X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=ec140d30dd663f607dca3db5471724d378073962;hp=e333cf0b61ff734f21b25f1412c4480204ef0d59;hb=eb2cef6acdc94bd314cfe8270b17d6120a8c28f1;hpb=11b5d310f4714debb77c3ccdde963c76555a3aa5 diff --git a/gamemodes.cfg b/gamemodes.cfg index e333cf0b6..ec140d30d 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -27,7 +27,6 @@ alias cl_hook_gamestart_tdm alias cl_hook_gamestart_dom alias cl_hook_gamestart_ctf alias cl_hook_gamestart_lms -alias cl_hook_gamestart_arena alias cl_hook_gamestart_ca alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons @@ -37,7 +36,7 @@ alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft -alias cl_hook_gamestart_invasion +alias cl_hook_gamestart_inv alias cl_hook_gameend alias cl_hook_activeweapon @@ -49,7 +48,6 @@ alias sv_hook_gamestart_tdm alias sv_hook_gamestart_dom alias sv_hook_gamestart_ctf alias sv_hook_gamestart_lms -alias sv_hook_gamestart_arena alias sv_hook_gamestart_ca alias sv_hook_gamestart_kh alias sv_hook_gamestart_ons @@ -59,11 +57,33 @@ alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft -alias sv_hook_gamestart_invasion +alias sv_hook_gamestart_inv alias sv_hook_gamerestart alias sv_hook_gameend +// ===================== +// gametype vote hooks +// ===================== +// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators) +alias sv_vote_gametype_hook_all +alias sv_vote_gametype_hook_as +alias sv_vote_gametype_hook_ca +alias sv_vote_gametype_hook_ctf +alias sv_vote_gametype_hook_cts +alias sv_vote_gametype_hook_dm +alias sv_vote_gametype_hook_dom +alias sv_vote_gametype_hook_ft +alias sv_vote_gametype_hook_inv +alias sv_vote_gametype_hook_ka +alias sv_vote_gametype_hook_kh +alias sv_vote_gametype_hook_lms +alias sv_vote_gametype_hook_nb +alias sv_vote_gametype_hook_ons +alias sv_vote_gametype_hook_rc +alias sv_vote_gametype_hook_tdm + + // =========== // leadlimit // =========== @@ -75,8 +95,6 @@ seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -84,72 +102,118 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= // respawn delay/waves/weapon_stay // ================================= -// when variables are set to anything other than 0, they take over the global setting... -// to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 5 +// when variables are set to anything other than 0, they take over the global setting. Negative values force an output value of zero. +set g_ctf_respawn_delay_small 1 +set g_ctf_respawn_delay_small_count 1 +set g_ctf_respawn_delay_large 5 +set g_ctf_respawn_delay_large_count 5 +set g_ctf_respawn_delay_max 0 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 -set g_dm_respawn_delay 0 +set g_dm_respawn_delay_small 0 +set g_dm_respawn_delay_small_count 0 +set g_dm_respawn_delay_large 0 +set g_dm_respawn_delay_large_count 0 +set g_dm_respawn_delay_max 0 set g_dm_respawn_waves 0 set g_dm_weapon_stay 0 -set g_dom_respawn_delay 0 +set g_dom_respawn_delay_small 0 +set g_dom_respawn_delay_small_count 0 +set g_dom_respawn_delay_large 0 +set g_dom_respawn_delay_large_count 0 +set g_dom_respawn_delay_max 0 set g_dom_respawn_waves 0 set g_dom_weapon_stay 0 -set g_lms_respawn_delay 0 +set g_lms_respawn_delay_small 0 +set g_lms_respawn_delay_small_count 0 +set g_lms_respawn_delay_large 0 +set g_lms_respawn_delay_large_count 0 +set g_lms_respawn_delay_max 0 set g_lms_respawn_waves 0 set g_lms_weapon_stay 0 -set g_tdm_respawn_delay 0 +set g_tdm_respawn_delay_small 0 +set g_tdm_respawn_delay_small_count 0 +set g_tdm_respawn_delay_large 0 +set g_tdm_respawn_delay_large_count 0 +set g_tdm_respawn_delay_max 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 -set g_ka_respawn_delay 0 +set g_ka_respawn_delay_small 0 +set g_ka_respawn_delay_small_count 0 +set g_ka_respawn_delay_large 0 +set g_ka_respawn_delay_large_count 0 +set g_ka_respawn_delay_max 0 set g_ka_respawn_waves 0 set g_ka_weapon_stay 0 -set g_kh_respawn_delay 0 +set g_kh_respawn_delay_small 0 +set g_kh_respawn_delay_small_count 0 +set g_kh_respawn_delay_large 0 +set g_kh_respawn_delay_large_count 0 +set g_kh_respawn_delay_max 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 -set g_arena_respawn_delay 0 -set g_arena_respawn_waves 0 -set g_arena_weapon_stay 0 -set g_ca_respawn_delay 0 +set g_ca_respawn_delay_small 0 +set g_ca_respawn_delay_small_count 0 +set g_ca_respawn_delay_large 0 +set g_ca_respawn_delay_large_count 0 +set g_ca_respawn_delay_max 0 set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 -set g_nb_respawn_delay 0 +set g_nb_respawn_delay_small 0 +set g_nb_respawn_delay_small_count 0 +set g_nb_respawn_delay_large 0 +set g_nb_respawn_delay_large_count 0 +set g_nb_respawn_delay_max 0 set g_nb_respawn_waves 0 set g_nb_weapon_stay 0 -set g_as_respawn_delay 0 +set g_as_respawn_delay_small 0 +set g_as_respawn_delay_small_count 0 +set g_as_respawn_delay_large 0 +set g_as_respawn_delay_large_count 0 +set g_as_respawn_delay_max 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 -set g_ons_respawn_delay 0 +set g_ons_respawn_delay_small 0 +set g_ons_respawn_delay_small_count 0 +set g_ons_respawn_delay_large 0 +set g_ons_respawn_delay_large_count 0 +set g_ons_respawn_delay_max 0 set g_ons_respawn_waves 0 set g_ons_weapon_stay 0 +set g_rc_respawn_delay_small 0 +set g_rc_respawn_delay_small_count 0 +set g_rc_respawn_delay_large 0 +set g_rc_respawn_delay_large_count 0 +set g_rc_respawn_delay_max 0 set g_rc_respawn_waves 0 -set g_rc_respawn_delay 0 set g_rc_weapon_stay 0 +set g_cts_respawn_delay_small -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_small_count 0 +set g_cts_respawn_delay_large -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_large_count 0 +set g_cts_respawn_delay_max 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 set g_cts_weapon_stay 2 +set g_ft_respawn_delay_small 0 +set g_ft_respawn_delay_small_count 0 +set g_ft_respawn_delay_large 0 +set g_ft_respawn_delay_large_count 0 +set g_ft_respawn_delay_max 0 set g_ft_respawn_waves 0 -set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 -set g_invasion_respawn_waves 0 -set g_invasion_respawn_delay 0 -set g_invasion_weapon_stay 0 - - -// ======= -// arena -// ======= -set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" -set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" -set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" -set g_arena_round_timelimit 180 -set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" +set g_inv_respawn_delay_small 0 +set g_inv_respawn_delay_small_count 0 +set g_inv_respawn_delay_large 0 +set g_inv_respawn_delay_large_count 0 +set g_inv_respawn_delay_max 0 +set g_inv_respawn_waves 0 +set g_inv_weapon_stay 0 // ========= @@ -167,12 +231,12 @@ set g_ca_point_leadlimit 0 set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 -set g_ca_round_timelimit 180 +set g_ca_round_timelimit 180 "round time limit in seconds" seta g_ca_teams_override 0 +set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 - // ================== // capture the flag // ================== @@ -256,8 +320,10 @@ set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start li // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" -set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM" +set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" +set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ============ @@ -272,6 +338,10 @@ set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" +set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" +set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" +set g_domination_round_timelimit 120 +set g_domination_warmup 5 //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -285,12 +355,16 @@ seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" +set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" -set g_freezetag_round_timelimit 180 +set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 +set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 @@ -317,8 +391,6 @@ set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32 set g_keepawayball_trail_color 254 "particle trail color from player/ball" set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -seta g_keepaway_teams_override 0 -set g_keepaway_teams 0 // ========== @@ -434,3 +506,7 @@ set g_invasion_round_timelimit 120 "maximum time to kill all monsters" set g_invasion_warmup 10 "time between waves to prepare for battle" set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" +set g_invasion_spawn_delay 0.25 +set g_invasion_spawnpoint_spawn_delay 0.5 +set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" +set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"