X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=6d8ee6f07364532ee1ecb47cc6e051b8a4181823;hp=7db5b3f0a248dc1c848c3536c97f701c8ee1176c;hb=22d8d3278be0a17a489ec7365133360fffb47e02;hpb=9ce1079a850c81a5f14a150f6a19cad2f51f6032 diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 7db5b3f0a2..6d8ee6f073 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -57,15 +57,16 @@ alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel -// Example preset to allow 1v1ctf to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen. +// Aliases can have max 31 chars so the gametype can have max 9 chars. // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description //set sv_vote_gametype_1v1ctf_type ctf //set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" //set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" -//alias sv_vote_gametype_hook_all "set g_maxplayers 0" -//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" +//alias sv_vote_gametype_hook_all "g_maxplayers 0" +//alias sv_vote_gametype_hook_1v1ctf "g_maxplayers 2" // =========== @@ -239,7 +240,7 @@ set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt"