X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=7dd231fe6046b6902105aa4e2079cca389f922e4;hp=6790a3b4fb9575ab91e070c57bc984ac97609ba2;hb=89734cb472048e138cf35c81b1523b9cf427f5b3;hpb=dbe33129e12ed79bcd09e4063157d5abfe1d9ea5 diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 6790a3b4f..7dd231fe6 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -28,6 +28,7 @@ alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv +alias sv_hook_gamestart_duel alias sv_hook_gamerestart alias sv_hook_gameend @@ -38,8 +39,7 @@ alias sv_hook_gameend // These are called when the mode is switched via gametype vote screen, // earlier than gamestart hooks (useful for enabling per-gamemode mutators) // The _all hook is called before the specific one -// here it sets g_maxplayers to undo what duel does -alias sv_vote_gametype_hook_all "set g_maxplayers 0" +alias sv_vote_gametype_hook_all alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -55,15 +55,17 @@ alias sv_vote_gametype_hook_nb alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +alias sv_vote_gametype_hook_duel -// Preset to allow duel to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description -set sv_vote_gametype_duel_type dm -set sv_vote_gametype_duel_name Duel -set sv_vote_gametype_duel_description "One vs One match" -alias sv_vote_gametype_hook_duel "set g_maxplayers 2" +//set sv_vote_gametype_1v1ctf_type ctf +//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" +//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" +//alias sv_vote_gametype_hook_all "set g_maxplayers 0" +//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" // =========== @@ -196,6 +198,13 @@ set g_inv_respawn_delay_large_count 0 set g_inv_respawn_delay_max 0 set g_inv_respawn_waves 0 set g_inv_weapon_stay 0 +set g_duel_respawn_delay_small 0 +set g_duel_respawn_delay_small_count 0 +set g_duel_respawn_delay_large 0 +set g_duel_respawn_delay_large_count 0 +set g_duel_respawn_delay_max 0 +set g_duel_respawn_waves 0 +set g_duel_weapon_stay 0 // ========= @@ -244,7 +253,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "dropped capture delay" +set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -308,12 +317,16 @@ exec ctfscoring-samual.cfg set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_send_rankings_cnt 15 "send this number of map records to clients" +set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" // ========================== // deathmatch (ffa or team) // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -477,7 +490,7 @@ seta g_nexball_tackling 1 "Allow ball theft?" set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 280 +set g_onslaught_round_timelimit 500 set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -522,3 +535,10 @@ set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" + +// ====== +// duel +// ====== +set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"