X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=d523c88eeaf81a6940efa6fb5e85293d5d21128c;hp=5f512c34fc650206212dccc6831850f9bf32c3c0;hb=b56d8435ab6710d101761c6c2b9746e38e3cc813;hpb=c830adab7065491164abb531af83113109017301 diff --git a/gamemodes.cfg b/gamemodes.cfg index 5f512c34f..d523c88ee 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -27,7 +27,6 @@ alias cl_hook_gamestart_tdm alias cl_hook_gamestart_dom alias cl_hook_gamestart_ctf alias cl_hook_gamestart_lms -alias cl_hook_gamestart_arena alias cl_hook_gamestart_ca alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons @@ -37,7 +36,7 @@ alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft -alias cl_hook_gamestart_td +alias cl_hook_gamestart_invasion alias cl_hook_gameend alias cl_hook_activeweapon @@ -49,7 +48,6 @@ alias sv_hook_gamestart_tdm alias sv_hook_gamestart_dom alias sv_hook_gamestart_ctf alias sv_hook_gamestart_lms -alias sv_hook_gamestart_arena alias sv_hook_gamestart_ca alias sv_hook_gamestart_kh alias sv_hook_gamestart_ons @@ -59,7 +57,7 @@ alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft -alias sv_hook_gamestart_td +alias sv_hook_gamestart_invasion alias sv_hook_gamerestart alias sv_hook_gameend @@ -75,8 +73,6 @@ seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -84,6 +80,7 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -91,7 +88,7 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo // ================================= // when variables are set to anything other than 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 0 +set g_ctf_respawn_delay 5 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 set g_dm_respawn_delay 0 @@ -112,9 +109,6 @@ set g_ka_weapon_stay 0 set g_kh_respawn_delay 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 -set g_arena_respawn_delay 0 -set g_arena_respawn_waves 0 -set g_arena_weapon_stay 0 set g_ca_respawn_delay 0 set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 @@ -136,19 +130,9 @@ set g_cts_weapon_stay 2 set g_ft_respawn_waves 0 set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 -set g_td_respawn_waves 0 -set g_td_respawn_delay 0 -set g_td_weapon_stay 0 - - -// ======= -// arena -// ======= -set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" -set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" -set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" -set g_arena_round_timelimit 180 -set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" +set g_invasion_respawn_waves 0 +set g_invasion_respawn_delay 0 +set g_invasion_weapon_stay 0 // ========= @@ -171,7 +155,6 @@ seta g_ca_teams_override 0 set g_ca_teams 0 - // ================== // capture the flag // ================== @@ -284,6 +267,8 @@ seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" +set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" @@ -349,9 +334,6 @@ set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, set g_lms_lives_override -1 set g_lms_extra_lives 0 set g_lms_regenerate 0 -set g_lms_campcheck_interval 10 -set g_lms_campcheck_damage 100 -set g_lms_campcheck_distance 1800 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" @@ -426,38 +408,11 @@ set g_race_qualifying_timelimit 0 set g_race_qualifying_timelimit_override -1 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" -// =============== -// tower defense -// =============== -set g_td 0 "Tower Defense: protect the generator/s from waves of monsters" -set g_td_majority_factor 0.8 -set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)" -set g_td_start_wave 1 -set g_td_generator_health 700 -set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave" -set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously" -set g_td_monster_count 10 -set g_td_monster_count_increment 5 -set g_td_buildphase_time 20 -set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)" -set g_td_pvp 0 -set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead" -set g_td_monsters_skill_increment 0.1 -set g_td_monsters_spawnshield_time 2 -set g_td_monsters_ignore_turrets 0 -set g_td_max_waves 8 -set g_td_kill_points 5 -set g_td_turretkill_points 3 -set g_td_turret_max 4 -set g_td_turret_plasma_cost 50 -set g_td_turret_mlrs_cost 80 -set g_td_turret_walker_cost 100 -set g_td_turret_towerbuff_cost 70 -set g_td_turret_barricade_cost 20 -set g_td_turret_flac_cost 40 -set g_td_turret_upgrade_cost 100 -set g_td_turret_repair_cost 20 -set g_td_barricade_damage 10 -set g_td_monsters_speed_walk 150 -set g_td_monsters_speed_run 170 -set g_td_monsters_spawn_delay 1.5 +// ========== +// invasion +// ========== +set g_invasion 0 "Invasion: survive against waves of monsters" +set g_invasion_round_timelimit 120 "maximum time to kill all monsters" +set g_invasion_warmup 10 "time between waves to prepare for battle" +set g_invasion_monster_count 10 "number of monsters on first wave (increments)" +set g_invasion_zombies_only 0 "only spawn zombies"