X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=60407396e37548aff421c8dbf804088890f51177;hp=6790a3b4fb9575ab91e070c57bc984ac97609ba2;hb=6c319c2baf6bcac5d7f57d097b7773d1f6f23294;hpb=b945d959784e5b249c66aea4f3326d8ae048f1cd;ds=sidebyside diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 6790a3b4fb..60407396e3 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -28,6 +28,7 @@ alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv +alias sv_hook_gamestart_duel alias sv_hook_gamerestart alias sv_hook_gameend @@ -38,8 +39,7 @@ alias sv_hook_gameend // These are called when the mode is switched via gametype vote screen, // earlier than gamestart hooks (useful for enabling per-gamemode mutators) // The _all hook is called before the specific one -// here it sets g_maxplayers to undo what duel does -alias sv_vote_gametype_hook_all "set g_maxplayers 0" +alias sv_vote_gametype_hook_all alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -55,15 +55,17 @@ alias sv_vote_gametype_hook_nb alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +alias sv_vote_gametype_hook_duel -// Preset to allow duel to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description -set sv_vote_gametype_duel_type dm -set sv_vote_gametype_duel_name Duel -set sv_vote_gametype_duel_description "One vs One match" -alias sv_vote_gametype_hook_duel "set g_maxplayers 2" +//set sv_vote_gametype_1v1ctf_type ctf +//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" +//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" +//alias sv_vote_gametype_hook_all "set g_maxplayers 0" +//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" // =========== @@ -72,19 +74,19 @@ alias sv_vote_gametype_hook_duel "set g_maxplayers 2" // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. set leadlimit 0 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" -seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -196,6 +198,13 @@ set g_inv_respawn_delay_large_count 0 set g_inv_respawn_delay_max 0 set g_inv_respawn_waves 0 set g_inv_weapon_stay 0 +set g_duel_respawn_delay_small 0 +set g_duel_respawn_delay_small_count 0 +set g_duel_respawn_delay_large 0 +set g_duel_respawn_delay_large_count 0 +set g_duel_respawn_delay_max 0 +set g_duel_respawn_waves 0 +set g_duel_weapon_stay 0 // ========= @@ -208,15 +217,16 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend // clan arena // ============ set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" -seta g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 "round time limit in seconds" -seta g_ca_teams_override 0 +set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 +set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" // ================== @@ -229,7 +239,7 @@ set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" @@ -244,7 +254,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "dropped capture delay" +set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -298,7 +308,7 @@ set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 -seta g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -308,15 +318,19 @@ exec ctfscoring-samual.cfg set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_send_rankings_cnt 15 "send this number of map records to clients" +set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" // ========================== // deathmatch (ffa or team) // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" -seta g_tdm_teams_override 0 "how many teams are in team deathmatch" +set g_tdm_teams_override 0 "how many teams are in team deathmatch" set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -326,7 +340,7 @@ set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specif // ============ set g_domination 0 "Domination: capture and hold control points to gain points" set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific" -seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" +set g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills" set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" @@ -345,26 +359,27 @@ set g_domination_warmup 5 // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" set g_freezetag_warmup 5 "Time players get to run around before the round starts" -seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" -seta g_freezetag_teams_override 0 +set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 +set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========== // keepaway // ========== set g_keepaway 0 "game mode which focuses around a ball" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" @@ -406,7 +421,7 @@ set g_balance_keyhunt_dropvelocity 300 set g_balance_keyhunt_throwvelocity 400 set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 -seta g_keyhunt_teams_override 0 +set g_keyhunt_teams_override 0 set g_keyhunt_teams 0 set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -420,6 +435,7 @@ set g_lms_extra_lives 0 set g_lms_regenerate 0 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========= @@ -463,12 +479,12 @@ set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" -seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" -seta g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at" -seta g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier" -seta g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up" -seta g_nexball_tackling 1 "Allow ball theft?" +set g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" +set g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" +set g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at" +set g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier" +set g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up" +set g_nexball_tackling 1 "Allow ball theft?" // =========== @@ -477,7 +493,7 @@ seta g_nexball_tackling 1 "Allow ball theft?" set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 280 +set g_onslaught_round_timelimit 500 set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -522,3 +538,11 @@ set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" + +// ====== +// duel +// ====== +set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" +set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"