X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=2960588ff692a2d12c23cf4476b0af4756043a52;hp=8ee7751e3f7e6e1fda870bb73e5e2296ba99cab5;hb=f833c815f4ef2718fd223fe5ba2234321f3ccdac;hpb=be5a823f20ae87084f1e4f5ea9cfd69577bc7ba0 diff --git a/mutators.cfg b/mutators.cfg index 8ee7751e3..2960588ff 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -23,14 +23,41 @@ set sv_dodging_frozen 0 "allow dodging while frozen" // =========== -// minstagib +// instagib // =========== -set g_minstagib 0 "enable minstagib" -set g_minstagib_extralives 1 "how many extra lives you will get per powerup" -set g_minstagib_ammo_start 10 "starting ammo" -set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" -set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib 0 "enable instagib" +set g_instagib_extralives 1 "how many extra lives you will get per powerup" +set g_instagib_ammo_start 10 "starting ammo" +set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_invis_alpha 0.15 +set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" + + +// ========== +// overkill +// ========== +set g_overkill 0 "enable overkill" + +set g_overkill_100a_anyway 1 +set g_overkill_100h_anyway 1 +set g_overkill_powerups_replace 1 +set g_overkill_superguns_respawn_time 120 + +set g_overkill_ammo_charge 0 +set g_overkill_ammo_charge_notice 1 +set g_overkill_ammo_charge_limit 1 +set g_overkill_ammo_charge_rate 0.5 +set g_overkill_ammo_charge_rate_vortex 0.5 +set g_overkill_ammo_charge_rate_machinegun 0.5 +set g_overkill_ammo_charge_rate_shotgun 0.5 +set g_overkill_ammo_charge_rate_hmg 0.25 +set g_overkill_ammo_charge_rate_rpc 1.5 +set g_overkill_ammo_decharge 0.1 +set g_overkill_ammo_decharge_machinegun 0.025 +set g_overkill_ammo_decharge_shotgun 0.15 +set g_overkill_ammo_decharge_vortex 0.2 +set g_overkill_ammo_decharge_rpc 1 +set g_overkill_ammo_decharge_hmg 0.01 // ========= @@ -39,6 +66,13 @@ set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you car set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +// ======== +// midair +// ======== +set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" +set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" + + // ========= // sandbox // ========= @@ -90,7 +124,7 @@ set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to de // at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" -set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" +set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX" set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" @@ -138,10 +172,12 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= -// nades +// Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" +set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -152,6 +188,73 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" + +seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" +seta cl_nade_type 3 +seta cl_pokenade_type "zombie" + +// ------------ +// Nade bonus +// ------------ +// +// How the nade bonus system works: +// Each player has a score counter that is increased by some actions (eg: capping, fragging...) +// Once this counter reaches its maximum, the player will receive a bonus grenade and the score counter resets +// If the player dies all the bonus nades will be lost and the score counter resets +// If g_nades_bonus_score_time is not zero, this score will increase or decrease over time +// +set g_nades_bonus 0 "Enable bonus grenades" +set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" +set g_nades_bonus_max 3 "Maximum number of bonus grenades" +// Bonus score +set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" +set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" +set g_nades_bonus_score_low 20 "Score given for frags and unfreezes" +set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills" +set g_nades_bonus_score_high 60 "Score given for flag captures" +set g_nades_bonus_score_spree 40 "Score given every spree of this many frags" +set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative to have the score decay)" +set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" + +// Napalm (2) +set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" +set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" +set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" +// Napalm fireballs +set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion" +set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion" +set g_nades_napalm_ball_damageforcescale 4 +set g_nades_napalm_ball_damage 40 +set g_nades_napalm_ball_lifetime 7 +set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned" +// Napalm Fire fountain +set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected" +set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain" +set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain" +set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain" +set g_nades_napalm_fountain_radius 130 + +// Ice (3) +set g_nades_ice_freeze_time 3 "How long the ice field will last" +set g_nades_ice_health 0 "How much health the player will have after being unfrozen" +set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" +set g_nades_ice_teamcheck 0 "Don't freeze teammates" + +// Spawn (5) +set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" + +// Heal (6) +set g_nades_heal_time 5 "How long the heling field will last" +set g_nades_heal_rate 30 "Health given per second" +set g_nades_heal_friend 1 "Multiplier of health given to team mates" +set g_nades_heal_foe -2 "Multiplier of health given to enemies" + +// Pokenade (7) +set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" +set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // ============ @@ -163,6 +266,13 @@ set g_campcheck_damage 100 set g_campcheck_distance 1800 +// ========== +// new toys +// ========== +set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" +set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" + + // ======= // buffs // ======= @@ -183,7 +293,7 @@ set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher val set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" -set g_buffs_medic_rot 0.7 "health rot rate multiplier" +set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"