X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=32145dd04c8128f7e65b24d7a0c752d2d9b6cc7c;hp=5eb8d1b9d6dae7d806a64bc55c8771535fd42efa;hb=4487f1a981f14f5a46a6636964562374de4bb0f9;hpb=99b7900eda8efbe6e24a51667f5c50d0c179e614 diff --git a/mutators.cfg b/mutators.cfg index 5eb8d1b9d..32145dd04 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,17 +12,21 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" +set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling" +set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling" +set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled" +set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled" +set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" +set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" // =========== @@ -36,7 +40,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -48,7 +54,7 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" set g_overkill_powerups_replace 1 set g_overkill_itemwaypoints 1 @@ -192,7 +198,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -210,7 +216,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -268,6 +274,10 @@ set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" set g_nades_entrap_radius 500 +// Veil (9) +set g_nades_veil_time 8 "Life time of the orb" +set g_nades_veil_radius 300 + // ============ // camp check @@ -301,7 +311,7 @@ set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" -set g_buffs_drop 1 "allow dropping buffs" +set g_buffs_drop 0 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -370,6 +380,13 @@ set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" +// ================ +// grappling hook +// ================ +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" + + // ============== // vampire hook // ============== @@ -380,6 +397,12 @@ set g_vampirehook_health_steal "2" "give hooker this much health per damage fram set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" +// ================= +// offhand blaster +// ================= +set g_offhand_blaster 0 "whether to enable offhand blaster" + + // =============== // rocket minsta // =============== @@ -464,3 +487,33 @@ set g_bugrigs_steer 1 "steering amount" // running guns // ============== set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." + +// ================== +// dynamic handicap +// ================== +set g_dynamic_handicap 0 "Whether to enable dynamic handicap." +set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." +set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap" +set g_dynamic_handicap_min 0 "The minimum value of the handicap." +set g_dynamic_handicap_max 0 "The maximum value of the handicap." + +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" + +// ===================== +// stale-move negation +// ===================== +set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" +set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" + +// ============== +// random items +// ============== +set g_random_items 0 "Whether to enable random items." +set g_random_loot 0 "Whether to enable random loot." +exec randomitems-xonotic.cfg