X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=b6cbe92cfcba116c79de77e667e30d35d2c6601a;hp=30352bba7be4bbeef4a341674f5151d4dfb030da;hb=e6eb6e7fc36a3a243c5171b8cc3db88e823514d4;hpb=447908b67ae80732c81613a4c822e4faaa5c8852 diff --git a/gamemodes.cfg b/gamemodes.cfg index 30352bba7..b6cbe92cf 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -18,6 +18,7 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" // ================= // gamestart hooks // ================= +seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2" alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}" alias cl_hook_gamestart_all @@ -37,7 +38,7 @@ alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft alias cl_hook_gamestart_inv -alias cl_hook_gameend +alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" @@ -62,6 +63,28 @@ alias sv_hook_gamerestart alias sv_hook_gameend +// ===================== +// gametype vote hooks +// ===================== +// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators) +alias sv_vote_gametype_hook_all +alias sv_vote_gametype_hook_as +alias sv_vote_gametype_hook_ca +alias sv_vote_gametype_hook_ctf +alias sv_vote_gametype_hook_cts +alias sv_vote_gametype_hook_dm +alias sv_vote_gametype_hook_dom +alias sv_vote_gametype_hook_ft +alias sv_vote_gametype_hook_inv +alias sv_vote_gametype_hook_ka +alias sv_vote_gametype_hook_kh +alias sv_vote_gametype_hook_lms +alias sv_vote_gametype_hook_nb +alias sv_vote_gametype_hook_ons +alias sv_vote_gametype_hook_rc +alias sv_vote_gametype_hook_tdm + + // =========== // leadlimit // =========== @@ -80,7 +103,7 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -203,10 +226,10 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend // ============ // clan arena // ============ -set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." -set g_ca_point_limit 10 "point limit 10 is standard for clan arena" -set g_ca_point_leadlimit 0 -set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." +set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" +seta g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 "round time limit in seconds" @@ -300,6 +323,8 @@ set g_dm 1 "Deathmatch: killing any other player is one frag, player with most f set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" +set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ============ @@ -314,6 +339,10 @@ set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" +set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" +set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" +set g_domination_round_timelimit 120 +set g_domination_warmup 5 //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -327,9 +356,12 @@ seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" +set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 @@ -475,4 +507,7 @@ set g_invasion_round_timelimit 120 "maximum time to kill all monsters" set g_invasion_warmup 10 "time between waves to prepare for battle" set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" -set g_invasion_spawn_delay 2 "spawn more monsters after this delay" +set g_invasion_spawn_delay 0.25 +set g_invasion_spawnpoint_spawn_delay 0.5 +set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" +set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"