X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=4b8f1a2376ce25874e880eebba7340762a64f93c;hp=4675b009f89dd4fc499edfb2298559337d303c65;hb=3bbcff2475d1b2efc1314a358bf60c6fba6e4be6;hpb=e0052f4a45840806e5896ac1c42919773a65b17c diff --git a/mutators.cfg b/mutators.cfg index 4675b009f8..4b8f1a2376 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -10,7 +10,8 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_air_dodging 0 +set sv_dodging_wall_dodging 0 "allow dodging off walls" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" @@ -20,6 +21,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen_doubletap 0 // =========== @@ -29,11 +31,17 @@ set g_instagib 0 "enable instagib" set g_instagib_extralives 1 "how many extra lives you will get per powerup" set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" +set g_instagib_mirrordamage 0 "allow damage mirror instagib" +set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack" // ========== @@ -41,26 +49,11 @@ set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== set g_overkill 0 "enable overkill" -set g_overkill_100a_anyway 1 -set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 -set g_overkill_superguns_respawn_time 120 - -set g_overkill_ammo_charge 0 -set g_overkill_ammo_charge_notice 1 -set g_overkill_ammo_charge_limit 1 -set g_overkill_ammo_charge_rate 0.5 -set g_overkill_ammo_charge_rate_vortex 0.5 -set g_overkill_ammo_charge_rate_machinegun 0.5 -set g_overkill_ammo_charge_rate_shotgun 0.5 -set g_overkill_ammo_charge_rate_hmg 0.25 -set g_overkill_ammo_charge_rate_rpc 1.5 -set g_overkill_ammo_decharge 0.1 -set g_overkill_ammo_decharge_machinegun 0.025 -set g_overkill_ammo_decharge_shotgun 0.15 -set g_overkill_ammo_decharge_vortex 0.2 -set g_overkill_ammo_decharge_rpc 1 -set g_overkill_ammo_decharge_hmg 0.01 +set g_overkill_filter_healthmega 0 +set g_overkill_filter_armormedium 0 +set g_overkill_filter_armorbig 0 +set g_overkill_filter_armorlarge 0 // ========= @@ -179,9 +172,13 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" +set g_nades_pickup 0 "allow picking up thrown nades (not your own)" +set g_nades_pickup_time 2 "time until picked up nade explodes" +set g_nades_override_dropweapon 1 set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -192,7 +189,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -210,10 +207,11 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" +set g_nades_nade_small 0 "Use smaller nade size, makes shooting them harder, legacy setting" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" @@ -261,6 +259,12 @@ set g_nades_heal_foe -2 "Multiplier of health given to enemies" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" +// Entrap (8) +set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" +set g_nades_entrap_speed 0.5 "Running speed while entrapped" +set g_nades_entrap_time 10 "Life time of the orb" +set g_nades_entrap_radius 500 + // ============ // camp check @@ -290,7 +294,7 @@ set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" -set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already" +set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" @@ -316,7 +320,7 @@ set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockba set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" -set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" +set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" @@ -335,15 +339,12 @@ set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vam set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_flight 0 "flight buff: greatly decreased gravity" -set g_buffs_flight_time 60 "flight buff carry time" -set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" set g_buffs_invisible_time 60 "invisible buff carry time" set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" set g_buffs_inferno_time 60 "inferno buff carry time" -set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" +set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" @@ -353,8 +354,12 @@ set g_buffs_swapper_time 60 "swapper buff carry time" set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range" set g_buffs_magnet_time 60 "magnet buff carry time" -set g_buffs_magnet_range_item 350 "range around player that items are automatically picked up (excludes other buffs)" -set g_buffs_magnet_range_buff 200 "range around player that only buffs are picked up (drops magnet buff)" +set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)" +set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)" +set g_buffs_luck 1 "luck buff: randomly increased damage" +set g_buffs_luck_time 60 "luck buff carry time" +set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" +set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" // ============== @@ -402,7 +407,7 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 0 "allow multijump mutator" +seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"