X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=7dd231fe6046b6902105aa4e2079cca389f922e4;hp=c3996c18236cbfab1d52b990bf584f9294fe38c1;hb=6a73e1665e411129fda91f086c1ecd8e34e5b030;hpb=8e5d376c49510049572c7c182ba8778c8a8f80dd diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index c3996c182..7dd231fe6 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -57,15 +57,15 @@ alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel -// Example preset to allow duel to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description -//set sv_vote_gametype_duel_type dm -//set sv_vote_gametype_duel_name Duel -//set sv_vote_gametype_duel_description "One vs One match" +//set sv_vote_gametype_1v1ctf_type ctf +//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" +//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" //alias sv_vote_gametype_hook_all "set g_maxplayers 0" -//alias sv_vote_gametype_hook_duel "set g_maxplayers 2" +//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" // =========== @@ -253,7 +253,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "dropped capture delay" +set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -318,12 +318,15 @@ set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" +set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" // ========================== // deathmatch (ffa or team) // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -537,3 +540,5 @@ set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: co // duel // ====== set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"