X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=7f444e4448815763de060f518280d4ee50cdd237;hp=b6cbe92cfcba116c79de77e667e30d35d2c6601a;hb=02e0727816326407cc681dd2d12c67d157e618cf;hpb=094f9682a7e8258a383ea9574dc7144eaf7ceecc diff --git a/gamemodes.cfg b/gamemodes.cfg index b6cbe92cf..7f444e444 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -66,8 +66,11 @@ alias sv_hook_gameend // ===================== // gametype vote hooks // ===================== -// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators) -alias sv_vote_gametype_hook_all +// These are called when the mode is switched via gametype vote screen, +// earlier than gamestart hooks (useful for enabling per-gamemode mutators) +// The _all hook is called before the specific one +// here it sets g_maxplayers to undo what duel does +alias sv_vote_gametype_hook_all "set g_maxplayers 0" alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -84,6 +87,15 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +// Preset to allow duel to be used for the gametype voting screen +// sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on +// sv_vote_gametype_*_name Contains a human-readable name of the gametype +// sv_vote_gametype_*_description Contains a longer description +set sv_vote_gametype_duel_type dm +set sv_vote_gametype_duel_name Duel +set sv_vote_gametype_duel_description "One vs One match" +alias sv_vote_gametype_hook_duel "set g_maxplayers 2" + // =========== // leadlimit @@ -242,6 +254,10 @@ set g_ca_teams 0 // capture the flag // ================== set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" +set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it" +set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" +set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" +set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" set g_ctf_flag_return_time 15 set g_ctf_flag_return_dropped 100 set g_ctf_flag_return_damage 0 @@ -299,6 +315,12 @@ set g_ctf_flag_red_model "models/ctf/flags.md3" set g_ctf_flag_red_skin 0 set g_ctf_flag_blue_model "models/ctf/flags.md3" set g_ctf_flag_blue_skin 1 +set g_ctf_flag_yellow_model "models/ctf/flags.md3" +set g_ctf_flag_yellow_skin 2 +set g_ctf_flag_pink_model "models/ctf/flags.md3" +set g_ctf_flag_pink_skin 3 +set g_ctf_flag_neutral_model "models/ctf/flags.md3" +set g_ctf_flag_neutral_skin 4 set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0