X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=ec140d30dd663f607dca3db5471724d378073962;hp=dfc240536e655cc16867fbee950cb57046e0c681;hb=eb2cef6acdc94bd314cfe8270b17d6120a8c28f1;hpb=7b15197339e0263e56a6684f8a1b3890ba6d367b diff --git a/gamemodes.cfg b/gamemodes.cfg index dfc240536..ec140d30d 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -62,6 +62,28 @@ alias sv_hook_gamerestart alias sv_hook_gameend +// ===================== +// gametype vote hooks +// ===================== +// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators) +alias sv_vote_gametype_hook_all +alias sv_vote_gametype_hook_as +alias sv_vote_gametype_hook_ca +alias sv_vote_gametype_hook_ctf +alias sv_vote_gametype_hook_cts +alias sv_vote_gametype_hook_dm +alias sv_vote_gametype_hook_dom +alias sv_vote_gametype_hook_ft +alias sv_vote_gametype_hook_inv +alias sv_vote_gametype_hook_ka +alias sv_vote_gametype_hook_kh +alias sv_vote_gametype_hook_lms +alias sv_vote_gametype_hook_nb +alias sv_vote_gametype_hook_ons +alias sv_vote_gametype_hook_rc +alias sv_vote_gametype_hook_tdm + + // =========== // leadlimit // =========== @@ -300,6 +322,8 @@ set g_dm 1 "Deathmatch: killing any other player is one frag, player with most f set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" +set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ============ @@ -314,6 +338,10 @@ set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" +set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" +set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" +set g_domination_round_timelimit 120 +set g_domination_warmup 5 //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -327,9 +355,12 @@ seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" +set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0