X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=80d99022669f30b3819d93f0ba2da519c9bb30cc;hp=60b791f0c1c427d0a632d44acdc6a4669a583830;hb=aef420aeb3a0c37fa1d1d345d831465a2b765f28;hpb=db7c0f258711d75763876f234a08ad8e5bb5a6c5 diff --git a/gamemodes.cfg b/gamemodes.cfg index 60b791f0c..80d990226 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -2,8 +2,8 @@ // Master config for core game modes // =================================== -// global gametype setting (1 = deathmatch) -set gamecfg 1 +// global gametype setting (0 = deathmatch) +set gamecfg 0 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" @@ -18,7 +18,7 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" // ================= // gamestart hooks // ================= -seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to +seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2" alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}" alias cl_hook_gamestart_all @@ -39,6 +39,7 @@ alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft alias cl_hook_gamestart_inv alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends +alias cl_hook_shutdown alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" @@ -254,14 +255,16 @@ set g_ca_teams 0 // capture the flag // ================== set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it" +set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" +set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 -set g_ctf_flag_return_dropped 100 -set g_ctf_flag_return_damage 0 +set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" +set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" +set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" @@ -277,7 +280,7 @@ set g_ctf_dropped_capture_delay 1 "dropped capture delay" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" +set g_ctf_reverse 0 "if enabled, you score by bringing your own flag to an enemy's flag in their base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" @@ -307,6 +310,7 @@ set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle" set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" +set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -325,7 +329,6 @@ set g_ctf_flag_neutral_skin 4 set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 -set g_ctf_captimerecord_always 0 "always show capture time information when someone captures the flag" seta g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -360,7 +363,7 @@ set g_domination_disable_frags 0 "players can't get frags normally, only get po set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" -set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" +//set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" @@ -391,7 +394,7 @@ set g_freezetag_teams 0 // ========== // keepaway // ========== -set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway 0 "game mode which focuses around a ball" set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" @@ -417,7 +420,9 @@ set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait // key hunt // ========== set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" -set g_balance_keyhunt_delay_return 60 +set g_balance_keyhunt_return_when_unreachable 1 "automatically destroy a key if it falls into lava/slime/trigger hurt" +set g_balance_keyhunt_delay_damage_return 5 "time a key takes to automatically destroy itself if it falls into lava/slime/trigger hurt" +set g_balance_keyhunt_delay_return 60 "time a key takes to destroy itself if dropped" set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 set g_balance_keyhunt_delay_fadeout 2 @@ -464,8 +469,10 @@ set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" +set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads" set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" +set g_nexball_football_jumppad 1 "whether footballs should be pushable by jumppads" set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched" @@ -486,6 +493,7 @@ set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" +set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" @@ -502,7 +510,6 @@ set g_onslaught 0 "Onslaught: take control points towards the enemy generator an set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 set g_onslaught_round_timelimit 280 -set g_onslaught_debug 0 "show debug prints in onslaught" set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -531,7 +538,7 @@ set g_onslaught_spawn_at_generator_random 0 // ====== set g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 -set g_race_qualifying_timelimit_override -1 +set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" // ==========