 912 -staincolor 0x808080 0x808080 -staintex 16 24 - -// fire effect which expands then slows + type blood + airfriction 1.500000 + alpha 256 256 328 + color 0xA8FFFF 0xA8FFFFF + count 75 + gravity 1 + liquidfriction 3 + originjitter 10 10 25 + sizeincrease 10 + size 1 1 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 656 656 912 effect onslaught_generator_gib_explode -notunderwater -count 17 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 26 -sizeincrease 45 -alpha 128 256 356 -bounce 1.5 -airfriction 5 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 286 286 286 - -// smoke + type static + airfriction 5 + alpha 128 256 356 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 17 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 45 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 effect onslaught_generator_gib_explode -type alphastatic -notunderwater -tex 0 8 -count 6 -size 1 10 -sizeincrease 90 -gravity -0.3 -alpha 200 500 600 -velocityjitter 244 244 244 -airfriction 5 -color 0x000000 0x111111 -bounce 2 - -// underwater bubbles + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 6 + gravity -0.300000 + notunderwater + sizeincrease 90 + size 1 10 + tex 0 8 + velocityjitter 244 244 244 effect onslaught_generator_gib_explode -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 - -// fire effect which expands then slows + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect onslaught_generator_gib_flame -notunderwater -count 15 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 10 -sizeincrease 25 -alpha 128 256 356 -gravity -0.5 -airfriction 5 -liquidfriction 8 -originjitter 3 3 3 -velocityjitter 86 86 86 -// smoke + type static + airfriction 5 + alpha 128 256 356 + color 0x8f0d00 0xff5a00 + count 15 + gravity -0.500000 + liquidfriction 8 + notunderwater + originjitter 3 3 3 + sizeincrease 25 + size 5 10 + tex 48 55 + velocityjitter 86 86 86 effect onslaught_generator_gib_flame -type alphastatic -notunderwater -tex 0 8 -count 1 -size 10 20 -sizeincrease 30 -gravity -0.8 -alpha 200 500 600 -velocityjitter 44 44 44 -airfriction 5 -color 0x000000 0x111111 -bounce 2 - -// underwater bubbles + type alphastatic + airfriction 5 + alpha 200 500 600 + bounce 2 + color 0x000000 0x111111 + count 1 + gravity -0.800000 + notunderwater + sizeincrease 30 + size 10 20 + tex 0 8 + velocityjitter 44 44 44 effect onslaught_generator_gib_flame -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 - - -// used nowhere in code + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 effect firemine -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 5 -gravity -0.06 -alpha 50 256 250 -bounce 1.5 -velocityjitter 10 10 2 -airfriction 1.2 -//slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 5 + size 1 1 + tex 48 55 + trailspacing 2 + velocityjitter 10 10 2 effect firemine -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 5 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 10 10 10 -airfriction 1.2 -// very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 5 + size 1 1 + tex 48 55 + trailspacing 2 + velocityjitter 10 10 10 effect firemine -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 2 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 8 8 8 -airfriction 0.3 -//decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 2 + size 1 1 + tex 48 55 + trailspacing 4 + velocityjitter 8 8 8 effect firemine -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 7 -sizeincrease -3 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 3 3 3 -airfriction 0.3 -//smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease -3 + size 5 7 + tex 48 55 + trailspacing 4 + velocityjitter 3 3 3 effect firemine -trailspacing 8 -count 0.5 -type alphastatic -tex 0 8 -size 1 4 -sizeincrease 1 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 2 2 2 -velocityoffset 0 0 3 -airfriction 1 -//fastfire + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 2 2 2 + sizeincrease 1 + size 1 4 + tex 0 8 + trailspacing 8 + velocityoffset 0 0 3 effect firemine -trailspacing 1 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 12 12 -sizeincrease 0 -gravity 0 -alpha 50 256 1600 -bounce 1.5 -velocityjitter 0 0 0 -airfriction 1.2 -// light only + type smoke + airfriction 1.200000 + alpha 50 256 1600 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + size 12 12 + tex 48 55 + trailspacing 1 effect firemine -trailspacing 16 -lightradius 50 -lightradiusfade 50000 -lightcolor 2.7 2.7 0.6 - -// used nowhere in code + lightcolor 2.7 2.7 0.6 + lightradiusfade 50000 + lightradius 50 + trailspacing 16 effect fireball -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 -gravity -0.06 -alpha 50 256 250 -bounce 1.5 -velocityjitter 40 40 11 -airfriction 1.2 -//slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + trailspacing 2 + velocityjitter 40 40 11 effect fireball -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 40 40 40 -airfriction 1.2 -// very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + trailspacing 2 + velocityjitter 40 40 40 effect fireball -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 10 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 30 30 30 -airfriction 0.3 -//decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + trailspacing 4 + velocityjitter 30 30 30 effect fireball -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 30 -sizeincrease -10 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 10 10 10 -airfriction 0.3 -//smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + trailspacing 4 + velocityjitter 10 10 10 effect fireball -trailspacing 8 -count 0.5 -type alphastatic -tex 0 8 -size 5 15 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 10 10 10 -velocityoffset 0 0 10 -airfriction 1 -//fastfire + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + trailspacing 8 + velocityoffset 0 0 10 effect fireball -trailspacing 1 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 48 48 -sizeincrease 0 -gravity 0 -alpha 50 256 1600 -bounce 1.5 -velocityjitter 0 0 0 -airfriction 1.2 -// light only + type smoke + airfriction 1.200000 + alpha 50 256 1600 + bounce 1.500000 + color 0x8f0d00 0xff5a00 + count 0.500000 + size 48 48 + tex 48 55 + trailspacing 1 effect fireball -trailspacing 16 -lightradius 300 -lightradiusfade 3000 -lightcolor 2.7 2.7 0.6 - -// fireball + lightcolor 2.7 2.7 0.6 + lightradiusfade 3000 + lightradius 300 + trailspacing 16 effect fireball_laser -count 10 -type spark -color 0x800000 0xFF8020 -alpha 192 256 2560 -size 1 1 -velocityjitter 1 1 1 -velocitymultiplier 10 -stretchfactor 0.7 - -// rocket explosion (bigger than mortar and hagar) -// decal -// used nowhere in code + type spark + alpha 192 256 2560 + color 0x800000 0xFF8020 + count 10 + size 1 1 + stretchfactor 0.700000 + velocityjitter 1 1 1 + velocitymultiplier 10 effect fireball_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 56 56 56 -lightradius 500 -lightradiusfade 500 -lightcolor 4 2 0.5 -// flare effect + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 4 2 0.5 + lightradiusfade 500 + lightradius 500 + originjitter 56 56 56 + size 72 72 + tex 8 16 effect fireball_explode -countabsolute 1 -type static -tex 35 37 -color 0x404040 0x404040 -size 72 72 -alpha 192 192 64 -// fire effect + type static + alpha 192 192 64 + color 0x404040 0x404040 + countabsolute 1 + size 72 72 + tex 35 37 effect fireball_explode -notunderwater -count 128 -type static -tex 48 55 -color 0x902010 0xFFD080 -size 16 16 -alpha 128 128 256 -bounce 1.5 -airfriction 4 -liquidfriction 4 -originjitter 8 8 8 -velocityjitter 512 512 512 -// underwater bubbles + type static + airfriction 4 + alpha 128 128 256 + bounce 1.500000 + color 0x902010 0xFFD080 + count 128 + liquidfriction 4 + notunderwater + originjitter 8 8 8 + size 16 16 + tex 48 55 + velocityjitter 512 512 512 effect fireball_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 144 144 144 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect fireball_explode -notunderwater -count 64 -type spark -color 0x903010 0xFFD030 -size 2 2 -alpha 256 256 384 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 384 384 384 - + type spark + airfriction 0.200000 + alpha 256 256 384 + bounce 1.500000 + color 0x903010 0xFFD030 + count 64 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 2 2 + velocityjitter 384 384 384 + velocityoffset 0 0 80 effect fireball_muzzleflash -count 2 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_muzzleflash -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 12 - + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect fireball_preattack_muzzleflash -count 2 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_preattack_muzzleflash -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 12 - + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect fireball_bfgdamage -count 2 -type smoke -color 0x202020 0x404040 -tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 + type smoke + alpha 256 256 512 + color 0x202020 0x404040 + count 2 + lightcolor 2 1.5 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect fireball_bfgdamage -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 12 - -//EF_FLAME -//fire -// used nowhere in code + type spark + airfriction 12 + alpha 0 128 1024 + color 0xFFFDD9 0xFFFDD9 + count 15 + originjitter 1 1 1 + size 3 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect EF_FLAME -//notunderwater -count 100 -type smoke -tex 48 55 -size 5 21 -alpha 200 356 512 -gravity -0.5 -color 0x8f0d00 0xff5a00 -bounce 2 -sizeincrease -1 -originoffset 0 0 10 -originjitter 12 12 34 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 200 356 512 + bounce 2 + color 0x8f0d00 0xff5a00 + count 100 + gravity -0.500000 + originjitter 12 12 34 + originoffset 0 0 10 + sizeincrease -1 + size 5 21 + tex 48 55 + velocityjitter 22 22 50 effect EF_FLAME -type alphastatic -count 50 -tex 0 8 -size 11 15 -sizeincrease 6 -alpha 200 256 200 -color 0x000000 0x111111 -gravity -0.3 -originoffset 0 0 10 -originjitter 12 12 34 -velocityjitter 11 11 50 -bounce 2 + type alphastatic + alpha 200 256 200 + bounce 2 + color 0x000000 0x111111 + count 50 + gravity -0.300000 + originjitter 12 12 34 + originoffset 0 0 10 + sizeincrease 6 + size 11 15 + tex 0 8 + velocityjitter 11 11 50 effect EF_FLAME -count 0.5 -lightradius 200 -lightradiusfade 10000 -lightcolor 0.9 0.9 0.2 - -// rifle bullet trail (somewhat like a tracer) -// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + count 0.500000 + lightcolor 0.9 0.9 0.2 + lightradiusfade 10000 + lightradius 200 effect tr_rifle -trailspacing 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 + type spark + alpha 256 256 2560 + color 0x800000 0xFF8020 + size 1.500000 1.500000 + stretchfactor 1 + trailspacing 128 + velocitymultiplier 0.700000 effect tr_rifle -notunderwater -tex 0 8 -trailspacing 8 -type static -color 0x202020 0x404040 -size 4 4 -sizeincrease 0.4 -alpha 256 256 256 -airfriction -4 -velocityjitter 4 4 4 -type smoke + type smoke + airfriction -4 + alpha 256 256 256 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 4 4 + tex 0 8 + trailspacing 8 + velocityjitter 4 4 4 effect tr_rifle -underwater -trailspacing 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 2 2 -alpha 256 256 128 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -// rocket guiding start -// underwater bubbles + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 2 2 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16 effect rocket_guide -underwater -count 2 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1.5 1.5 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 8 8 8 -velocityjitter 48 48 48 -velocitymultiplier -0.1 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 2 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 8 8 8 + size 1.500000 1.500000 + tex 62 62 + underwater + velocityjitter 48 48 48 + velocitymultiplier -0.100000 effect rocket_guide -notunderwater -count 8 -type spark -color 0x903010 0xFFD030 -size 0.3 0.7 -tex 40 40 -alpha 256 256 984 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 156 156 156 -velocitymultiplier -0.3 -stretchfactor 0.4 + type spark + airfriction 0.200000 + alpha 256 256 984 + bounce 1.500000 + color 0x903010 0xFFD030 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + size 0.300000 0.700000 + stretchfactor 0.400000 + tex 40 40 + velocityjitter 156 156 156 + velocitymultiplier -0.300000 + velocityoffset 0 0 80 effect rocket_guide -countabsolute 1 -type smoke -tex 65 65 -color 0x903010 0xFFD030 -size 10 10 -sizeincrease 300 -alpha 100 100 500 - - -// gauntlet laser -// based off morphed's cl_gentle -// used in qcsrc/server/w_laser.qc + type smoke + alpha 100 100 500 + color 0x903010 0xFFD030 + countabsolute 1 + sizeincrease 300 + size 10 10 + tex 65 65 effect laser_gauntlet -count 3 -type spark -color 0xb44215 0x880000 -tex 43 43 -size 7 10 -alpha 128 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2.3 -rotate -180 180 4000 -4000 - + type spark + airfriction 10 + alpha 128 512 6280 + color 0xb44215 0x880000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 7 10 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_gauntlet -count 6 -type spark -color 0xff4200 0xff0000 -tex 8 15 -size 7 9 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 100 100 100 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2 - - -// muzzle flash + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect laser_gauntletmuzzleflash -// glow and light -countabsolute 1 -type smoke -color 0x220000 0x880000 -tex 65 65 -size 10 15 -alpha 256 512 6280 -airfriction 10 -sizeincrease -100 -stretchfactor 2 -lightradius 150 -lightradiusfade 500 -lightcolor 3 0.1 0.1 -// electricity + type smoke + airfriction 10 + alpha 256 512 6280 + color 0x220000 0x880000 + countabsolute 1 + lightcolor 3 0.1 0.1 + lightradiusfade 500 + lightradius 150 + sizeincrease -100 + size 10 15 + stretchfactor 2 + tex 65 65 effect laser_gauntletmuzzleflash -count 3 -type spark -color 0xb44215 0x880000 -tex 43 43 -size 7 10 -alpha 128 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2.3 -rotate -180 180 4000 -4000 - - -// fire + type spark + airfriction 10 + alpha 128 512 6280 + color 0xb44215 0x880000 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 7 10 + stretchfactor 2.300000 + tex 43 43 + velocityjitter 150 150 150 + velocitymultiplier 0.200000 effect laser_gauntletmuzzleflash -count 6 -type spark -color 0xff4200 0xff0000 -tex 8 15 -size 7 9 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 100 100 100 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2 - -//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required -//fast fire -// used nowhere in code, meant for maps + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff4200 0xff0000 + count 6 + originjitter 2 2 2 + sizeincrease -100 + size 7 9 + stretchfactor 2 + tex 8 15 + velocityjitter 100 100 100 + velocitymultiplier 0.200000 effect torchflame -count 3 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 250 -velocityjitter 40 40 11 -velocitymultiplier 30 -airfriction 1.2 -//slowfire + type smoke + airfriction 1.200000 + alpha 50 256 250 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 11 + velocitymultiplier 30 effect torchflame -count 2.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 200 -velocityjitter 40 40 40 -velocitymultiplier 20 -airfriction 1.2 -// very slow and small fire + type smoke + airfriction 1.200000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 2.500000 + gravity -0.060000 + sizeincrease 20 + size 5 5 + tex 48 55 + velocityjitter 40 40 40 + velocitymultiplier 20 effect torchflame -count 1.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 10 - gravity -0.06 -alpha 50 256 200 -velocityjitter 30 30 30 -velocitymultiplier 10 -airfriction 0.3 -//decreasing fire + type smoke + airfriction 0.300000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 1.500000 + gravity -0.060000 + sizeincrease 10 + size 5 5 + tex 48 55 + velocityjitter 30 30 30 + velocitymultiplier 10 effect torchflame -count 2 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 30 -sizeincrease -10 - gravity -0.06 -alpha 50 256 200 -velocityjitter 10 10 10 -velocitymultiplier 15 -airfriction 0.3 -//smoke + type smoke + airfriction 0.300000 + alpha 50 256 200 + color 0x8f0d00 0xff5a00 + count 2 + gravity -0.060000 + sizeincrease -10 + size 20 30 + tex 48 55 + velocityjitter 10 10 10 + velocitymultiplier 15 effect torchflame -count 0.5 -type alphastatic -tex 0 8 -size 5 15 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 10 10 10 -velocitymultiplier 20 -velocityoffset 0 0 10 -airfriction 1 - -//happy death fx for cl_gentle + type alphastatic + airfriction 1 + alpha 256 256 90 + color 0x000000 0x111111 + count 0.500000 + originjitter 10 10 10 + sizeincrease 7 + size 5 15 + tex 0 8 + velocitymultiplier 20 + velocityoffset 0 0 10 effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0x00FFFF 0xFF00FF -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0xFFFF00 0x00FFFF -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 - - -//happy damage fx for cl_gentle + type alphastatic + airfriction 3 + alpha 256 256 228 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 15 + gravity -0.400000 + liquidfriction 6 + sizeincrease -10 + size 32 32 + tex 69 69 + velocityjitter 312 312 312 effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0x00FFFF 0xFF00FF -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0x00FFFF 0xFF00FF + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFF00FF 0xFFFF00 + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0xFFFF00 0x00FFFF -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 - - - -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type alphastatic + airfriction 5 + alpha 128 128 192 + bounce 1.500000 + color 0xFFFF00 0x00FFFF + count 0.100000 + gravity -0.400000 + liquidfriction 10 + sizeincrease -28 + size 26 26 + tex 69 69 + velocityjitter 156 156 156 effect electro_lightning -countabsolute 1 -type decal -tex 59 59 -size 16 16 -alpha 256 256 0 -originjitter 2 2 2 -lightradius 50 -lightradiusfade 500 -lightcolor 3.125 4.375 10 + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 500 + lightradius 50 + originjitter 2 2 2 + size 16 16 + tex 59 59 effect electro_lightning -count 300 -type spark -// color 0x501860 0x501860 // 0x202020 0x404040 -color 0x2030FF 0x80C0FF -tex 65 65 -size 6 6 -alpha 100 206 1724 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease 10 -velocitymultiplier 2000 + type spark + alpha 100 206 1724 + color 0x2030FF 0x80C0FF + count 300 + originjitter 1.5 1.5 1.5 + sizeincrease 10 + size 6 6 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 2000 effect electro_lightning -count 30 -type spark -tex 8 15 -color 0xDDFDFF 0xFDFDFF -size 2 5 -alpha 110 170 1500 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 1.5 + type spark + airfriction 2 + alpha 110 170 1500 + color 0xDDFDFF 0xFDFDFF + count 30 + originjitter 1 1 1 + size 2 5 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect electro_lightning -count 50 -type spark -tex 41 41 -color 0xFDFDFF 0xF9FDFF -size 2 3 -alpha 110 170 1500 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 2.5 -airfriction 8 -gravity 1.3 -stretchfactor 0.1 - -// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) + type spark + airfriction 8 + alpha 110 170 1500 + color 0xFDFDFF 0xF9FDFF + count 50 + gravity 1.300000 + originjitter 1 1 1 + size 2 3 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect gauntlet_lightning -count 300 -type spark -color 0x280000 0x280000 // 0x202020 0x404040 -tex 65 65 -size 3 3 -alpha 256 256 1024 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease 15 -velocitymultiplier 2000 + type spark + alpha 256 256 1024 + color 0x280000 0x280000 + count 300 + originjitter 1.5 1.5 1.5 + sizeincrease 15 + size 3 3 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 2000 effect gauntlet_lightning -count 30 -type spark -tex 8 15 -color 0xDD0000 0xFD0000 -size 2 5 -alpha 110 228 1024 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 1.5 + type spark + airfriction 2 + alpha 110 228 1024 + color 0xDD0000 0xFD0000 + count 30 + originjitter 1 1 1 + size 2 5 + stretchfactor 1.500000 + tex 8 15 + velocityjitter 150 150 150 + velocitymultiplier 0.500000 effect gauntlet_lightning -count 50 -type spark -tex 41 41 -color 0xFD0000 0xF90000 -size 2 3 -alpha 110 228 600 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 2.5 -airfriction 8 -gravity 1.3 -stretchfactor 0.1 - - -// crylink joinexplode effect -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) + type spark + airfriction 8 + alpha 110 228 600 + color 0xFD0000 0xF90000 + count 50 + gravity 1.300000 + originjitter 1 1 1 + size 2 3 + stretchfactor 0.100000 + tex 41 41 + velocityjitter 350 350 350 + velocitymultiplier 2.500000 effect crylink_joinexplode -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 12 12 12 -//lightradius 200 -//lightradiusfade 800 -//lightcolor 3.2 0.4 4 -// purple flare effect + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 12 12 12 + size 24 24 + tex 47 47 effect crylink_joinexplode -countabsolute 1 -type static -tex 39 39 -color 0x504060 0x504060 -size 24 24 -alpha 256 256 512 -// purple sparks + type static + alpha 256 256 512 + color 0x504060 0x504060 + countabsolute 1 + size 24 24 + tex 39 39 effect crylink_joinexplode -count 40 -type spark -tex 41 41 -color 0xA040C0 0xA040C0 -bounce 2 -size 6 6 -alpha 256 256 1024 -velocityjitter 512 512 512 -// purple splash + type spark + alpha 256 256 1024 + bounce 2 + color 0xA040C0 0xA040C0 + count 40 + size 6 6 + tex 41 41 + velocityjitter 512 512 512 effect crylink_joinexplode -count 1.5 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 512 -velocityjitter 32 32 32 -// purple splash + type static + alpha 256 256 512 + color 0xE070FF 0xE070FF + count 1.500000 + size 16 16 + velocityjitter 32 32 32 effect crylink_joinexplode -count 3 -type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 1024 -velocityjitter 256 256 256 - -//sparks for keepaway ball touch -// used nowhere in code + type static + alpha 256 256 1024 + color 0xE070FF 0xE070FF + count 3 + size 16 16 + velocityjitter 256 256 256 effect kaball_sparks -count 35 -type spark -tex 40 40 -color 0xa9cacf 0x0054ff -size 1 3 -alpha 0 256 556 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 3 - - -// weak rifle bullet trail (somewhat like a tracer) -// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xa9cacf 0x0054ff + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect tr_rifle_weak -trailspacing 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 + type spark + alpha 256 256 2560 + color 0x800000 0xFF8020 + size 1.500000 1.500000 + stretchfactor 1 + trailspacing 128 + velocitymultiplier 0.700000 effect tr_rifle_weak -notunderwater -tex 0 8 -trailspacing 48 -type static -color 0x202020 0x404040 -size 4 4 -sizeincrease 0.4 -alpha 256 256 256 -airfriction -4 -velocityjitter 4 4 4 -type smoke + type smoke + airfriction -4 + alpha 256 256 256 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 4 4 + tex 0 8 + trailspacing 48 + velocityjitter 4 4 4 effect tr_rifle_weak -underwater -trailspacing 192 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 2 2 -alpha 256 256 128 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -// red smoke emiter -// used nowhere in code + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 2 2 + tex 62 62 + trailspacing 192 + underwater + velocityjitter 16 16 16 effect red_smoke -count 2 -type smoke -tex 0 8 -color 0xff8866 0x331100 -size 60 120 -sizeincrease 0 -alpha 32 64 32 -gravity -0.007 -originjitter 0 0 0 -velocityjitter 0 0 0 -velocitymultiplier 5 -airfriction -1 -rotate 0 360 -30 30 - -// pipe smoke emiter -// used nowhere in code + type smoke + airfriction -1 + alpha 32 64 32 + color 0xff8866 0x331100 + count 2 + gravity -0.007000 + rotate 0 360 -30 30 + size 60 120 + tex 0 8 + velocitymultiplier 5 effect pipe_smoke -count 2 -type smoke -tex 0 8 -color 0x999999 0x555555 -size 5 10 -sizeincrease 35 -alpha 32 64 48 -gravity -0.015 -originjitter 0 0 0 -velocityjitter 0 0 5 -velocitymultiplier 15 -airfriction -1 -rotate 0 360 -180 180 - -// seeker missile trail + type smoke + airfriction -1 + alpha 32 64 48 + color 0x999999 0x555555 + count 2 + gravity -0.015000 + rotate 0 360 -180 180 + sizeincrease 35 + size 5 10 + tex 0 8 + velocityjitter 0 0 5 + velocitymultiplier 15 effect TR_SEEKER -trailspacing 10 -type smoke -notunderwater -color 0x000000 0x666666 -tex 0 8 -size 2 2 -bounce 1 -sizeincrease 11 -alpha 200 300 200 -lightradius 100 -lighttime 0 -lightcolor 6 3 1 -originjitter 2 2 2 -velocityjitter 3 3 3 -velocitymultiplier -0.02 -rotate -180 180 -30 30 -//gravity -0.11 -// fire + type smoke + alpha 200 300 200 + bounce 1 + color 0x000000 0x666666 + lightcolor 6 3 1 + lightradius 100 + notunderwater + originjitter 2 2 2 + rotate -180 180 -30 30 + sizeincrease 11 + size 2 2 + tex 0 8 + trailspacing 10 + velocityjitter 3 3 3 + velocitymultiplier -0.020000 effect TR_SEEKER -trailspacing 4 -type static -color 0xffdf72 0x811200 -tex 48 55 -size 5 5 -sizeincrease -30 -alpha 100 144 588 -airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.5 -// bubbles + type static + airfriction 8 + alpha 100 144 588 + color 0xffdf72 0x811200 + sizeincrease -30 + size 5 5 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1.500000 effect TR_SEEKER -type bubble -underwater -trailspacing 16 -tex 62 62 -size 1 2 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 -velocitymultiplier -0.31 -rotate 0 0 0 0 -// sparks + type bubble + alpha 256 256 256 + bounce 1.500000 + gravity -0.125000 + liquidfriction 4 + size 1 2 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 + velocitymultiplier -0.310000 effect TR_SEEKER -notunderwater -trailspacing 20 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 0.5 0.5 -alpha 444 512 1866 -stretchfactor 0.3 -//gravity 1 -bounce 1 -//velocityoffset 0 0 15 -airfriction 5 -originjitter 1 1 1 -velocityjitter 100 100 100 -velocitymultiplier -0.31 - -// --------------- vehicles - + type spark + airfriction 5 + alpha 444 512 1866 + bounce 1 + color 0xFFFDD9 0xFFFDD9 + notunderwater + originjitter 1 1 1 + size 0.500000 0.500000 + stretchfactor 0.300000 + tex 40 40 + trailspacing 20 + velocityjitter 100 100 100 + velocitymultiplier -0.310000 effect spiderbot_minigun_trail -notunderwater -trailspacing 10 -type smoke -color 0xd0d0a0 0xffffff -tex 0 8 -size 1 2 -alpha 20 50 100 -sizeincrease 2 -velocityjitter 5 5 5 -gravity -0.03 -airfriction 1 - + type smoke + airfriction 1 + alpha 20 50 100 + color 0xd0d0a0 0xffffff + gravity -0.030000 + notunderwater + sizeincrease 2 + size 1 2 + tex 0 8 + trailspacing 10 + velocityjitter 5 5 5 effect spiderbot_minigun_muzzleflash -count 3 -type spark -color 0xff9c00 0xff8400 -tex 48 55 -size 10 15 -alpha 256 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.35 -sizeincrease -100 -stretchfactor 1.3 -rotate -180 180 4000 -4000 -// fire + type spark + airfriction 10 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 3 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 10 15 + stretchfactor 1.300000 + tex 48 55 + velocityjitter 150 150 150 + velocitymultiplier 0.350000 effect spiderbot_minigun_muzzleflash -count 6 -type spark -color 0xff9c00 0xff8400 -tex 8 15 -size 5 7 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.8 + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 6 + originjitter 2 2 2 + sizeincrease -10 + size 5 7 + stretchfactor 0.800000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect spiderbot_minigun_muzzleflash -countabsolute 2 -type static -tex 48 55 -color 0xff9c00 0xff8400 -size 32 32 -alpha 256 512 6680 -sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -lightradius 120 -lightradiusfade 8000 -lightcolor 3 3 0 - + type static + alpha 256 512 6680 + color 0xff9c00 0xff8400 + countabsolute 2 + lightcolor 3 3 0 + lightradiusfade 8000 + lightradius 120 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 32 32 + stretchfactor 0.100000 + tex 48 55 effect spiderbot_minigun_impact -countabsolute 1 -type static -tex 65 65 -color 0xff9c00 0xf6ff00 -size 52 52 -alpha 50 100 1680 -sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -// fire + type static + alpha 50 100 1680 + color 0xff9c00 0xf6ff00 + countabsolute 1 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 52 52 + stretchfactor 0.100000 + tex 65 65 effect spiderbot_minigun_impact -count 7 -type spark -color 0xff9c00 0xff8400 -tex 48 55 -size 9 15 -alpha 256 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 250 250 150 -velocitymultiplier 0.2 -sizeincrease 100 -stretchfactor 3 -airfriction 6 -rotate -180 180 4000 -4000 -// smoke + type spark + airfriction 6 + alpha 256 512 6280 + color 0xff9c00 0xff8400 + count 7 + originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease 100 + size 9 15 + stretchfactor 3 + tex 48 55 + velocityjitter 250 250 150 + velocitymultiplier 0.200000 effect spiderbot_minigun_impact -count 6 -type smoke -color 0xd0d0a0 0xffffff -tex 0 8 -size 10 20 -alpha 50 50 190 -sizeincrease 80 -velocityjitter 100 100 250 -velocitymultiplier 0.49 -gravity 1.3 -airfriction 10 -rotate -180 180 0 0 -// smoke 2 + type smoke + airfriction 10 + alpha 50 50 190 + color 0xd0d0a0 0xffffff + count 6 + gravity 1.300000 + rotate -180 180 0 0 + sizeincrease 80 + size 10 20 + tex 0 8 + velocityjitter 100 100 250 + velocitymultiplier 0.490000 effect spiderbot_minigun_impact -count 7 -type spark -color 0xd0d0a0 0xffffff -tex 0 8 -size 15 19 -alpha 25 51 128 -airfriction 6 -originjitter 2 2 2 -velocityjitter 250 250 150 -velocitymultiplier 0.2 -sizeincrease 100 -stretchfactor 7.6 -// debris + type spark + airfriction 6 + alpha 25 51 128 + color 0xd0d0a0 0xffffff + count 7 + originjitter 2 2 2 + sizeincrease 100 + size 15 19 + stretchfactor 7.600000 + tex 0 8 + velocityjitter 250 250 150 + velocitymultiplier 0.200000 effect spiderbot_minigun_impact -notunderwater -count 3 -type alphastatic -tex 66 68 -color 0x99977D 0xFFFFFF -size 6 8 -alpha 644 756 1484 -gravity 1.1 -airfriction 0.4 -sizeincrease -10 -velocitymultiplier 0.15 -originjitter 16 16 16 -velocityjitter 124 124 224 -rotate -180 180 -1000 1000 -// decal + type alphastatic + airfriction 0.400000 + alpha 644 756 1484 + color 0x99977D 0xFFFFFF + count 3 + gravity 1.100000 + notunderwater + originjitter 16 16 16 + rotate -180 180 -1000 1000 + sizeincrease -10 + size 6 8 + tex 66 68 + velocityjitter 124 124 224 + velocitymultiplier 0.150000 effect spiderbot_minigun_impact -countabsolute 1 -type decal -tex 56 59 -size 20 25 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 20 25 + tex 56 59 effect spiderbot_rocket_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 300 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 300 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect spiderbot_rocket_explode -countabsolute 1 -type static -tex 33 33 -size 22 22 -alpha 56 56 230 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// glow + type static + alpha 56 56 230 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect spiderbot_rocket_explode -countabsolute 1 -type static -tex 64 64 -size 120 120 -alpha 156 156 830 -color 0x8f0d00 0xff5a00 -sizeincrease 240 -// fire effect + type static + alpha 156 156 830 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 240 + size 120 120 + tex 64 64 effect spiderbot_rocket_explode -notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 12 21 -sizeincrease 495 -alpha 200 256 812 -airfriction 8 -liquidfriction 8 -originjitter 100 100 100 -velocityjitter 512 512 512 -rotate -180 180 -50 50 -// fire effect 2 + type static + airfriction 8 + alpha 200 256 812 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 100 100 100 + rotate -180 180 -50 50 + sizeincrease 495 + size 12 21 + tex 48 55 + velocityjitter 512 512 512 effect spiderbot_rocket_explode -notunderwater -count 16 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 3 3 -sizeincrease 120 -alpha 200 256 912 -airfriction -2 -liquidfriction 8 -velocityjitter 412 412 412 -rotate -180 180 -150 150 -stretchfactor 10 -// fire rays + type spark + airfriction -2 + alpha 200 256 912 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -150 150 + sizeincrease 120 + size 3 3 + stretchfactor 10 + tex 48 55 + velocityjitter 412 412 412 effect spiderbot_rocket_explode -notunderwater -count 10 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 13 54 -sizeincrease 120 -alpha 200 256 1600 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 712 712 712 -stretchfactor 10 -// smoke + type spark + airfriction -3 + alpha 200 256 1600 + color 0x8f0d00 0xff5a00 + count 10 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 120 + size 13 54 + stretchfactor 10 + tex 48 55 + velocityjitter 712 712 712 effect spiderbot_rocket_explode -type alphastatic -notunderwater -tex 0 8 -count 10 -size 10 15 -sizeincrease 280 -alpha 300 650 756 -originjitter 100 100 100 -velocityjitter 200 200 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke2 + type alphastatic + airfriction 3 + alpha 300 650 756 + color 0x4F4B46 0x000000 + count 10 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 280 + size 10 15 + tex 0 8 + velocityjitter 200 200 200 effect spiderbot_rocket_explode -type alphastatic -notunderwater -tex 0 8 -count 3 -size 100 150 -sizeincrease 30 -alpha 300 650 556 -originjitter 10 10 10 -velocityjitter 200 200 200 -airfriction 2 -gravity -0.5 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// underwater bubbles + type alphastatic + airfriction 2 + alpha 300 650 556 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + originjitter 10 10 10 + rotate -180 180 -20 20 + sizeincrease 30 + size 100 150 + tex 0 8 + velocityjitter 200 200 200 effect spiderbot_rocket_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect spiderbot_rocket_explode -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 - - + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect spiderbot_rocket_thrust -notunderwater -count 3 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 10 -sizeincrease -40 -alpha 200 256 1600 -velocityjitter 20 20 20 -velocitymultiplier -1.4 -stretchfactor 0.9 + type spark + alpha 200 256 1600 + color 0x8f0d00 0xff5a00 + count 3 + notunderwater + sizeincrease -40 + size 5 10 + stretchfactor 0.900000 + tex 48 55 + velocityjitter 20 20 20 + velocitymultiplier -1.400000 effect spiderbot_rocket_thrust -notunderwater -count 4 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 25 25 -sizeincrease -3000 -alpha 200 200 9000 -velocityjitter 60 60 60 -velocitymultiplier -1.4 -stretchfactor 1 -rotate -180 180 -500 500 - - - -// long lasting smoke + type static + alpha 200 200 9000 + color 0x8f0d00 0xff5a00 + count 4 + notunderwater + rotate -180 180 -500 500 + sizeincrease -3000 + size 25 25 + stretchfactor 1 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -1.400000 effect spiderbot_rocket_launch -notunderwater -count 8 -type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 60 -velocityjitter 60 60 60 -velocitymultiplier -0.1 -airfriction 0.3 -gravity -0.01 -// fast smoke + type smoke + airfriction 0.300000 + alpha 100 156 60 + color 0xFFFFFF 0xD9C4B0 + count 8 + gravity -0.010000 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 60 60 60 + velocitymultiplier -0.100000 effect spiderbot_rocket_launch -notunderwater -count 14 -type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 260 -gravity -0.3 -velocityjitter 160 160 60 -airfriction 0.3 -// fire + type smoke + airfriction 0.300000 + alpha 100 156 260 + color 0xFFFFFF 0xD9C4B0 + count 14 + gravity -0.300000 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 160 160 60 effect spiderbot_rocket_launch -notunderwater -count 14 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 30 30 -sizeincrease 40 -velocitymultiplier 0.5 -alpha 200 256 1960 -velocityjitter 60 60 60 -airfriction 0.3 -stretchfactor 3 -airfriction 0.3 -//sparks + type spark + airfriction 0.300000 + alpha 200 256 1960 + color 0x8f0d00 0xff5a00 + count 14 + notunderwater + sizeincrease 40 + size 30 30 + stretchfactor 3 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier 0.500000 effect spiderbot_rocket_launch -notunderwater -count 10 -type spark -tex 40 40 -color 0xFFFFFF 0xD9C4B0 -size 1 4 -alpha 200 256 1000 -velocityjitter 160 160 160 -velocitymultiplier -0.5 - + type spark + alpha 200 256 1000 + color 0xFFFFFF 0xD9C4B0 + count 10 + notunderwater + size 1 4 + tex 40 40 + velocityjitter 160 160 160 + velocitymultiplier -0.500000 effect wakizashi_gun_impact -count 15 -type spark -color 0xff0000 0xc03535 -tex 41 41 -size 4 7 -alpha 256 512 1180 -airfriction 4 -gravity 3 -originjitter 40 40 10 -velocityjitter 350 350 550 -velocityoffset 0 0 700 -stretchfactor 0.9 + type spark + airfriction 4 + alpha 256 512 1180 + color 0xff0000 0xc03535 + count 15 + gravity 3 + originjitter 40 40 10 + size 4 7 + stretchfactor 0.900000 + tex 41 41 + velocityjitter 350 350 550 + velocityoffset 0 0 700 effect wakizashi_gun_impact -type smoke -count 24 -color 0xd0d0a0 0xc03535 -tex 0 8 -size 10 20 -alpha 50 90 150 -sizeincrease 80 -velocityjitter 250 250 450 -velocityoffset 0 0 600 -originjitter 40 40 10 -airfriction 4 -sizeincrease 80 -rotate -180 180 0 0 + type smoke + airfriction 4 + alpha 50 90 150 + color 0xd0d0a0 0xc03535 + count 24 + originjitter 40 40 10 + rotate -180 180 0 0 + sizeincrease 80 + size 10 20 + tex 0 8 + velocityjitter 250 250 450 + velocityoffset 0 0 600 effect wakizashi_gun_impact -countabsolute 1 -type smoke -tex 65 65 -color 0xff0000 0xc03535 -size 82 82 -alpha 250 300 680 -sizeincrease -180 + type smoke + alpha 250 300 680 + color 0xff0000 0xc03535 + countabsolute 1 + sizeincrease -180 + size 82 82 + tex 65 65 effect wakizashi_gun_impact -countabsolute 1 -type smoke -tex 33 33 -color 0xff0000 0xc03535 -size 40 40 -alpha 50 100 620 -sizeincrease 900 -rotate -180 180 400 -400 + type smoke + alpha 50 100 620 + color 0xff0000 0xc03535 + countabsolute 1 + rotate -180 180 400 -400 + sizeincrease 900 + size 40 40 + tex 33 33 effect wakizashi_gun_impact -countabsolute 1 -type decal -tex 59 59 -size 14 14 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 14 14 + tex 59 59 effect wakizashi_gun_muzzleflash -count 16 -type spark -color 0xff0000 0xc03535 -tex 8 15 -size 5 7 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.7 - + type spark + airfriction 12 + alpha 256 512 6280 + color 0xff0000 0xc03535 + count 16 + originjitter 2 2 2 + sizeincrease -10 + size 5 7 + stretchfactor 0.700000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect wakizashi_rocket_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 300 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 300 + originjitter 23 23 23 + size 72 72 + tex 8 16 effect wakizashi_rocket_explode -countabsolute 1 -type static -tex 33 33 -size 22 22 -alpha 56 56 230 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// glow + type static + alpha 56 56 230 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect wakizashi_rocket_explode -countabsolute 1 -type static -tex 64 64 -size 120 120 -alpha 156 156 830 -color 0x8f0d00 0xff5a00 -sizeincrease 240 -// fire effect + type static + alpha 156 156 830 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 240 + size 120 120 + tex 64 64 effect wakizashi_rocket_explode -notunderwater -count 64 -type static -tex 48 55 -color 0xFFAE00 0xff5a00 -size 12 21 -sizeincrease 195 -alpha 200 256 512 -airfriction 2 -liquidfriction 8 -originjitter 10 10 10 -velocityjitter 512 512 512 -rotate -180 180 -50 50 -// fire rays + type static + airfriction 2 + alpha 200 256 512 + color 0xFFAE00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 10 10 10 + rotate -180 180 -50 50 + sizeincrease 195 + size 12 21 + tex 48 55 + velocityjitter 512 512 512 effect wakizashi_rocket_explode -notunderwater -count 10 -type spark -tex 48 55 -color 0xFFEA00 0xff5a00 -size 43 54 -sizeincrease 120 -alpha 200 256 1600 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 10 -// smoke + type spark + airfriction -3 + alpha 200 256 1600 + color 0xFFEA00 0xff5a00 + count 10 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 120 + size 43 54 + stretchfactor 10 + tex 48 55 + velocityjitter 512 512 512 effect wakizashi_rocket_explode -type alphastatic -notunderwater -tex 0 8 -count 32 -size 10 15 -sizeincrease 230 -alpha 300 450 556 -originjitter 100 100 100 -velocityjitter 200 200 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// bouncing sparks + type alphastatic + airfriction 3 + alpha 300 450 556 + color 0x4F4B46 0x000000 + count 32 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 230 + size 10 15 + tex 0 8 + velocityjitter 200 200 200 effect wakizashi_rocket_explode -notunderwater -count 14 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 2 -alpha 644 956 884 -gravity 1 -airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 170 -originjitter 60 60 60 -velocityjitter 524 524 524 -// underwater bubbles + type spark + airfriction 1 + alpha 644 956 884 + color 0xffa35b 0xfff2be + count 14 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 60 60 60 + size 1 2 + tex 40 40 + velocityjitter 524 524 524 + velocityoffset 0 0 170 effect wakizashi_rocket_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect wakizashi_rocket_explode -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 - + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect wakizashi_rocket_thrust -notunderwater -countabsolute 3 -type spark -tex 48 55 -color 0x00FFDD 0x6200FF -size 14 19 -sizeincrease -2 -alpha 200 256 1600 -velocityjitter 60 60 60 -velocitymultiplier -1.1 -stretchfactor 1 + type spark + alpha 200 256 1600 + color 0x00FFDD 0x6200FF + countabsolute 3 + notunderwater + sizeincrease -2 + size 14 19 + stretchfactor 1 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -1.100000 effect wakizashi_rocket_thrust -notunderwater -countabsolute 2 -type spark -tex 48 55 -color 0xFFFF33 0xFFEE00 -size 5 10 -sizeincrease -2 -alpha 200 256 1900 -velocityjitter 60 60 60 -velocitymultiplier -0.3 -stretchfactor 3 - -// long lasting smoke + type spark + alpha 200 256 1900 + color 0xFFFF33 0xFFEE00 + countabsolute 2 + notunderwater + sizeincrease -2 + size 5 10 + stretchfactor 3 + tex 48 55 + velocityjitter 60 60 60 + velocitymultiplier -0.300000 effect wakizashi_rocket_launch -notunderwater -count 8 -type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 3 30 -sizeincrease 20 -alpha 100 156 60 -velocityjitter 160 160 60 -velocitymultiplier -0.1 -airfriction 0.3 -// fast smoke + type smoke + airfriction 0.300000 + alpha 100 156 60 + color 0xFFFFFF 0xD9C4B0 + count 8 + notunderwater + sizeincrease 20 + size 3 30 + tex 0 8 + velocityjitter 160 160 60 + velocitymultiplier -0.100000 effect wakizashi_rocket_launch -notunderwater -count 14 -type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 260 -velocityjitter 160 160 60 -velocitymultiplier 0.4 -airfriction 0.3 -//sparks + type smoke + airfriction 0.300000 + alpha 100 156 260 + color 0xFFFFFF 0xD9C4B0 + count 14 + notunderwater + sizeincrease 20 + size 30 30 + tex 0 8 + velocityjitter 160 160 60 + velocitymultiplier 0.400000 effect wakizashi_rocket_launch -notunderwater -count 10 -type spark -tex 40 40 -color 0xFFFFFF 0xD9C4B0 -size 1 4 -alpha 200 256 1000 -velocityjitter 60 60 60 -velocitymultiplier -1.5 - + type spark + alpha 200 256 1000 + color 0xFFFFFF 0xD9C4B0 + count 10 + notunderwater + size 1 4 + tex 40 40 + velocityjitter 60 60 60 + velocitymultiplier -1.500000 effect wakizashi_booster_smoke -type alphastatic -notunderwater -tex 0 8 -count 3 -size 60 100 -sizeincrease 10 -gravity -0.1 -alpha 200 750 200 -velocityjitter 40 40 40 -originjitter 60 60 60 -airfriction 2 -color 0xA69A80 0xB3B39F -rotate -180 180 -20 20 - -// decal + type alphastatic + airfriction 2 + alpha 200 750 200 + color 0xA69A80 0xB3B39F + count 3 + gravity -0.100000 + notunderwater + originjitter 60 60 60 + rotate -180 180 -20 20 + sizeincrease 10 + size 60 100 + tex 0 8 + velocityjitter 40 40 40 effect raptor_cannon_impact -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 -//spark + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 24 24 + tex 47 47 effect raptor_cannon_impact -notunderwater -count 6 -type spark -tex 40 40 -color 0xD400FF 0x571863 -size 1 1 -alpha 644 956 784 -gravity 1 -airfriction 0.2 -velocityoffset 0 0 150 -originjitter 16 16 16 -velocityjitter 124 124 524 -// smoke + type spark + airfriction 0.200000 + alpha 644 956 784 + color 0xD400FF 0x571863 + count 6 + gravity 1 + notunderwater + originjitter 16 16 16 + size 1 1 + tex 40 40 + velocityjitter 124 124 524 + velocityoffset 0 0 150 effect raptor_cannon_impact -count 4 -type alphastatic -tex 0 7 -size 50 50 -color 0x646364 0x151515 -alpha 428 428 600 -rotate -180 180 0 0 -velocityjitter 200 200 300 -velocityoffset 0 0 340 -gravity 0.7 -airfriction 2 -// fire + type alphastatic + airfriction 2 + alpha 428 428 600 + color 0x646364 0x151515 + count 4 + gravity 0.700000 + rotate -180 180 0 0 + size 50 50 + tex 0 7 + velocityjitter 200 200 300 + velocityoffset 0 0 340 effect raptor_cannon_impact -notunderwater -count 10 -type static -tex 48 55 -color 0xD400FF 0x571863 -size 33 44 -sizeincrease 25 -alpha 200 256 812 -bounce 1.5 -airfriction 8 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 312 312 312 - - + type static + airfriction 8 + alpha 200 256 812 + bounce 1.500000 + color 0xD400FF 0x571863 + count 10 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 25 + size 33 44 + tex 48 55 + velocityjitter 312 312 312 effect raptor_cannon_muzzleflash -count 16 -type spark -color 0xD400FF 0x571863 -tex 8 15 -size 10 17 -alpha 1256 1512 56280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.6 + type spark + airfriction 12 + alpha 1256 1512 56280 + color 0xD400FF 0x571863 + count 16 + originjitter 2 2 2 + sizeincrease -10 + size 10 17 + stretchfactor 0.600000 + tex 8 15 + velocityjitter 200 200 200 + velocitymultiplier 0.200000 effect raptor_cannon_muzzleflash -countabsolute 1 -type static -tex 48 55 -color 0xD400FF 0x571863 -size 32 32 -alpha 6056 20112 406280 -sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -lightradius 150 -lightradiusfade 6000 -lightcolor 3 0 6 - -// decal + type static + alpha 6056 20112 406280 + color 0xD400FF 0x571863 + countabsolute 1 + lightcolor 3 0 6 + lightradiusfade 6000 + lightradius 150 + rotate -180 180 4000 -4000 + sizeincrease -100 + size 32 32 + stretchfactor 0.100000 + tex 48 55 effect raptor_bomb_impact -countabsolute 1 -type decal -tex 8 16 -size 84 84 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - -//spark vertical + type decal + alpha 256 256 0 + countabsolute 1 + originjitter 16 16 16 + rotate -180 180 0 0 + size 84 84 + tex 8 16 effect raptor_bomb_impact -count 3 -type spark -color 0xff9c00 0xff3c00 -tex 48 55 -size 20 40 -alpha 300 300 600 -originjitter 10 10 10 -velocityjitter 40 40 120 -stretchfactor 210 -sizeincrease 50 - -//fire + type spark + alpha 300 300 600 + color 0xff9c00 0xff3c00 + count 3 + originjitter 10 10 10 + sizeincrease 50 + size 20 40 + stretchfactor 210 + tex 48 55 + velocityjitter 40 40 120 effect raptor_bomb_impact -count 4 -type static -color 0xff9c00 0xff3c00 -tex 48 55 -size 30 120 -alpha 300 300 500 -originjitter 10 10 10 -velocityjitter 950 950 0 -sizeincrease 230 -airfriction 2 - -//smoke + type static + airfriction 2 + alpha 300 300 500 + color 0xff9c00 0xff3c00 + count 4 + originjitter 10 10 10 + sizeincrease 230 + size 30 120 + tex 48 55 + velocityjitter 950 950 0 effect raptor_bomb_impact -count 4 -type spark -blend alpha -tex 0 7 -size 120 180 -color 0x646364 0x151515 -alpha 428 428 600 -rotate -180 180 0 0 -velocityjitter 200 200 280 -velocityoffset 0 0 280 -originjitter 30 30 10 -stretchfactor 10 - -//smoke 2 + type spark + alpha 428 428 600 + blend alpha + color 0x646364 0x151515 + count 4 + originjitter 30 30 10 + rotate -180 180 0 0 + size 120 180 + stretchfactor 10 + tex 0 7 + velocityjitter 200 200 280 + velocityoffset 0 0 280 effect raptor_bomb_impact -count 4 -//type alphastatic -type spark -blend alpha -tex 0 7 -size 40 100 -color 0x646364 0x151515 -alpha 328 328 350 -rotate -180 180 0 0 -velocityjitter 200 200 300 -velocityoffset 0 0 580 -originjitter 30 30 10 -sizeincrease 60 -airfriction 0.6 -gravity 2 - -// sparks + type spark + airfriction 0.600000 + alpha 328 328 350 + blend alpha + color 0x646364 0x151515 + count 4 + gravity 2 + originjitter 30 30 10 + rotate -180 180 0 0 + sizeincrease 60 + size 40 100 + tex 0 7 + velocityjitter 200 200 300 + velocityoffset 0 0 580 effect raptor_bomb_impact -notunderwater -count 5 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 3 5 -alpha 644 956 984 -gravity 1 -airfriction 0.3 -velocityoffset 0 0 350 -originjitter 16 16 16 -velocityjitter 174 174 924 -stretchfactor 2 - + type spark + airfriction 0.300000 + alpha 644 956 984 + color 0xffa35b 0xfff2be + count 5 + gravity 1 + notunderwater + originjitter 16 16 16 + size 3 5 + stretchfactor 2 + tex 40 40 + velocityjitter 174 174 924 + velocityoffset 0 0 350 effect raptor_bomb_spread -notunderwater -count 34 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 2 -alpha 644 956 1284 -gravity 1 -airfriction 1 -liquidfriction 0.8 -originjitter 110 110 110 -velocityjitter 324 324 324 - - -// generic explosion size:big (biggest explosion ever) + type spark + airfriction 1 + alpha 644 956 1284 + color 0xffa35b 0xfff2be + count 34 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 110 110 110 + size 1 2 + tex 40 40 + velocityjitter 324 324 324 effect explosion_big -countabsolute 1 -type decal -tex 8 16 -size 172 172 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 600 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 0 + lightradiusfade 1750 + lightradius 600 + originjitter 23 23 23 + size 172 172 + tex 8 16 effect explosion_big -countabsolute 1 -type static -tex 33 33 -size 72 72 -alpha 56 56 330 -color 0x8f0d00 0xff5a00 -sizeincrease 4400 -// fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 4400 + size 72 72 + tex 33 33 effect explosion_big -notunderwater -count 64 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 712 -airfriction 8 -liquidfriction 8 -originjitter 80 80 80 -velocityjitter 2512 2512 2512 -// fire rays + type static + airfriction 8 + alpha 200 256 712 + color 0x8f0d00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 80 80 80 + sizeincrease 45 + size 133 144 + tex 48 55 + velocityjitter 2512 2512 2512 effect explosion_big -notunderwater -count 64 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 800 -airfriction -5 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 10 -// smoke + type spark + airfriction -5 + alpha 200 256 800 + color 0x8f0d00 0xff5a00 + count 64 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 45 + size 133 144 + stretchfactor 10 + tex 48 55 + velocityjitter 512 512 512 effect explosion_big -type alphastatic -notunderwater -tex 0 8 -count 32 -size 50 100 -sizeincrease 244 -alpha 300 650 456 -velocityjitter 3444 3444 3444 -airfriction 8 -color 0x4F4B46 0x000000 -// bouncing sparks + type alphastatic + airfriction 8 + alpha 300 650 456 + color 0x4F4B46 0x000000 + count 32 + notunderwater + sizeincrease 244 + size 50 100 + tex 0 8 + velocityjitter 3444 3444 3444 effect explosion_big -notunderwater -count 34 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 3 4 -alpha 644 956 1284 -gravity 1 -airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 370 -originjitter 160 160 160 -velocityjitter 924 924 924 -stretchfactor 0.7 -// debris + type spark + airfriction 1 + alpha 644 956 1284 + color 0xffa35b 0xfff2be + count 34 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 160 160 160 + size 3 4 + stretchfactor 0.700000 + tex 40 40 + velocityjitter 924 924 924 + velocityoffset 0 0 370 effect explosion_big -notunderwater -count 16 -type alphastatic -tex 66 68 -color 0xFFFFFF 0xcac5b4 -size 10 16 -alpha 444 1356 1184 -gravity 2.3 -airfriction 0.5 -velocityjitter 1800 1800 1800 -velocityoffset 0 0 970 -sizeincrease -5 -rotate -180 180 -1000 1000 -// underwater bubbles + type alphastatic + airfriction 0.500000 + alpha 444 1356 1184 + color 0xFFFFFF 0xcac5b4 + count 16 + gravity 2.300000 + notunderwater + rotate -180 180 -1000 1000 + sizeincrease -5 + size 10 16 + tex 66 68 + velocityjitter 1800 1800 1800 + velocityoffset 0 0 970 effect explosion_big -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 444 444 444 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 3 3 + tex 62 62 + underwater + velocityjitter 444 444 444 effect explosion_big -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 2900 -alpha 40 40 300 -velocitymultiplier 0.3 - - -// generic explosion size:medium (it leaves rising smoke for a longer time) -// shockwave + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 2900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect explosion_medium -countabsolute 1 -type static -tex 33 33 -size 72 72 -alpha 56 56 330 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 72 72 + tex 33 33 effect explosion_medium -notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 712 -airfriction 8 -liquidfriction 8 -originjitter 30 30 30 -velocityjitter 1512 1512 1512 -rotate -180 180 -500 500 -// fire effect 2 + type static + airfriction 8 + alpha 200 256 712 + color 0x8f0d00 0xff5a00 + count 32 + liquidfriction 8 + notunderwater + originjitter 30 30 30 + rotate -180 180 -500 500 + sizeincrease 45 + size 133 144 + tex 48 55 + velocityjitter 1512 1512 1512 effect explosion_medium -notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 73 94 -sizeincrease 40 -gravity -2 -alpha 200 256 612 -airfriction 8 -liquidfriction 8 -originjitter 30 30 30 -velocityjitter 1512 1512 1512 -rotate -180 180 -150 150 -// fire rays + type static + airfriction 8 + alpha 200 256 612 + color 0x8f0d00 0xff5a00 + count 32 + gravity -2 + liquidfriction 8 + notunderwater + originjitter 30 30 30 + rotate -180 180 -150 150 + sizeincrease 40 + size 73 94 + tex 48 55 + velocityjitter 1512 1512 1512 effect explosion_medium -notunderwater -count 14 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 43 74 -sizeincrease 40 -alpha 200 256 800 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 8 -// smoke + type spark + airfriction -3 + alpha 200 256 800 + color 0x8f0d00 0xff5a00 + count 14 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 40 + size 43 74 + stretchfactor 8 + tex 48 55 + velocityjitter 512 512 512 effect explosion_medium -type alphastatic -notunderwater -tex 0 8 -count 5 -size 250 300 -sizeincrease -30 -alpha 300 650 756 -originjitter 100 100 100 -velocityjitter 200 200 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke 2 + type alphastatic + airfriction 3 + alpha 300 650 756 + color 0x4F4B46 0x000000 + count 5 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease -30 + size 250 300 + tex 0 8 + velocityjitter 200 200 200 effect explosion_medium -type alphastatic -notunderwater -tex 0 8 -count 10 -size 50 100 -sizeincrease 50 -gravity -0.3 -alpha 300 650 256 -originjitter 100 100 100 -velocityjitter 500 500 500 -velocityoffset 0 0 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke rays + type alphastatic + airfriction 3 + alpha 300 650 256 + color 0x4F4B46 0x000000 + count 10 + gravity -0.300000 + notunderwater + originjitter 100 100 100 + rotate -180 180 -20 20 + sizeincrease 50 + size 50 100 + tex 0 8 + velocityjitter 500 500 500 + velocityoffset 0 0 200 effect explosion_medium -type spark -notunderwater -tex 0 8 -count 13 -size 150 200 -sizeincrease 100 -alpha 140 255 350 -velocityjitter 250 250 250 -originjitter 40 40 40 -color 0x4F4B46 0x000000 -stretchfactor 50 -// bouncing sparks + type spark + alpha 140 255 350 + color 0x4F4B46 0x000000 + count 13 + notunderwater + originjitter 40 40 40 + sizeincrease 100 + size 150 200 + stretchfactor 50 + tex 0 8 + velocityjitter 250 250 250 effect explosion_medium -notunderwater -count 14 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 2 3 -alpha 644 956 984 -gravity 1 -airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 370 -originjitter 100 100 100 -velocityjitter 624 624 624 -stretchfactor 0.7 -// underwater bubbles + type spark + airfriction 1 + alpha 644 956 984 + color 0xffa35b 0xfff2be + count 14 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 100 100 100 + size 2 3 + stretchfactor 0.700000 + tex 40 40 + velocityjitter 624 624 624 + velocityoffset 0 0 370 effect explosion_medium -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 444 444 444 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 3 3 + tex 62 62 + underwater + velocityjitter 444 444 444 effect explosion_medium -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 2900 -alpha 40 40 300 -velocitymultiplier 0.3 - -// generic explosion size:small (its fire only, made to support other explosions) -// shockwave + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 2900 + size 30 30 + tex 33 33 + underwater + velocitymultiplier 0.300000 effect explosion_small -countabsolute 1 -type static -tex 33 33 -size 22 22 -alpha 56 56 330 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// fire effect + type static + alpha 56 56 330 + color 0x8f0d00 0xff5a00 + countabsolute 1 + sizeincrease 2400 + size 22 22 + tex 33 33 effect explosion_small -notunderwater -count 16 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 44 -sizeincrease 45 -alpha 200 256 1212 -airfriction 5 -liquidfriction 8 -velocityjitter 512 512 512 -rotate -180 180 -500 500 -// fire effect 2 + type static + airfriction 5 + alpha 200 256 1212 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -500 500 + sizeincrease 45 + size 1 44 + tex 48 55 + velocityjitter 512 512 512 effect explosion_small -notunderwater -count 16 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 73 94 -sizeincrease 40 -alpha 200 256 812 -airfriction 8 -liquidfriction 8 -velocityjitter 912 912 912 -rotate -180 180 -150 150 -// fire rays + type static + airfriction 8 + alpha 200 256 812 + color 0x8f0d00 0xff5a00 + count 16 + liquidfriction 8 + notunderwater + rotate -180 180 -150 150 + sizeincrease 40 + size 73 94 + tex 48 55 + velocityjitter 912 912 912 effect explosion_small -notunderwater -count 14 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 13 54 -sizeincrease 30 -alpha 200 256 1300 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 8 -// underwater bubbles + type spark + airfriction -3 + alpha 200 256 1300 + color 0x8f0d00 0xff5a00 + count 14 + liquidfriction 8 + notunderwater + originjitter 40 40 40 + sizeincrease 30 + size 13 54 + stretchfactor 8 + tex 48 55 + velocityjitter 512 512 512 effect explosion_small -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 160 160 160 + size 1 3 + tex 62 62 + underwater + velocityjitter 144 144 144 effect explosion_small -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 - -// big smoke ( for spamming on damaged stuff ) + type smoke + alpha 40 40 300 + countabsolute 1 + sizeincrease 1200 + size 30 30 + tex 33 33 + underwater effect smoke_big -type alphastatic -notunderwater -tex 0 8 -count 3 -size 30 60 -sizeincrease 15 -gravity -0.5 -alpha 200 750 200 -originjitter 55 55 55 -velocityjitter 140 140 200 -velocityoffset 0 0 200 -airfriction 4 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 - -// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) + type alphastatic + airfriction 4 + alpha 200 750 200 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + originjitter 55 55 55 + rotate -180 180 -20 20 + sizeincrease 15 + size 30 60 + tex 0 8 + velocityjitter 140 140 200 + velocityoffset 0 0 200 effect smoke_small -type alphastatic -notunderwater -tex 0 8 -count 3 -size 60 100 -sizeincrease -10 -gravity -0.5 -alpha 200 750 200 -velocityjitter 40 40 400 -velocityoffset 0 0 200 -airfriction 4 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 - -// metal impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); + type alphastatic + airfriction 4 + alpha 200 750 200 + color 0x4F4B46 0x000000 + count 3 + gravity -0.500000 + notunderwater + rotate -180 180 -20 20 + sizeincrease -10 + size 60 100 + tex 0 8 + velocityjitter 40 40 400 + velocityoffset 0 0 200 effect impact_metal -count 1 -type alphastatic -tex 0 8 -size 3 6 -sizeincrease 10 -alpha 25 64 50 -gravity -0.01 -color 0x000000 0x886666 -originjitter 20 20 5 -// sparks + type alphastatic + alpha 25 64 50 + color 0x000000 0x886666 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 10 + size 3 6 + tex 0 8 effect impact_metal -count 2 -type spark -tex 41 41 -color 0xFFCC22 0xFF4422 -size 2 2 -alpha 255 255 112 -bounce 1.8 -stretchfactor 0.5 -velocityjitter 200 200 300 -velocitymultiplier 2 -airfriction 2 -gravity 1 - -// stone impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.800000 + color 0xFFCC22 0xFF4422 + count 2 + gravity 1 + size 2 2 + stretchfactor 0.500000 + tex 41 41 + velocityjitter 200 200 300 + velocitymultiplier 2 effect impact_stone -count 1 -type alphastatic -tex 0 8 -size 3 6 -sizeincrease 15 -alpha 50 128 75 -gravity -0.01 -color 0x000000 0xcc9966 -originjitter 20 20 5 -// debris + type alphastatic + alpha 50 128 75 + color 0x000000 0xcc9966 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 15 + size 3 6 + tex 0 8 effect impact_stone -notunderwater -count 1 -type alphastatic -tex 66 68 -color 0x000000 0x886644 -size 1 2 -alpha 450 750 300 -gravity 1.3 -airfriction 0.5 -bounce 1.2 -velocityjitter 124 124 324 -rotate -180 180 -1000 1000 - -// wood impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); + type alphastatic + airfriction 0.500000 + alpha 450 750 300 + bounce 1.200000 + color 0x000000 0x886644 + count 1 + gravity 1.300000 + notunderwater + rotate -180 180 -1000 1000 + size 1 2 + tex 66 68 + velocityjitter 124 124 324 effect impact_wood -count 1 -type alphastatic -tex 0 8 -size 3 6 -sizeincrease 10 -alpha 50 128 75 -gravity -0.01 -color 0x000000 0xcc9966 -originjitter 20 20 5 -// sparks + type alphastatic + alpha 50 128 75 + color 0x000000 0xcc9966 + count 1 + gravity -0.010000 + originjitter 20 20 5 + sizeincrease 10 + size 3 6 + tex 0 8 effect impact_wood -count 2 -type spark -tex 41 41 -color 0x221100 0x221100 -size 1 8 -alpha 255 255 75 -bounce 1.5 -velocityjitter 180 180 260 -velocitymultiplier 2 -airfriction 2 -gravity 1 - -// flesh impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); + type spark + airfriction 2 + alpha 255 255 75 + bounce 1.500000 + color 0x221100 0x221100 + count 2 + gravity 1 + size 1 8 + tex 41 41 + velocityjitter 180 180 260 + velocitymultiplier 2 effect impact_flesh -count 0.5 -type alphastatic -tex 0 8 -size 8 12 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 11 11 11 -// blood splash + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 0.500000 + originjitter 11 11 11 + size 8 12 + tex 0 8 effect impact_flesh -count 0.3 -type blood -tex 24 32 -size 2 6 -alpha 256 256 64 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 96 96 96 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 - -// hagar trail -// smoke + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 6 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 96 96 96 + velocitymultiplier 5 effect tr_hagar -trailspacing 4 -type smoke -color 0x101010 0x000000 -tex 0 8 -size 3 2 -bounce 1 -sizeincrease 10 -alpha 300 400 780 -originjitter 1 1 1 -velocityjitter 1 1 1 -velocitymultiplier -0.02 -//gravity -0.11 -// fire + type smoke + alpha 300 400 780 + bounce 1 + color 0x101010 0x000000 + originjitter 1 1 1 + sizeincrease 10 + size 3 2 + tex 0 8 + trailspacing 4 + velocityjitter 1 1 1 + velocitymultiplier -0.020000 effect tr_hagar -notunderwater -trailspacing 4 -type static -color 0xffdf72 0x811200 -tex 48 55 -size 5 2 -sizeincrease -15 -alpha 100 144 988 -airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.0 -// bubbles + type static + airfriction 8 + alpha 100 144 988 + color 0xffdf72 0x811200 + notunderwater + sizeincrease -15 + size 5 2 + tex 48 55 + trailspacing 4 + velocityjitter 32 32 32 + velocitymultiplier -1 effect tr_hagar -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -// laser damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_laser -notunderwater -count 3 -type smoke -tex 0 8 -color 0x880000 0xff4400 -size 2 4 -sizeincrease 8 -alpha 128 16 128 -gravity 0 -originjitter 2 2 2 -velocityjitter 0.4 0.4 0.6 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 - -// shotgun damage effect, normal blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 +effect damage_blaster + type smoke + airfriction -0.350000 + alpha 128 16 128 + color 0x880000 0xff4400 + count 3 + notunderwater + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 2 4 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_shotgun -count 0.6 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 effect damage_shotgun -count 1 -type alphastatic -tex 0 8 -size 8 16 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 1 1 1 - -// shotgun damage effect, alien blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_shotgun_alien -count 0.6 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xDC9BCD 0xDC9BCD -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist -effect damage_shotgun_alien -count 1 -type alphastatic -tex 0 8 -size 8 16 -alpha 100 256 400 -color 0x000000 0x204010 -originjitter 1 1 1 - -// shotgun damage effect, robot blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_shotgun_robot -count 0.6 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xC0D890 0xC0D890 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist -effect damage_shotgun_robot -count 1 -type alphastatic -tex 0 8 -size 8 16 -alpha 100 256 400 -color 0x000000 0x301860 -originjitter 1 1 1 - -// uzi damage effect, normal blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_uzi -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist -effect damage_uzi -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 0 0 0 - -// uzi damage effect, alien blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_uzi_alien -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xDC9BCD 0xDC9BCD -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist -effect damage_uzi_alien -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x204010 -originjitter 0 0 0 - -// uzi damage effect, robot blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_uzi_robot -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xC0D890 0xC0D890 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist -effect damage_uzi_robot -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x301860 -originjitter 0 0 0 - -// minelayer damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 +effect alien_damage_shotgun + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 +effect alien_damage_shotgun + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 +effect robot_damage_shotgun + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.600000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 64 64 64 + velocitymultiplier 5 +effect robot_damage_shotgun + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + originjitter 1 1 1 + size 8 16 + tex 0 8 +effect damage_machinegun + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 +effect damage_machinegun + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + size 6 12 + tex 0 8 +effect alien_damage_machinegun + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 +effect alien_damage_machinegun + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + size 6 12 + tex 0 8 +effect robot_damage_machinegun + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 +effect robot_damage_machinegun + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + size 6 12 + tex 0 8 effect damage_minelayer -notunderwater -count 3 -type smoke -tex 48 55 -size 4 8 -alpha 512 64 1024 -gravity -0.5 -color 0x8f0d00 0xff5a00 -sizeincrease -15 -originjitter 2 2 2 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 512 64 1024 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.500000 + notunderwater + originjitter 2 2 2 + sizeincrease -15 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_minelayer -notunderwater -type alphastatic -count 2 -tex 0 8 -size 4 8 -sizeincrease 5 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 4 4 4 -velocityjitter 11 11 50 -// light -/*effect damage_minelayer -notunderwater -trailspacing 8 -lightradius 60 -lightradiusfade 280 -lightcolor 0.7 0.4 0.2*/ - -// grenadelauncher damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_grenadelauncher -notunderwater -count 3 -type smoke -tex 48 55 -size 4 8 -alpha 512 64 1024 -gravity -0.5 -color 0x8f0d00 0xff5a00 -sizeincrease -15 -originjitter 2 2 2 -velocityjitter 22 22 50 -// smoke -effect damage_grenadelauncher -notunderwater -type alphastatic -count 2 -tex 0 8 -size 4 8 -sizeincrease 5 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 4 4 4 -velocityjitter 11 11 50 -// light -/*effect damage_grenadelauncher -notunderwater -trailspacing 8 -lightradius 60 -lightradiusfade 280 -lightcolor 0.7 0.4 0.2*/ - -// electro damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 5 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 +effect damage_mortar + type smoke + alpha 512 64 1024 + color 0x8f0d00 0xff5a00 + count 3 + gravity -0.500000 + notunderwater + originjitter 2 2 2 + sizeincrease -15 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 +effect damage_mortar + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 5 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 +effect damage_arc + type static + airfriction -0.650000 + alpha 48 8 48 + color 0x66ffff 0x2288ff + count 2 + gravity -0.000100 + liquidfriction 0.600000 + notunderwater + originjitter 2 2 2 + rotate 180 360 -30 30 + sizeincrease -14 + size 4 8 + tex 47 47 + velocityjitter 6 6 12 +effect damage_arc + type smoke + airfriction -0.500000 + alpha 64 16 64 + color 0x2244ff 0x002266 + count 4 + notunderwater + originjitter 3 3 3 + rotate 0 180 -30 30 + sizeincrease 10 + size 3 6 + tex 0 8 + velocityjitter 0.3 0.3 0.5 +effect damage_arc + type spark + airfriction 1 + alpha 768 64 256 + bounce 1.500000 + color 0x003090 0x00CCFF + count 0.500000 + gravity 0.150000 + liquidfriction 0.600000 + size 1 1 + tex 66 68 + velocityjitter 24 24 24 effect damage_electro -notunderwater -count 2 -type static -tex 47 47 -color 0x66ffff 0x2288ff -size 6 10 -sizeincrease -14 -alpha 48 8 48 -gravity -0.0001 -airfriction 0.2 -liquidfriction 0.8 -originjitter 3 3 3 -velocityjitter 8 8 16 -velocitymultiplier 0 -airfriction -0.5 -rotate 180 360 -30 30 -// plasma smoke + type static + airfriction -0.500000 + alpha 48 8 48 + color 0x66ffff 0x2288ff + count 2 + gravity -0.000100 + liquidfriction 0.800000 + notunderwater + originjitter 3 3 3 + rotate 180 360 -30 30 + sizeincrease -14 + size 6 10 + tex 47 47 + velocityjitter 8 8 16 effect damage_electro -notunderwater -count 4 -type smoke -tex 0 8 -color 0x2244ff 0x002266 -size 4 8 -sizeincrease 10 -alpha 64 16 64 -gravity 0 -originjitter 4 4 4 -velocityjitter 0.4 0.4 0.6 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 -// bouncing sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x2244ff 0x002266 + count 4 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_electro -count 0.5 -type spark -tex 66 68 -color 0x003090 0x00CCFF -size 1 1 -alpha 768 64 256 -gravity 0.2 -airfriction 1 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 0 -velocityjitter 32 32 32 -// light -/*effect damage_electro -notunderwater -trailspacing 8 -lightradius 50 -lightradiusfade 220 -lightcolor 0.2 0.6 0.8*/ - -// crylink damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 1 + alpha 768 64 256 + bounce 1.500000 + color 0x003090 0x00CCFF + count 0.500000 + gravity 0.200000 + liquidfriction 0.800000 + size 1 1 + tex 66 68 + velocityjitter 32 32 32 effect damage_crylink -notunderwater -count 2 -type static -tex 38 38 -color 0xff44ff 0x9966ff -size 0.5 1 -sizeincrease -8 -alpha 48 16 48 -gravity -0.0001 -airfriction 0.6 -liquidfriction 0.8 -originjitter 3 3 3 -velocityjitter 10 10 20 -velocitymultiplier 0 -airfriction -0.5 -rotate 180 360 -30 30 -// plasma smoke + type static + airfriction -0.500000 + alpha 48 16 48 + color 0xff44ff 0x9966ff + count 2 + gravity -0.000100 + liquidfriction 0.800000 + notunderwater + originjitter 3 3 3 + rotate 180 360 -30 30 + sizeincrease -8 + size 0.500000 1 + tex 38 38 + velocityjitter 10 10 20 effect damage_crylink -notunderwater -count 4 -type smoke -tex 0 8 -color 0x8844ff 0x662244 -size 5 10 -sizeincrease 6 -alpha 64 16 64 -gravity 0.001 -originjitter 4 4 4 -velocityjitter 0.4 0.4 0.6 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 -// floating sparks + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x8844ff 0x662244 + count 4 + gravity 0.001000 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 6 + size 5 10 + tex 0 8 + velocityjitter 0.4 0.4 0.6 effect damage_crylink -count 0.3 -type spark -color 0x903090 0xFFD0FF -size 0.5 0.5 -sizeincrease -5 -alpha 192 192 128 -gravity 0 -airfriction 0.2 -liquidfriction 0.8 -velocityoffset 0 0 0 -velocityjitter 12 12 12 -// light -/*effect damage_crylink -notunderwater -trailspacing 8 -lightradius 50 -lightradiusfade 240 -lightcolor 0.6 0.2 0.8*/ - -// hlac damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type spark + airfriction 0.200000 + alpha 192 192 128 + color 0x903090 0xFFD0FF + count 0.300000 + liquidfriction 0.800000 + sizeincrease -5 + size 0.500000 0.500000 + velocityjitter 12 12 12 effect damage_hlac -notunderwater -count 3 -type smoke -tex 0 8 -color 0x880000 0xff4400 -size 2 4 -sizeincrease 10 -alpha 128 16 128 -gravity 0 -originjitter 4 4 4 -velocityjitter 0.4 0.4 0.6 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 - -// nex damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_nex -count 1 -type static -tex 47 47 -color 0xffffff 0x88ffff -size 5 10 -sizeincrease -14 -alpha 64 8 64 -gravity -0.0001 -airfriction 0.1 -liquidfriction 0.6 -originjitter 4 4 4 -velocityjitter 8 8 16 -velocitymultiplier 0 -airfriction -0.5 -rotate 180 360 -30 30 -// plasma smoke -effect damage_nex -count 2 -type smoke -tex 0 8 -color 0x6688ff 0x226688 -size 4 8 -sizeincrease 8 -alpha 64 16 64 -gravity 0 -originjitter 2 2 2 -velocityjitter 0.5 0.5 0.8 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 -// bouncing sparks -effect damage_nex -count 0.2 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 1 1 -alpha 255 255 112 -bounce 1.6 -stretchfactor 0.7 -velocityjitter 100 100 300 -velocitymultiplier 3 -airfriction 2 -gravity 1 -// light -/*effect damage_nex -trailspacing 8 -lightradius 60 -lightradiusfade 280 -lightcolor 0.6 0.8 0.8*/ - -// minstanex damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_minstanex -count 2 -type static -tex 47 47 -color 0xffffff 0x88ffff -size 5 10 -sizeincrease -14 -alpha 64 8 64 -gravity -0.0001 -airfriction 0.1 -liquidfriction 0.6 -originjitter 4 4 4 -velocityjitter 8 8 16 -velocitymultiplier 0 -airfriction -0.5 -rotate 180 360 -30 30 -// plasma smoke -effect damage_minstanex -count 4 -type smoke -tex 0 8 -color 0x6688ff 0x226688 -size 4 8 -sizeincrease 8 -alpha 64 16 64 -gravity 0 -originjitter 2 2 2 -velocityjitter 0.5 0.5 0.8 -velocitymultiplier 0 -airfriction -0.35 -rotate 0 180 -30 30 -// bouncing sparks -effect damage_minstanex -count 0.2 -type spark -tex 41 41 -color 0xD9FDFF 0xD9FDFF -size 1 1 -alpha 255 255 112 -bounce 1.6 -stretchfactor 0.7 -velocityjitter 100 100 300 -velocitymultiplier 3 -airfriction 2 -gravity 1 -// light -/*effect damage_minstanex -trailspacing 8 -lightradius 60 -lightradiusfade 240 -lightcolor 0.6 0.8 0.8*/ - -// sniperrifle damage effect, normal blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type smoke + airfriction -0.350000 + alpha 128 16 128 + color 0x880000 0xff4400 + count 3 + notunderwater + originjitter 4 4 4 + rotate 0 180 -30 30 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 0.4 0.4 0.6 +effect damage_vortex + type static + airfriction -0.500000 + alpha 64 8 64 + color 0xffffff 0x88ffff + count 1 + gravity -0.000100 + liquidfriction 0.600000 + originjitter 4 4 4 + rotate 180 360 -30 30 + sizeincrease -14 + size 5 10 + tex 47 47 + velocityjitter 8 8 16 +effect damage_vortex + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x6688ff 0x226688 + count 2 + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 4 8 + tex 0 8 + velocityjitter 0.5 0.5 0.8 +effect damage_vortex + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 0.200000 + gravity 1 + size 1 1 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 100 100 300 + velocitymultiplier 3 +effect damage_vaporizer + type static + airfriction -0.500000 + alpha 64 8 64 + color 0xffffff 0x88ffff + count 2 + gravity -0.000100 + liquidfriction 0.600000 + originjitter 4 4 4 + rotate 180 360 -30 30 + sizeincrease -14 + size 5 10 + tex 47 47 + velocityjitter 8 8 16 +effect damage_vaporizer + type smoke + airfriction -0.350000 + alpha 64 16 64 + color 0x6688ff 0x226688 + count 4 + originjitter 2 2 2 + rotate 0 180 -30 30 + sizeincrease 8 + size 4 8 + tex 0 8 + velocityjitter 0.5 0.5 0.8 +effect damage_vaporizer + type spark + airfriction 2 + alpha 255 255 112 + bounce 1.600000 + color 0xD9FDFF 0xD9FDFF + count 0.200000 + gravity 1 + size 1 1 + stretchfactor 0.700000 + tex 41 41 + velocityjitter 100 100 300 + velocitymultiplier 3 effect damage_rifle -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xA8FFFF 0xA8FFFFF + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 0 0 0 - -// sniperrifle damage effect, alien blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x420000 + count 1 + size 6 12 + tex 0 8 effect damage_rifle_alien -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xDC9BCD 0xDC9BCD -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xDC9BCD 0xDC9BCD + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle_alien -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x204010 -originjitter 0 0 0 - -// sniperrifle damage effect, robot blood -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x204010 + count 1 + size 6 12 + tex 0 8 effect damage_rifle_robot -count 0.3 -type blood -tex 24 32 -size 2 4 -alpha 256 256 64 -color 0xC0D890 0xC0D890 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 32 32 32 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist + type blood + airfriction 1 + alpha 256 256 64 + bounce -1 + color 0xC0D890 0xC0D890 + count 0.300000 + liquidfriction 4 + size 2 4 + staincolor 0x808080 0x808080 + staintex 16 24 + tex 24 32 + velocityjitter 32 32 32 + velocitymultiplier 5 effect damage_rifle_robot -count 1 -type alphastatic -tex 0 8 -size 6 12 -alpha 100 256 400 -color 0x000000 0x301860 -originjitter 0 0 0 - -// seeker damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 100 256 400 + color 0x000000 0x301860 + count 1 + size 6 12 + tex 0 8 effect damage_seeker -notunderwater -count 3 -type smoke -tex 48 55 -size 4 8 -alpha 512 32 1024 -gravity -0.3 -color 0x8f0c00 0xff2200 -sizeincrease -10 -originjitter 2 2 2 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 512 32 1024 + color 0x8f0c00 0xff2200 + count 3 + gravity -0.300000 + notunderwater + originjitter 2 2 2 + sizeincrease -10 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_seeker -notunderwater -type alphastatic -count 2 -tex 0 8 -size 2 4 -sizeincrease 10 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 4 4 4 -velocityjitter 11 11 50 -// light -/*effect damage_seeker -notunderwater -trailspacing 8 -lightradius 65 -lightradiusfade 280 -lightcolor 0.7 0.5 0.1*/ - -// hagar damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 11 11 50 effect damage_hagar -notunderwater -count 3 -type smoke -tex 48 55 -size 4 8 -alpha 512 32 1024 -gravity -0.3 -color 0x8f0c00 0xff3a00 -sizeincrease -10 -originjitter 2 2 2 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 512 32 1024 + color 0x8f0c00 0xff3a00 + count 3 + gravity -0.300000 + notunderwater + originjitter 2 2 2 + sizeincrease -10 + size 4 8 + tex 48 55 + velocityjitter 22 22 50 effect damage_hagar -notunderwater -type alphastatic -count 2 -tex 0 8 -size 2 4 -sizeincrease 10 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 4 4 4 -velocityjitter 11 11 50 -// light -/*effect damage_hagar -notunderwater -trailspacing 8 -lightradius 65 -lightradiusfade 280 -lightcolor 0.7 0.5 0.1*/ - -// fireball damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 2 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 2 4 + tex 0 8 + velocityjitter 11 11 50 effect damage_fireball -notunderwater -count 4 -type smoke -tex 48 55 -size 5 10 -alpha 256 16 512 -gravity -0.5 -color 0x8f0d00 0xff5a00 -sizeincrease -10 -originjitter 8 8 8 -velocityjitter 22 22 50 -// smoke + type smoke + alpha 256 16 512 + color 0x8f0d00 0xff5a00 + count 4 + gravity -0.500000 + notunderwater + originjitter 8 8 8 + sizeincrease -10 + size 5 10 + tex 48 55 + velocityjitter 22 22 50 effect damage_fireball -notunderwater -type alphastatic -count 4 -tex 0 8 -size 4 8 -sizeincrease 10 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 6 6 6 -velocityjitter 11 11 50 -// light -/*effect damage_fireball -notunderwater -trailspacing 8 -lightradius 65 -lightradiusfade 280 -lightcolor 1.0 0.8 0.4*/ - -// rocketlauncher damage effect -// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); -effect damage_rocketlauncher -notunderwater -count 3 -type smoke -tex 48 55 -size 5 10 -alpha 512 64 1024 -gravity -0.7 -color 0x8f0c00 0xff2a00 -sizeincrease -10 -originjitter 4 4 4 -velocityjitter 22 22 30 -// smoke -effect damage_rocketlauncher -notunderwater -type alphastatic -count 3 -tex 0 8 -size 4 8 -sizeincrease 10 -alpha 128 32 128 -color 0x000000 0x111111 -gravity -0.3 -originjitter 4 4 4 -velocityjitter 11 11 50 -// light -/*effect damage_rocketlauncher -notunderwater -trailspacing 8 -lightradius 60 -lightradiusfade 280 -lightcolor 0.8 0.6 0.2*/ - -// fireflies -// used nowhere in code + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 4 + gravity -0.300000 + notunderwater + originjitter 6 6 6 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 +effect damage_devastator + type smoke + alpha 512 64 1024 + color 0x8f0c00 0xff2a00 + count 3 + gravity -0.700000 + notunderwater + originjitter 4 4 4 + sizeincrease -10 + size 5 10 + tex 48 55 + velocityjitter 22 22 30 +effect damage_devastator + type alphastatic + alpha 128 32 128 + color 0x000000 0x111111 + count 3 + gravity -0.300000 + notunderwater + originjitter 4 4 4 + sizeincrease 10 + size 4 8 + tex 0 8 + velocityjitter 11 11 50 effect fireflies -count 1 -bounce -1 -airfriction 5 -time 1 2 -type static -tex 38 38 -color 0xff9600 0xffefb8 -size 2 3 -sizeincrease -0.3 -alpha 256 256 70 -gravity 0 -originoffset 8 8 8 -originjitter 32 32 32 -velocityoffset 2 2 2 -velocityjitter 64 64 64 -//lightradius 50 -//lightradiusfade 50 -//lightcolor 1 0.9 0.7 -//lightshadow 1 - -// heal ray muzzleflash + type static + airfriction 5 + alpha 256 256 70 + bounce -1 + color 0xff9600 0xffefb8 + count 1 + originjitter 32 32 32 + originoffset 8 8 8 + sizeincrease -0.300000 + size 2 3 + tex 38 38 + time 1 2 + velocityjitter 64 64 64 + velocityoffset 2 2 2 effect healray_muzzleflash -countabsolute 1 -type smoke -color 0x283880 0x283880 // 0x202020 0x404040 -tex 65 65 -size 20 20 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease -10 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 1.5 3 6 - + type smoke + alpha 256 256 512 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 20 20 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect healray_muzzleflash -count 22 -type spark -tex 71 73 -color 0xD9FDFF 0x00f0ff -size 1 15 -sizeincrease 3 -alpha 50 150 1924 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.4 -airfriction 5 -stretchfactor 3.9 - + type spark + airfriction 5 + alpha 50 150 1924 + color 0xD9FDFF 0x00f0ff + count 22 + originjitter 1 1 1 + sizeincrease 3 + size 1 15 + stretchfactor 3.900000 + tex 71 73 + velocityjitter 150 150 150 + velocitymultiplier 0.400000 effect healray_muzzleflash -count 4 -type spark -tex 70 70 -color 0xD9FDFF 0x00f0ff -size 1 1 -alpha 110 228 4024 -originjitter 1 1 1 -velocityjitter 650 650 650 -velocitymultiplier 1.1 -stretchfactor 0.2 - - - -//healray impact - + type spark + alpha 110 228 4024 + color 0xD9FDFF 0x00f0ff + count 4 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.200000 + tex 70 70 + velocityjitter 650 650 650 + velocitymultiplier 1.100000 effect healray_impact -countabsolute 1 -type decal -tex 59 59 -size 32 32 -alpha 256 256 0 -color 0xd800ff 0xd800ff -originjitter 17 17 17 -lightradius 125 -lightradiusfade 450 -lightcolor 0 4.375 0 -// shockwave + type decal + alpha 256 256 0 + color 0xd800ff 0xd800ff + countabsolute 1 + lightcolor 0 4.4 0 + lightradiusfade 450 + lightradius 125 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect healray_impact -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 1400 -color 0x00ff00 0x84c52f -alpha 40 40 350 -velocitymultiplier 44 -// cloud of bouncing sparks + type smoke + alpha 40 40 350 + color 0x00ff00 0x84c52f + countabsolute 1 + sizeincrease 1400 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect healray_impact -count 30 -type spark -tex 70 70 -color 0x00ff00 0x84c52f -size 1 2 -alpha 156 300 1024 -gravity 2 -airfriction 6 -originjitter 1 1 1 -velocityjitter 1112 1112 1112 -// inner cloud of smoke + type spark + airfriction 6 + alpha 156 300 1024 + color 0x00ff00 0x84c52f + count 30 + gravity 2 + originjitter 1 1 1 + size 1 2 + tex 70 70 + velocityjitter 1112 1112 1112 effect healray_impact -count 15 -type smoke -color 0x00ff00 0x84c52f -tex 40 40 -size 2 3 -alpha 200 456 512 -airfriction 3 -gravity -2 -velocityjitter 120 120 420 -rotate -180 180 -90 90 - - - - -// big plasma muzzle flash - + type smoke + airfriction 3 + alpha 200 456 512 + color 0x00ff00 0x84c52f + count 15 + gravity -2 + rotate -180 180 -90 90 + size 2 3 + tex 40 40 + velocityjitter 120 120 420 effect bigplasma_muzzleflash -countabsolute 1 -type smoke -color 0x283880 0x283880 // 0x202020 0x404040 -tex 65 65 -size 50 50 -alpha 256 256 812 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease -10 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 1.5 3 6 - + type smoke + alpha 256 256 812 + color 0x283880 0x283880 + countabsolute 1 + lightcolor 1.5 3 6 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + sizeincrease -10 + size 50 50 + tex 65 65 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 effect bigplasma_muzzleflash -countabsolute 1 -type smoke -color 0x00f0ff 0x00f0ff -tex 74 74 -size 20 20 -alpha 56 56 1112 -sizeincrease 300 - + type smoke + alpha 56 56 1112 + color 0x00f0ff 0x00f0ff + countabsolute 1 + sizeincrease 300 + size 20 20 + tex 74 74 effect bigplasma_muzzleflash -count 14 -type spark -tex 51 55 -color 0xD9FDFF 0x00f0ff -size 5 10 -sizeincrease 135 -alpha 50 150 1924 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 0.4 -airfriction 5 -stretchfactor 1.9 - + type spark + airfriction 5 + alpha 50 150 1924 + color 0xD9FDFF 0x00f0ff + count 14 + originjitter 1 1 1 + sizeincrease 135 + size 5 10 + stretchfactor 1.900000 + tex 51 55 + velocityjitter 350 350 350 + velocitymultiplier 0.400000 effect bigplasma_muzzleflash -count 4 -type spark -tex 70 70 -color 0xD9FDFF 0x00f0ff -size 20 20 -alpha 110 228 4024 -originjitter 1 1 1 -velocityjitter 650 650 650 -velocitymultiplier 1.1 -stretchfactor 0.2 - - -// big plasma impact - + type spark + alpha 110 228 4024 + color 0xD9FDFF 0x00f0ff + count 4 + originjitter 1 1 1 + size 20 20 + stretchfactor 0.200000 + tex 70 70 + velocityjitter 650 650 650 + velocitymultiplier 1.100000 effect bigplasma_impact -countabsolute 1 -type decal -tex 59 59 -size 32 32 -alpha 256 256 0 -originjitter 17 17 17 -lightradius 125 -lightradiusfade 450 -lightcolor 3.125 4.375 10 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 3.1 4.4 10 + lightradiusfade 450 + lightradius 125 + originjitter 17 17 17 + size 32 32 + tex 59 59 effect bigplasma_impact -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 1400 -color 0x80C0FF 0x80C0FF -alpha 40 40 350 -velocitymultiplier 44 -// cloud of bouncing sparks + type smoke + alpha 40 40 350 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1400 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect bigplasma_impact -count 30 -type spark -tex 70 70 -color 0x629dff 0x0018ff -size 1 2 -alpha 156 300 1024 -gravity 2 -airfriction 6 -originjitter 1 1 1 -velocityjitter 1512 1512 1512 -// inner cloud of smoke + type spark + airfriction 6 + alpha 156 300 1024 + color 0x629dff 0x0018ff + count 30 + gravity 2 + originjitter 1 1 1 + size 1 2 + tex 70 70 + velocityjitter 1512 1512 1512 effect bigplasma_impact -count 15 -type smoke -color 0x629dff 0x0018ff -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 200 456 1512 -airfriction 30 -originjitter 20 20 20 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// smoke + type smoke + airfriction 30 + alpha 200 456 1512 + color 0x629dff 0x0018ff + count 15 + originjitter 20 20 20 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect bigplasma_impact -type smoke -count 16 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 100 100 200 -velocityoffset 0 0 180 -originjitter 80 80 10 -sizeincrease 30 -airfriction 0.04 -gravity 0.4 -// smoke in the middle + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 16 + gravity 0.400000 + originjitter 80 80 10 + rotate -180 180 2 -2 + sizeincrease 30 + size 60 30 + tex 0 7 + velocityjitter 100 100 200 + velocityoffset 0 0 180 effect bigplasma_impact -type alphastatic -count 10 -tex 0 7 -size 60 70 -color 0x222222 0x000000 -alpha 128 328 310 -rotate -180 180 20 -20 -velocityjitter 10 10 10 -originjitter 80 80 80 -sizeincrease -10 -airfriction 0.04 -gravity -0.2 - -// redflag_touch -- effects for touching the red flag -// used nowhere in code + type alphastatic + airfriction 0.040000 + alpha 128 328 310 + color 0x222222 0x000000 + count 10 + gravity -0.200000 + originjitter 80 80 80 + rotate -180 180 20 -20 + sizeincrease -10 + size 60 70 + tex 0 7 + velocityjitter 10 10 10 effect redflag_touch -count 35 -type spark -tex 40 40 -color 0xFF0000 0x970000 -size 1 3 -alpha 0 256 556 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 3 - -// blueflag_touch -- effects for touching the blue flag -// used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFF0000 0x970000 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect blueflag_touch -count 35 -type spark -tex 40 40 -color 0x0000FF 0x000097 -size 1 3 -alpha 0 256 556 -gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 3 - -// red_pass -// used nowhere in code + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0x0000FF 0x000097 + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 effect red_pass -trailspacing 64 -color 0xFF0000 0x970000 -size 2 2 -tex 32 32 -alpha 64 128 64 -airfriction 5 -sizeincrease 2 -type static + type static + airfriction 5 + alpha 64 128 64 + color 0xFF0000 0x970000 + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 effect red_pass -trailspacing 12 -color 0xFF0000 0x970000 -size 1 1 -tex 0 8 -alpha 32 64 32 -airfriction 9 -sizeincrease 8 -velocityjitter 64 64 64 -type static + type static + airfriction 9 + alpha 32 64 32 + color 0xFF0000 0x970000 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect red_pass -trailspacing 12 -color 0xFF0000 0x970000 -size 4 4 -//tex 48 55 -alpha 256 256 1280 -type static - -// blue_pass -// used nowhere in code + type static + alpha 256 256 1280 + color 0xFF0000 0x970000 + size 4 4 + trailspacing 12 effect blue_pass -trailspacing 64 -color 0x0000FF 0x000097 -size 2 2 -tex 32 32 -alpha 64 128 64 -airfriction 5 -sizeincrease 2 -type static + type static + airfriction 5 + alpha 64 128 64 + color 0x0000FF 0x000097 + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 effect blue_pass -trailspacing 12 -color 0x0000FF 0x000097 -size 1 1 -tex 0 8 -alpha 32 64 32 -airfriction 9 -sizeincrease 8 -velocityjitter 64 64 64 -type static + type static + airfriction 9 + alpha 32 64 32 + color 0x0000FF 0x000097 + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 effect blue_pass -trailspacing 12 -color 0x0000FF 0x000097 -size 4 4 -//tex 48 55 -alpha 256 256 1280 -type static - -// red_cap -- red team capture effect + type static + alpha 256 256 1280 + color 0x0000FF 0x000097 + size 4 4 + trailspacing 12 effect red_cap -count 500 -type spark -tex 64 64 -color 0xFF0000 0x970000 -size 1 1 -alpha 0 256 100 -stretchfactor 2 -//gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 1000 1000 1500 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFF0000 0x970000 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect red_cap -countabsolute 1 -type smoke -tex 65 65 -size 150 150 -alpha 190 190 180 -sizeincrease -80 -color 0xFF0000 0x970000 - -// blue_cap -- blue team capture effect + type smoke + alpha 190 190 180 + color 0xFF0000 0x970000 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect blue_cap -count 500 -type spark -tex 64 64 -color 0x0000FF 0x000097 -size 1 1 -alpha 0 256 100 -stretchfactor 2 -//gravity 1 -bounce 1.5 -originjitter 1 1 1 -velocityjitter 1000 1000 1500 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 0.6 + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0x0000FF 0x000097 + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 effect blue_cap -countabsolute 1 -type smoke -tex 65 65 -size 150 150 -alpha 190 190 180 -sizeincrease -80 -color 0x0000FF 0x000097 - -// spawn_point_red -- red team idle spawn point effect + type smoke + alpha 190 190 180 + color 0x0000FF 0x000097 + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect spawn_point_red -count 37.5 -type static -color 0xFF0F0F 0xFF0F0F -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// spawn_point_blue -- blue team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFF0F0F 0xFF0F0F + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_blue -count 37.5 -type static -color 0x0F0FFF 0x0F0FFF -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// spawn_point_yellow -- yellow team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0x0F0FFF 0x0F0FFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_yellow -count 37.5 -type static -color 0xFFFF0F 0xFFFF0F -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// spawn_point_pink -- pink team idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFFFF0F 0xFFFF0F + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_pink -count 37.5 -type static -color 0xFF0FFF 0xFF0FFF -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// spawn_point_neutral -- neutral idle spawn point effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFF0FFF 0xFF0FFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_point_neutral -count 37.5 -type static -color 0xFFFFFF 0xFFFFFF -size 1.0 2.0 -alpha 64 128 128 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 16 16 64 -velocityjitter 32 32 0 -//lightradius 200 -//lighttime 0 -//lightcolor 0.4 0.9 0.9 - -// spawn_event_red -- red team spawning effect + type static + airfriction 0.200000 + alpha 64 128 128 + color 0xFFFFFF 0xFFFFFF + count 37.500000 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 16 16 64 + size 1 2 + velocityjitter 32 32 0 effect spawn_event_red -count 100 -type spark -tex 64 64 -color 0xFF0F0F 0xFF0F0F -size 1 1 -alpha 0 256 256 -stretchfactor 0.6 -//gravity 1 -bounce 1 -originjitter 1 1 1 -velocityjitter 500 500 500 -velocitymultiplier 0.1 -airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFF0F0F 0xFF0F0F + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_red -countabsolute 1 -type smoke -tex 65 65 -size 100 100 -alpha 190 190 180 -sizeincrease -80 -color 0xFF0F0F 0xFF0F0F - -// spawn_event_blue -- blue team spawning effect + type smoke + alpha 190 190 180 + color 0xFF0F0F 0xFF0F0F + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_blue -count 100 -type spark -tex 64 64 -color 0x0F0FFF 0x0F0FFF -size 1 1 -alpha 0 256 256 -stretchfactor 0.6 -//gravity 1 -bounce 1 -originjitter 1 1 1 -velocityjitter 500 500 500 -velocitymultiplier 0.1 -airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0x0F0FFF 0x0F0FFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_blue -countabsolute 1 -type smoke -tex 65 65 -size 100 100 -alpha 190 190 180 -sizeincrease -80 -color 0x0F0FFF 0x0F0FFF - -// spawn_event_yellow -- yellow team spawning effect + type smoke + alpha 190 190 180 + color 0x0F0FFF 0x0F0FFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_yellow -count 100 -type spark -tex 64 64 -color 0xFFFF0F 0xFFFF0F -size 1 1 -alpha 0 256 256 -stretchfactor 0.6 -//gravity 1 -bounce 1 -originjitter 1 1 1 -velocityjitter 500 500 500 -velocitymultiplier 0.1 -airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFFFF0F 0xFFFF0F + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_yellow -countabsolute 1 -type smoke -tex 65 65 -size 100 100 -alpha 190 190 180 -sizeincrease -80 -color 0xFFFF0F 0xFFFF0F - -// spawn_event_pink -- pink team spawning effect + type smoke + alpha 190 190 180 + color 0xFFFF0F 0xFFFF0F + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_pink -count 100 -type spark -tex 64 64 -color 0xFF0FFF 0xFF0FFF -size 1 1 -alpha 0 256 256 -stretchfactor 0.6 -//gravity 1 -bounce 1 -originjitter 1 1 1 -velocityjitter 500 500 500 -velocitymultiplier 0.1 -airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFF0FFF 0xFF0FFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_pink -countabsolute 1 -type smoke -tex 65 65 -size 100 100 -alpha 190 190 180 -sizeincrease -80 -color 0xFF0FFF 0xFF0FFF - -// spawn_event_neutral -- neutral spawning effect + type smoke + alpha 190 190 180 + color 0xFF0FFF 0xFF0FFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect spawn_event_neutral -count 100 -type spark -tex 64 64 -color 0xFFFFFF 0xFFFFFF -size 1 1 -alpha 0 256 256 -stretchfactor 0.6 -//gravity 1 -bounce 1 -originjitter 1 1 1 -velocityjitter 500 500 500 -velocitymultiplier 0.1 -airfriction 2 + type spark + airfriction 2 + alpha 0 256 256 + bounce 1 + color 0xFFFFFF 0xFFFFFF + count 100 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 500 500 500 + velocitymultiplier 0.100000 effect spawn_event_neutral -countabsolute 1 -type smoke -tex 65 65 -size 100 100 -alpha 190 190 180 -sizeincrease -80 -color 0xFFFFFF 0xFFFFFF - -// nade effects + type smoke + alpha 190 190 180 + color 0xFFFFFF 0xFFFFFF + countabsolute 1 + sizeincrease -80 + size 100 100 + tex 65 65 effect nade_blue -trailspacing 1 -type smoke -color 0x006cff 0x0600ff -tex 65 65 -size 3 3 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0x006cff 0x0600ff + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_blue -notunderwater -trailspacing 8 -type smoke -color 0x0600ff 0x9794ff -tex 65 65 -size 15 25 -sizeincrease -10 -alpha 30 30 150 -// bubbles + type smoke + alpha 30 30 150 + color 0x0600ff 0x9794ff + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_blue -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0x006cff 0x0600ff -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x006cff 0x0600ff + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red -trailspacing 1 -type smoke -color 0xff0000 0xff3c00 -tex 65 65 -size 3 3 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xff0000 0xff3c00 + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_red -notunderwater -trailspacing 8 -type smoke -color 0xff0000 0xffa2a2 -tex 65 65 -size 15 25 -sizeincrease -10 -alpha 30 30 150 -// bubbles + type smoke + alpha 30 30 150 + color 0xff0000 0xffa2a2 + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_red -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xff0000 0xff3c00 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xff0000 0xff3c00 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_yellow -trailspacing 1 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 65 65 -size 3 3 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFFFF0F 0xFFFF0F + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_yellow -notunderwater -trailspacing 8 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 65 65 -size 15 25 -sizeincrease -10 -alpha 30 30 150 -// bubbles + type smoke + alpha 30 30 150 + color 0xFFFF0F 0xFFFF0F + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_yellow -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFFFF0F 0xFFFF0F -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_pink -trailspacing 1 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 65 65 -size 3 3 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFF0FFF 0xFF0FFF + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_pink -notunderwater -trailspacing 8 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 65 65 -size 15 25 -sizeincrease -10 -alpha 30 30 150 -// bubbles + type smoke + alpha 30 30 150 + color 0xFF0FFF 0xFF0FFF + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_pink -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFF0FFF 0xFF0FFF -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_neutral -trailspacing 1 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 65 65 -size 3 3 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFFFFFF 0xFFFFFF + sizeincrease -1 + size 3 3 + tex 65 65 + trailspacing 1 effect nade_neutral -notunderwater -trailspacing 8 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 65 65 -size 15 25 -sizeincrease -10 -alpha 30 30 150 -// bubbles + type smoke + alpha 30 30 150 + color 0xFFFFFF 0xFFFFFF + notunderwater + sizeincrease -10 + size 15 25 + tex 65 65 + trailspacing 8 effect nade_neutral -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFFFFFF 0xFFFFFF -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red_burn -trailspacing 1 -type smoke -color 0xff0000 0xff3c00 -tex 65 65 -size 5 5 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xff0000 0xff3c00 + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_red_burn -notunderwater -trailspacing 64 -type smoke -color 0xff0000 0xffa2a2 -tex 65 65 -size 45 25 -sizeincrease -30 -alpha 200 200 1000 -// bubbles + type smoke + alpha 200 200 1000 + color 0xff0000 0xffa2a2 + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_red_burn -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xff0000 0xff3c00 -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xff0000 0xff3c00 + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_red_burn -trailspacing 16 -type smoke -color 0xff0000 0xff3c00 -tex 71 73 -size 15 25 -sizeincrease -40 -rotate -180 180 20 -20 -originjitter 2 2 2 -velocityjitter 10 10 10 -alpha 300 900 1500 - + type smoke + alpha 300 900 1500 + color 0xff0000 0xff3c00 + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_blue_burn -trailspacing 1 -type smoke -color 0x006cff 0x0600ff -tex 65 65 -size 5 5 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0x006cff 0x0600ff + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_blue_burn -notunderwater -trailspacing 64 -type smoke -color 0x0600ff 0x9794ff -tex 65 65 -size 45 25 -sizeincrease -30 -alpha 200 200 1000 -// bubbles + type smoke + alpha 200 200 1000 + color 0x0600ff 0x9794ff + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_blue_burn -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0x006cff 0x0600ff -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0x006cff 0x0600ff + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_blue_burn -trailspacing 16 -type smoke -color 0x006cff 0x0600ff -tex 33 33 -size 25 25 -sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0x006cff 0x0600ff + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_yellow_burn -trailspacing 1 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 65 65 -size 5 5 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFFFF0F 0xFFFF0F + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_yellow_burn -notunderwater -trailspacing 64 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 65 65 -size 45 25 -sizeincrease -30 -alpha 200 200 1000 -// bubbles + type smoke + alpha 200 200 1000 + color 0xFFFF0F 0xFFFF0F + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_yellow_burn -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFFFF0F 0xFFFF0F -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_yellow_burn -trailspacing 16 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 33 33 -size 25 25 -sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFFFF0F 0xFFFF0F + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_pink_burn -trailspacing 1 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 65 65 -size 5 5 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFF0FFF 0xFF0FFF + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_pink_burn -notunderwater -trailspacing 64 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 65 65 -size 45 25 -sizeincrease -30 -alpha 200 200 1000 -// bubbles + type smoke + alpha 200 200 1000 + color 0xFF0FFF 0xFF0FFF + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_pink_burn -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFF0FFF 0xFF0FFF -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_pink_burn -trailspacing 16 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 33 33 -size 25 25 -sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFF0FFF 0xFF0FFF + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_neutral_burn -trailspacing 1 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 65 65 -size 5 5 -sizeincrease -1 -alpha 100 100 250 -//gravity -0.11 -// fire + type smoke + alpha 100 100 250 + color 0xFFFFFF 0xFFFFFF + sizeincrease -1 + size 5 5 + tex 65 65 + trailspacing 1 effect nade_neutral_burn -notunderwater -trailspacing 64 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 65 65 -size 45 25 -sizeincrease -30 -alpha 200 200 1000 -// bubbles + type smoke + alpha 200 200 1000 + color 0xFFFFFF 0xFFFFFF + notunderwater + sizeincrease -30 + size 45 25 + tex 65 65 + trailspacing 64 effect nade_neutral_burn -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0xFFFFFF 0xFFFFFF -size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 + type bubble + alpha 256 256 256 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + gravity -0.125000 + liquidfriction 4 + size 1 1 + tex 62 62 + trailspacing 16 + underwater + velocityjitter 16 16 16 effect nade_neutral_burn -trailspacing 16 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 33 33 -size 25 25 -sizeincrease -30 - + type smoke + alpha 300 900 1500 + color 0xFFFFFF 0xFFFFFF + originjitter 2 2 2 + rotate -180 180 20 -20 + sizeincrease -40 + size 15 25 + tex 71 73 + trailspacing 16 + velocityjitter 10 10 10 effect nade_blue_explode -countabsolute 1 -type decal -tex 8 16 -size 88 88 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 300 -lightradiusfade 1500 -lightcolor 20 20 100 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 20 20 100 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_blue_explode -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 1800 -color 0x80C0FF 0x80C0FF -alpha 80 80 650 -velocitymultiplier 44 -// fire + type smoke + alpha 80 80 650 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_blue_explode -notunderwater -count 16 -type smoke -color 0x629dff 0x0018ff -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 400 656 2000 -airfriction 30 -originjitter 50 50 50 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0x629dff 0x0018ff + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_blue_explode -count 8 -type spark -tex 48 55 -color 0x629dff 0x0018ff -size 60 90 -alpha 1500 3000 13000 -stretchfactor 80 -sizeincrease 40 -velocityjitter 30 30 30 -airfriction -9 -//smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0x629dff 0x0018ff + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_blue_explode -type smoke -count 32 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 200 200 200 -velocityoffset 0 0 180 -originjitter 50 50 10 -sizeincrease 50 -airfriction 0.04 -gravity 0.4 -// underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_blue_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_blue_explode -notunderwater -count 8 -type spark -tex 40 40 -color 0x006cff 0x0600ff -size 1 2 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0x006cff 0x0600ff + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_blue_explode -count 16 -type spark -tex 40 40 -color 0x006cff 0x0600ff -size 1 2 -alpha 644 956 684 -gravity 0.5 -airfriction 0.7 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0x006cff 0x0600ff + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_blue_explode -notunderwater -count 12 -type alphastatic -tex 66 68 -color 0x6a3d25 0xcac5b4 -size 2 6 -alpha 644 956 684 -gravity 1.3 -airfriction 0.5 -bounce 1.6 -velocityjitter 324 324 524 -rotate -180 180 -1000 1000 - + type smoke + alpha 644 956 2500 + color 0x006cff 0x0600ff + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_red_explode -countabsolute 1 -type decal -tex 8 16 -size 88 88 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 300 -lightradiusfade 1500 -lightcolor 100 20 20 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_red_explode -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 2200 -color 0xff0000 0xffa2a2 -alpha 80 80 650 -velocitymultiplier 44 -// fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_red_explode -notunderwater -count 16 -type smoke -color 0xff0000 0xff4200 -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 400 656 2000 -airfriction 30 -originjitter 50 50 50 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xff0000 0xff4200 + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_red_explode -count 8 -type spark -tex 48 55 -color 0xff0000 0xff4200 -size 60 90 -alpha 1500 3000 13000 -stretchfactor 80 -sizeincrease 40 -velocityjitter 30 30 30 -airfriction -9 -//smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xff0000 0xff4200 + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_red_explode -type smoke -count 32 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 200 200 200 -velocityoffset 0 0 180 -originjitter 50 50 10 -sizeincrease 50 -airfriction 0.04 -gravity 0.4 -// underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_red_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_red_explode -notunderwater -count 8 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_red_explode -count 16 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 684 -gravity 0.5 -airfriction 0.7 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_red_explode -notunderwater -count 8 -type smoke -tex 71 73 -color 0xff0000 0xffa2a2 -size 20 40 -alpha 644 956 2500 -originjitter 64 64 64 -velocityjitter 324 324 324 -rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_yellow_explode -countabsolute 1 -type decal -tex 8 16 -size 88 88 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 300 -lightradiusfade 1500 -lightcolor 100 20 20 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_yellow_explode -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 2200 -color 0xff0000 0xffa2a2 -alpha 80 80 650 -velocitymultiplier 44 -// fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_yellow_explode -notunderwater -count 16 -type smoke -color 0xFFFF0F 0xFFFF0F -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 400 656 2000 -airfriction 30 -originjitter 50 50 50 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFFFF0F 0xFFFF0F + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_yellow_explode -count 8 -type spark -tex 48 55 -color 0xFFFF0F 0xFFFF0F -size 60 90 -alpha 1500 3000 13000 -stretchfactor 80 -sizeincrease 40 -velocityjitter 30 30 30 -airfriction -9 -//smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFFFF0F 0xFFFF0F + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_yellow_explode -type smoke -count 32 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 200 200 200 -velocityoffset 0 0 180 -originjitter 50 50 10 -sizeincrease 50 -airfriction 0.04 -gravity 0.4 -// underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_yellow_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_yellow_explode -notunderwater -count 8 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_yellow_explode -count 16 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 684 -gravity 0.5 -airfriction 0.7 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_yellow_explode -notunderwater -count 8 -type smoke -tex 71 73 -color 0xff0000 0xffa2a2 -size 20 40 -alpha 644 956 2500 -originjitter 64 64 64 -velocityjitter 324 324 324 -rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_pink_explode -countabsolute 1 -type decal -tex 8 16 -size 88 88 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 300 -lightradiusfade 1500 -lightcolor 100 20 20 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_pink_explode -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 2200 -color 0xff0000 0xffa2a2 -alpha 80 80 650 -velocitymultiplier 44 -// fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_pink_explode -notunderwater -count 16 -type smoke -color 0xFF0FFF 0xFF0FFF -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 400 656 2000 -airfriction 30 -originjitter 50 50 50 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFF0FFF 0xFF0FFF + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_pink_explode -count 8 -type spark -tex 48 55 -color 0xFF0FFF 0xFF0FFF -size 60 90 -alpha 1500 3000 13000 -stretchfactor 80 -sizeincrease 40 -velocityjitter 30 30 30 -airfriction -9 -//smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFF0FFF 0xFF0FFF + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_pink_explode -type smoke -count 32 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 200 200 200 -velocityoffset 0 0 180 -originjitter 50 50 10 -sizeincrease 50 -airfriction 0.04 -gravity 0.4 -// underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_pink_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_pink_explode -notunderwater -count 8 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_pink_explode -count 16 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 684 -gravity 0.5 -airfriction 0.7 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_pink_explode -notunderwater -count 8 -type smoke -tex 71 73 -color 0xff0000 0xffa2a2 -size 20 40 -alpha 644 956 2500 -originjitter 64 64 64 -velocityjitter 324 324 324 -rotate -180 180 -100 100 - + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 effect nade_neutral_explode -countabsolute 1 -type decal -tex 8 16 -size 88 88 -alpha 256 256 0 -originjitter 26 26 26 -lightradius 300 -lightradiusfade 1500 -lightcolor 100 20 20 -// shockwave + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 100 20 20 + lightradiusfade 1500 + lightradius 300 + originjitter 26 26 26 + size 88 88 + tex 8 16 effect nade_neutral_explode -type smoke -countabsolute 1 -tex 33 33 -size 32 32 -sizeincrease 2200 -color 0xff0000 0xffa2a2 -alpha 80 80 650 -velocitymultiplier 44 -// fire + type smoke + alpha 80 80 650 + color 0xff0000 0xffa2a2 + countabsolute 1 + sizeincrease 1800 + size 32 32 + tex 33 33 + velocitymultiplier 44 effect nade_neutral_explode -notunderwater -count 16 -type smoke -color 0xFFFFFF 0xFFFFFF -tex 48 55 -size 20 24 -sizeincrease 555 -alpha 400 656 2000 -airfriction 30 -originjitter 50 50 50 -velocityjitter 320 320 320 -rotate -180 180 -9 9 -// fire stretched + type smoke + airfriction 30 + alpha 400 656 2000 + color 0xFFFFFF 0xFFFFFF + count 16 + notunderwater + originjitter 50 50 50 + rotate -180 180 -9 9 + sizeincrease 555 + size 20 24 + tex 48 55 + velocityjitter 320 320 320 effect nade_neutral_explode -count 8 -type spark -tex 48 55 -color 0xFFFFFF 0xFFFFFF -size 60 90 -alpha 1500 3000 13000 -stretchfactor 80 -sizeincrease 40 -velocityjitter 30 30 30 -airfriction -9 -//smoke + type spark + airfriction -9 + alpha 1500 3000 13000 + color 0xFFFFFF 0xFFFFFF + count 8 + sizeincrease 40 + size 60 90 + stretchfactor 80 + tex 48 55 + velocityjitter 30 30 30 effect nade_neutral_explode -type smoke -count 32 -blend alpha -tex 0 7 -size 60 30 -color 0x222222 0x000000 -alpha 128 328 390 -rotate -180 180 2 -2 -velocityjitter 200 200 200 -velocityoffset 0 0 180 -originjitter 50 50 10 -sizeincrease 50 -airfriction 0.04 -gravity 0.4 -// underwater bubbles + type smoke + airfriction 0.040000 + alpha 128 328 390 + blend alpha + color 0x222222 0x000000 + count 32 + gravity 0.400000 + originjitter 50 50 10 + rotate -180 180 2 -2 + sizeincrease 50 + size 60 30 + tex 0 7 + velocityjitter 200 200 200 + velocityoffset 0 0 180 effect nade_neutral_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 6 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 196 196 196 -rotate 0 0 0 0 -// bouncing sparks + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 32 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 6 + tex 62 62 + underwater + velocityjitter 196 196 196 effect nade_neutral_explode -notunderwater -count 8 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 484 -gravity 1 -airfriction 1 -bounce 1.6 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// notbouncing sparks + type spark + airfriction 1 + alpha 644 956 484 + bounce 1.600000 + color 0xff0000 0xffa2a2 + count 8 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_neutral_explode -count 16 -type spark -tex 40 40 -color 0xff0000 0xffa2a2 -size 1 2 -alpha 644 956 684 -gravity 0.5 -airfriction 0.7 -liquidfriction 0.8 -velocityoffset 0 0 80 -originjitter 16 16 16 -velocityjitter 424 424 624 -// debris + type spark + airfriction 0.700000 + alpha 644 956 684 + color 0xff0000 0xffa2a2 + count 16 + gravity 0.500000 + liquidfriction 0.800000 + originjitter 16 16 16 + size 1 2 + tex 40 40 + velocityjitter 424 424 624 + velocityoffset 0 0 80 effect nade_neutral_explode -notunderwater -count 8 -type smoke -tex 71 73 -color 0xff0000 0xffa2a2 -size 20 40 -alpha 644 956 2500 -originjitter 64 64 64 -velocityjitter 324 324 324 -rotate -180 180 -100 100 - -// shockwave_attack -// used nowhere in code -effect shockwave_attack // glow and light - //countabsolute 1 - //type smoke - //color 0xcc0000 0xff0000 - //tex 65 65 - //size 10 15 - //alpha 256 512 6280 - //airfriction 10 - //sizeincrease 1.5 - //stretchfactor 2 - //lightradius 200 - //lightradiusfade 2000 - //lightcolor 3 0.1 0.1 -effect shockwave_attack // electricity - count 1 + type smoke + alpha 644 956 2500 + color 0xff0000 0xffa2a2 + count 8 + notunderwater + originjitter 64 64 64 + rotate -180 180 -100 100 + size 20 40 + tex 71 73 + velocityjitter 324 324 324 +effect shockwave_attack type spark - color 0xb44215 0xff0000 - tex 43 43 - size 5 7 - bounce 0 - alpha 4096 4096 20000 airfriction 1 + alpha 4096 4096 20000 + color 0xb44215 0xff0000 + count 1 originjitter 2 2 2 + rotate -180 180 4000 -4000 + sizeincrease 1.500000 + size 5 7 + stretchfactor 2.300000 + tex 43 43 velocityjitter 10 10 10 velocitymultiplier 10 - sizeincrease 1.5 - stretchfactor 2.3 - rotate -180 180 4000 -4000 -effect shockwave_attack // fire - count 1 +effect shockwave_attack type spark - color 0xff4200 0xff0000 - tex 8 15 - size 7 9 - bounce 0 - alpha 4096 4096 20000 airfriction 1 + alpha 4096 4096 20000 + color 0xff4200 0xff0000 + count 1 originjitter 2 2 2 + sizeincrease 1.500000 + size 7 9 + stretchfactor 2 + tex 8 15 velocityjitter 10 10 10 velocitymultiplier 10 - sizeincrease 1.5 - stretchfactor 2 - -// ARC -// used in qcsrc/server/w_arc.qc -effect arc_lightning // impact decal - countabsolute 1 +effect arc_lightning type decal - tex 16 32 // fps killer, spamming decals like that - size 16 16 alpha 32 32 0 - originjitter 2 2 2 - lightradius 50 + countabsolute 1 + lightcolor 3.1 4.4 10 lightradiusfade 200 - lightcolor 3.125 4.375 10 - -effect arc_lightning // impact sparks + lightradius 50 + originjitter 2 2 2 + size 16 16 + tex 16 32 +effect arc_lightning type static + airfriction 110 + alpha 256 256 512 + color 0xDDFDFF 0xFDFDFF count 100 - tex 71 74 + originjitter 20 20 20 rotate 0 360 -36000 36000 - stretchfactor 1 - size 0 5 sizeincrease -5 - color 0xDDFDFF 0xFDFDFF - alpha 256 256 512 - originjitter 20 20 20 + size 0 5 + stretchfactor 1 + tex 71 74 velocityjitter 250 250 250 velocitymultiplier 100 - airfriction 110 - -effect arc_lightning // impact sparks (underwater) +effect arc_lightning type static - underwater + airfriction 5 + alpha 256 256 512 + color 0xDDFDFF 0xFDFDFF count 100 - tex 71 74 + liquidfriction 5 + orientation spark + originjitter 20 20 20 rotate 0 360 -36000 36000 - stretchfactor 1 - size 0 5 sizeincrease -5 - color 0xDDFDFF 0xFDFDFF - alpha 256 256 512 - originjitter 20 20 20 + size 0 5 + stretchfactor 1 + tex 71 74 + underwater velocityjitter 250 250 250 - // underwater - orientation spark velocitymultiplier 20 - airfriction 5 - liquidfriction 5 - -effect arc_beam // sparks on beam +effect arc_lightning + type smoke + alpha 40 40 350 + color 0x80C0FF 0x80C0FF + countabsolute 1 + sizeincrease 400 + size 4 4 + tex 38 38 + velocitymultiplier 100 +effect arc_beam type spark - stretchfactor 1 - rotate 0 360 360 1000 - time 0.05 0.05 - color 0xfafad2 0xffffff - alpha 256 256 16384 airfriction -10 - originoffset 0 0 0 - relativeoriginoffset 10 0 0 + alpha 256 256 16384 + color 0xfafad2 0xffffff originjitter 3 3 3 - velocityoffset 0 0 0 + relativeoriginoffset 10 0 0 + rotate 0 360 360 1000 + stretchfactor 1 + tex 71 74 + time 0.050000 0.050000 + trailspacing 10 velocityjitter 100 100 100 velocitymultiplier 200 - //lightcolor 0 0 0 - trailspacing 10 - tex 71 74 - -effect arc_beam // sparks on beam (underwater) +effect arc_beam type spark - underwater - stretchfactor 1 - rotate 0 360 360 1000 - time 0.001 0.001 - color 0xfafad2 0xffffff alpha 256 256 16384 + color 0xfafad2 0xffffff liquidfriction -10 - originoffset 0 0 0 - relativeoriginoffset 10 0 0 originjitter 30 30 30 - velocityoffset 0 0 0 + relativeoriginoffset 10 0 0 + rotate 0 360 360 1000 + stretchfactor 1 + tex 71 74 + time 0.001000 0.001000 + trailspacing 10 + underwater velocityjitter 100 100 100 velocitymultiplier 200 - //lightcolor 0 0 0 - trailspacing 10 - tex 71 74 - -// ARC healing effect -effect arc_beam_heal // bubble this... - type static - trailspacing 1500 - tex 74 74 - color 0x20FF20 0x40FF40 - size 0.1 0.1 - sizeincrease 20 - alpha 2048 2048 256 - //time 0.8 0.8 - airfriction -20 +effect arc_beam_heal type smoke + airfriction -20 + alpha 2048 2048 256 + color 0x20FF20 0x40FF40 relativeoriginoffset 5 0 0 relativevelocityoffset 100 0 0 + sizeincrease 20 + size 0.100000 0.100000 + tex 74 74 + trailspacing 1500 velocityjitter 3 3 3 velocitymultiplier 200 - -effect arc_beam_healimpact // healing "aura" +effect arc_beam_healimpact type smoke + alpha 40 40 350 + color 0x00ff00 0x84c52f countabsolute 1 - tex 33 33 - size 32 32 + lightcolor 0 4.4 0 + lightradiusfade 150 + lightradius 20 sizeincrease -1000 - color 0x00ff00 0x84c52f - alpha 40 40 350 + size 32 32 + tex 33 33 velocitymultiplier 44 - lightradius 20 - lightradiusfade 150 - lightcolor 0 4.375 0 - -effect arc_beam_healimpact // rising "smoke" +effect arc_beam_healimpact type smoke - count 15 - color 0x00ff00 0x84c52f - tex 40 40 - size 0.5 1 - alpha 200 456 512 airfriction 3 + alpha 200 456 512 + color 0x00ff00 0x84c52f + count 15 gravity -2 - velocityjitter 120 120 420 rotate -180 180 -90 90 - -effect arc_smoke // arc heat smoke (notunderwater) - notunderwater - count 2 + size 0.500000 1 + tex 40 40 + velocityjitter 120 120 420 +effect arc_smoke type smoke - tex 0 8 + airfriction 1 + alpha 32 64 48 color 0x4c453f 0x2a241f - size 5 10 + count 2 + gravity -0.125000 + notunderwater + rotate 0 360 -180 180 sizeincrease 10 - alpha 32 64 48 - gravity -0.125 - originjitter 0 0 0 + size 5 10 + tex 0 8 velocityjitter 0 0 16 - airfriction 1 - rotate 0 360 -180 180 - -effect arc_smoke // arc heat bubbles (underwater) - underwater - count 2 +effect arc_smoke type bubble - tex 62 62 - color 0x404040 0x808080 - size 0.1 1 alpha 170 256 64 - gravity -0.125 - bounce 1.5 - liquidfriction 0.25 + bounce 1.500000 + color 0x404040 0x808080 + count 2 + gravity -0.125000 + liquidfriction 0.250000 originjitter 6 6 6 + size 0.100000 1 + tex 62 62 + underwater velocityjitter 16 16 16 - -effect arc_overheat // arc overheat electric bolts - tex 43 43 - count 24 +effect arc_overheat type spark - color 0xffffff 0x9271fb - size 6 12 - sizeincrease -24 - alpha 128 128 292 - gravity -0.4 airfriction 5 + alpha 128 128 292 + color 0xffffff 0x9271fb + count 24 + gravity -0.400000 liquidfriction 10 - velocityjitter 256 256 256 originjitter 10 10 10 - -effect arc_overheat_fire // arc overheat bouncing sparks - count 1 + sizeincrease -24 + size 6 12 + tex 43 43 + velocityjitter 256 256 256 +effect arc_overheat_fire type spark - color 0x4444ff 0xeeeeff - size 0.4 1 alpha 0 256 640 + bounce 1.500000 + color 0x4444ff 0xeeeeff + count 1 gravity 1 - bounce 1.5 - velocityoffset 0 0 80 - velocityjitter 92 92 92 - originjitter 6 6 6 liquidfriction 5 + originjitter 6 6 6 + size 0.400000 1 + velocityjitter 92 92 92 velocitymultiplier 80 - - -// relic_resistance effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + velocityoffset 0 0 80 +effect yellowflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 +effect pinkflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 +effect neutralflag_touch + type spark + airfriction 3 + alpha 0 256 556 + bounce 1.500000 + color 0xFFFFFF 0xFFFFFF + count 35 + gravity 1 + originjitter 1 1 1 + size 1 3 + tex 40 40 + velocityjitter 300 300 300 + velocitymultiplier 0.500000 +effect yellow_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFF0F 0xFFFF0F + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 +effect yellow_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFF0F 0xFFFF0F + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 +effect yellow_pass + type static + alpha 256 256 1280 + color 0xFFFF0F 0xFFFF0F + size 4 4 + trailspacing 12 +effect pink_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFFFF 0xFFFFFF + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 +effect pink_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFFFF 0xFFFFFF + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 +effect pink_pass + type static + alpha 256 256 1280 + color 0xFFFFFF 0xFFFFFF + size 4 4 + trailspacing 12 +effect neutral_pass + type static + airfriction 5 + alpha 64 128 64 + color 0xFFFFFF 0xFFFFFF + sizeincrease 2 + size 2 2 + tex 32 32 + trailspacing 64 +effect neutral_pass + type static + airfriction 9 + alpha 32 64 32 + color 0xFFFFFF 0xFFFFFF + sizeincrease 8 + size 1 1 + tex 0 8 + trailspacing 12 + velocityjitter 64 64 64 +effect neutral_pass + type static + alpha 256 256 1280 + color 0xFFFFFF 0xFFFFFF + size 4 4 + trailspacing 12 +effect yellow_cap + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFFFF0F 0xFFFF0F + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 +effect yellow_cap + type smoke + alpha 190 190 180 + color 0xFFFF0F 0xFFFF0F + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 +effect pink_cap + type spark + airfriction 2 + alpha 0 256 100 + bounce 1.500000 + color 0xFF0FFF 0xFF0FFF + count 500 + originjitter 1 1 1 + size 1 1 + stretchfactor 0.600000 + tex 64 64 + velocityjitter 1000 1000 1500 + velocitymultiplier 0.500000 +effect pink_cap + type smoke + alpha 190 190 180 + color 0xFF0FFF 0xFF0FFF + countabsolute 1 + sizeincrease -80 + size 150 150 + tex 65 65 effect relic_resistance -count 20 -type static -color 0x00ff80 0x00ff80 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_regeneration effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ff80 0x00ff80 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_regeneration -count 1 -type static -color 0x00ffff 0x00ffff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_vempire effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ffff 0x00ffff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_vampire -count 20 -type static -color 0xff00ff 0xff00ff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_ammo effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff00ff 0xff00ff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_ammo -count 1 -type static -color 0x80ff00 0x80ff00 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_damage effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x80ff00 0x80ff00 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_damage -count 20 -type static -color 0xff0000 0xff0000 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_splashdamage effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff0000 0xff0000 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_ssplashdamage -count 20 -type static -color 0xff8000 0xff8000 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_firingspeed effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff8000 0xff8000 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_firingspeed -count 20 -type static -color 0xffff00 0xffff00 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_disability effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffff00 0xffff00 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_disability -count 20 -type static -color 0x0000ff 0x0000ff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_disability_curse effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x0000ff 0x0000ff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_disability_curse -count 1 -type static -color 0x000080 0x000080 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_teamboost effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x000080 0x000080 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_teamboost -count 20 -type static -color 0xffffff 0xffffff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_teamboost_boost effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffffff 0xffffff + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_teamboost_boost -count 1 -type static -color 0x808080 0x808080 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_speed effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x808080 0x808080 + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_speed -count 1 -type static -color 0x80ffff 0x80ffff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_jump effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x80ffff 0x80ffff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_jump -count 20 -type static -color 0xffff80 0xffff80 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_flight effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xffff80 0xffff80 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_flight -count 1 -type static -color 0x8080ff 0x8080ff -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_radioactive effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x8080ff 0x8080ff + count 1 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_radioactive -count 20 -type static -color 0x00ff00 0x00ff00 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_resurrection effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0x00ff00 0x00ff00 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_resurrection -count 20 -type static -color 0xff0080 0xff0080 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 - -// relic_vengeance effect, used by the relics mutator -// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff0080 0xff0080 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 effect relic_vengeance -count 20 -type static -color 0xff8080 0xff8080 -size 1.5 1.5 -alpha 128 256 256 -gravity -0.1 -airfriction 0.2 -liquidfriction 0.8 -originjitter 8 8 32 -velocityjitter 64 64 32 + type static + airfriction 0.200000 + alpha 128 256 256 + color 0xff8080 0xff8080 + count 20 + gravity -0.100000 + liquidfriction 0.800000 + originjitter 8 8 32 + size 1.500000 1.500000 + velocityjitter 64 64 32 +effect rocketminsta_laser_red + type static + alpha 256 256 968 + color 0xFF0F0F 0xFF0F0F + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 +effect rocketminsta_laser_red + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFF0F0F 0xFF0F0F + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 +effect rocketminsta_laser_blue + type static + alpha 256 256 968 + color 0x0F0FFF 0x0F0FFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 +effect rocketminsta_laser_blue + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0x0F0FFF 0x0F0FFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 +effect rocketminsta_laser_yellow + type static + alpha 256 256 968 + color 0xFFFF0F 0xFFFF0F + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 +effect rocketminsta_laser_yellow + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFFFF0F 0xFFFF0F + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 +effect rocketminsta_laser_pink + type static + alpha 256 256 968 + color 0xFF0FFF 0xFF0FFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 +effect rocketminsta_laser_pink + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFF0FFF 0xFF0FFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 +effect rocketminsta_laser_neutral + type static + alpha 256 256 968 + color 0xFFFFFF 0xFFFFFF + lightcolor 1.5 3 6 + lightradius 90 + size 3 3 + tex 38 38 + trailspacing 2 + velocitymultiplier -0.100000 +effect rocketminsta_laser_neutral + type snow + airfriction 12 + alpha 444 512 1866 + bounce 1 + color 0xFFFFFF 0xFFFFFF + count 1.500000 + originjitter 1 1 1 + sizeincrease -20 + size 2 4 + tex 42 42 + trailspacing 12 + velocityjitter 50 50 50 + velocityoffset 0 0 15 +effect arc_muzzleflash + type smoke + alpha 256 256 512 + color 0x00ff00 0x8f4333 + count 2 + lightcolor 0.3 2 0.2 + lightradiusfade 2000 + lightradius 200 + originjitter 1.5 1.5 1.5 + size 5 5 + tex 0 8 + velocityjitter 6 6 6 + velocitymultiplier 0.010000 +effect arc_muzzleflash + type spark + airfriction 12 + alpha 0 128 1024 + color 0x00ff00 0x8f4333 + count 15 + originjitter 1 1 1 + rotate -180 180 -400 400 + size 5 10 + stretchfactor 2 + tex 48 55 + velocityjitter 200 200 200 + velocitymultiplier 0.500000 +effect arc_bolt_explode + type decal + alpha 256 256 0 + countabsolute 1 + lightcolor 8 4 1 + lightradiusfade 400 + lightradius 120 + originjitter 14 14 14 + size 28 38 + tex 8 16 +effect arc_bolt_explode + type smoke + airfriction 8 + alpha 80 200 356 + bounce 1.500000 + color 0x00ffff 0x00ffff + count 3.500000 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 5 + size 16 26 + tex 48 55 + velocityjitter 156 156 156 +effect arc_bolt_explode + type static + airfriction 12 + alpha 128 256 456 + bounce 1.500000 + color 0x00ff00 0x8f4333 + count 12 + liquidfriction 8 + notunderwater + originjitter 8 8 8 + sizeincrease 15 + size 20 26 + tex 48 55 + velocityjitter 286 286 286 +effect arc_bolt_explode + type bubble + alpha 128 256 64 + bounce 1.500000 + color 0x404040 0x808080 + count 16 + gravity -0.125000 + liquidfriction 0.250000 + originjitter 16 16 16 + size 3 3 + tex 62 62 + underwater + velocityjitter 96 96 96 +effect arc_bolt_explode + type spark + airfriction 1 + alpha 644 956 684 + bounce 1.600000 + color 0x00ff00 0x8f4333 + count 16 + gravity 1 + liquidfriction 0.800000 + notunderwater + originjitter 16 16 16 + size 1 0.100000 + tex 40 40 + velocityjitter 224 224 224 + velocityoffset 0 0 80 +effect tr_bullet_weak + type beam + alpha 75 100 3000 + color 0xf03000 0xff6010 + countabsolute 1 + sizeincrease -3 + size 0.6 0.8 + tex 200 200 +effect tr_bullet_weak + type smoke + airfriction -4 + alpha 256 256 350 + color 0x202020 0x404040 + notunderwater + sizeincrease 0.400000 + size 1 2 + tex 0 8 + trailspacing 16 + velocityjitter 4 4 4 +effect tr_bullet_weak + type bubble + alpha 256 256 128 + bounce 1.500000 + color 0x404040 0x808080 + gravity -0.125000 + liquidfriction 4 + size 0.5 0.6 + tex 62 62 + trailspacing 32 + underwater + velocityjitter 16 16 16